Announcement

Collapse
No announcement yet.

Brutal Earring

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Brutal Earring

    I've had quite a bit of time to do limbus now and I've been looking at the Brutal earring for a while now. Thing is, I can't seem to justify getting one for my COR and its the heavy useage of my earring slots that are mostly to blame.

    First off I guess I should mention my ranged macro, it consists of O Hat, Dusk Trousers, Suppanomimi (for sword melee), Fenrir's Earring (dual benefits, +10 Attack for day, +10 Ranged Attack for night), then War Boots on the feet. So its a nice, balanced accuracy and attack set up there.

    Then there's the Quick Draw macros. All the aforementioned gear is swapped out by AGI or magic attack gear for the same slots. Drone Earrings x2 for Light and Dark shot. Drone + Moldy for all other elemental shots. Moldavite earring for those because MAB boosts the damage of the other elemental QDs. War Brais go in for pants, Crimson Greaves for feet and Corsair's Tricorne back on the head.

    Then there's my Joyeuse. COR is only job outside of WAR and PLD that really uses this thing in EXP/Merit. Its application is as obvious as any RNG who's lucky enough to have a Ridill or K Club - its to melee for TP for Slug Shot and its honestly the best thing COR can do for TP at merit level.

    I'm not trying to talk myself out of the Brutal, I think it would be excellent for my BST or BLU down the road, but I just can't seem to find a place for it on my COR. It seems that unlike the Rajas Ring or Suppanomimi that it would be a marginal boost considering I generally go /RNG to most things and /mage to others.

    Loquacious earring? Same problem. Reward earrings for Apocalypse Nigh seems to be the same issue as well.

    Should I just hold off and get this stuff for my BLU later? Just kinda sucks its seems like there's really nothing of worth for a COR in Limbus. There's really not much beyond AF hands for RNG, either. Not that I mind doing some advance work for BLU, I do that already, just kinda lacking for what I have levelled now.

  • #2
    Re: Brutal Earring

    If you are in melee mode, the 5% double attack from this will work to help build tp faster from no brutal. Apoc night, earrings are more situational etheral is just sexy tho.
    [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



    http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

    Comment


    • #3
      Re: Brutal Earring

      Well, the other thing is this: I'm pretty much a walking, talking Brutal Earring by default with the buffs I'm given. Fighter's and Samurai Roll in particular. And we don't know just yet how much those are getting boosted in the update.

      Maybe it isn't a question of if it works, but if I'd even notice.

      Comment


      • #4
        Re: Brutal Earring

        Originally posted by Omgwtfbbqkitten View Post
        Well, the other thing is this: I'm pretty much a walking, talking Brutal Earring by default with the buffs I'm given. Fighter's and Samurai Roll in particular. And we don't know just yet how much those are getting boosted in the update.
        Maybe it isn't a question of if it works, but if I'd even notice.

        What is your rings and earring like right now?
        [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



        http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

        Comment


        • #5
          Re: Brutal Earring

          you might not, given that you have some amount of double attack already. (and double attack suffers from diminishing returns the more of it you stack, unlike say, haste or dual wield which actually -accelerate-)

          although, every warrior I know still swears they can clearly see the difference (it's 5%) even with fully merited double attack (so 15->20%) currently, you wouldn't have 15% pre-job adjustment buff unless you rolled an XI with no warrior, or a lucky/10+ with a warrior. (although how much this song gets buffed is another question - since it's one of the songs that doesn't have a direct bard analogue)

          brutal really is an excellent earring, and I think (outside of ratt+10 from fenrir's while /ra ) it's just about the best TP-earring you can get after suppa for dw jobs.
          Grant me wings so I may fly;
          My restless soul is longing.
          No Pain remains no Feeling~
          Eternity Awaits.

          Comment


          • #6
            Re: Brutal Earring

            Originally posted by SevIfrit View Post
            What is your rings and earring like right now?
            Already listed the earrings in the OP, the only real plausible way to even rotate in Brutal would be to slip it into my Phantom Roll macros where there's still some space to equip stuff. I already use that to sneak my Suppa back on.

            Rings are a static slot I only go to change manually as needed. Behemoth Ring and Rajas Ring are currently in those slots. I'll change to AGI x2 Rings or Behe Rings x2 if the situation demands it, but I don't macro them. I've tried the STR Ring x2 on COR and its just not practical in most cases as it would be for RNG.

            The problem is overall that I already have so many R/E earrings. I guess you could say I like to be prepared for any given situation so I leave the mog house with everything.

            I should point out I have Swift Belt and Wahlra Turban as well. Those seem to be a hard sell for me to use as well. I'll use them when I sub /NIN for something, but that's typically as far as it goes because the hat constantly changes and I keep the waist slot static for Gun Belt on /RNG, Jungle Rope when /Mage, so Swift I usually save for /NIN.
            Last edited by Omgwtfbbqkitten; 08-27-2007, 06:54 AM.

            Comment


            • #7
              Re: Brutal Earring

              Originally posted by Amele View Post
              you might not, given that you have some amount of double attack already. (and double attack suffers from diminishing returns the more of it you stack, unlike say, haste or dual wield which actually -accelerate-)

              although, every warrior I know still swears they can clearly see the difference...
              Well, it's a perspective thing. To say that it has diminishing return means you're looking at what percentage increase you get to overall damage. In absolute terms, that last 5% of DA is adding the same thing as the first 5%.

              The difference is probably noticeable if you're trying to gauge how fast you can get back to 100 TP. If the first 5% in DA reduces the number of attacks needed to get 100 TP by 1, the last 5% of DA will do the same thing. For a WAR who's trying to cram in as many Rampages while Bergressor is still up, that's probably a very big thing.
              Lyonheart
              lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
              Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
              Fishing 60

              Lakiskline
              Bonecrafting 100.0+3+3,
              Leather 60+2, Woodworking 60, Alchemy 60
              Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
              Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

              Comment


              • #8
                Re: Brutal Earring

                Originally posted by LyonheartLakshmi View Post
                Well, it's a perspective thing. To say that it has diminishing return means you're looking at what percentage increase you get to overall damage. In absolute terms, that last 5% of DA is adding the same thing as the first 5%.
                The difference is probably noticeable if you're trying to gauge how fast you can get back to 100 TP. If the first 5% in DA reduces the number of attacks needed to get 100 TP by 1, the last 5% of DA will do the same thing. For a WAR who's trying to cram in as many Rampages while Bergressor is still up, that's probably a very big thing.
                eh. more complicated than that.

                we'll use the simplest case (totally artificial delay and tp.) 10 second delay, 10 tp per hit, 100% accuracy.

                in 100 seconds, I hit 10 times. I generate 100 tp in an average of 100 seconds.

                with 10% double attack, I hit 11 times, I generate 100 tp in an average of 90.9 seconds.

                with 20% double attack, I hit 12 times, I generate 100 tp in an average of 83.3 seconds.

                the first 10% decreased my average time to 100TP by 9.1 seconds. (.91 seconds per DA%)
                the second 20% decreased my average time to 100TP by a further 7.6 seconds (.835 seconds per DA% 0-20)

                that's strictly diminishing returns. (the more you add, the less effect you get per point)

                in the case of number of attacks, the increases are linear from baseline, but the relative gain of adding additional points reduces with each increment (adding 1% double attack provides a larger relative gain if you are currently at 0% DA, versus the relative gain if you're currently at 20% DA) this is basically the same as accuracy and the opposite of how haste and dual-wield bonuses effect your attack rates and damage over time.

                so no. the only thing linear is the effect on baseline stats in terms of attack rate. the dot gains (and even the attack rate, because Double attack is not recursive) from set 'X' to set 'X+5%' is non-linear and diminishing, and the TP gain rates are non-linear and diminshing even when compared to baseline.
                Grant me wings so I may fly;
                My restless soul is longing.
                No Pain remains no Feeling~
                Eternity Awaits.

                Comment


                • #9
                  Re: Brutal Earring

                  If you have the coins to get it then may as well grab it and try swapping it out for Fenrir's during the day. Like someone said, it's hard to quantify if the 5% boost will make enough difference that losing the 10 to attack is worth it. If it doesn't seem to work then just store it til later I suppose.


                  Wii code: 6851 9579 6989 9039

                  Comment


                  • #10
                    Re: Brutal Earring

                    lets make this simple.

                    for your cor, your first instincts are right. i dont think you'd benefit much from a brutal since you have a joytoy. your earring slots are better used with other items anyways.

                    for any other melee, brutal is almost a must have.
                    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

                    Comment


                    • #11
                      Re: Brutal Earring

                      Originally posted by Amele View Post
                      eh. more complicated than that.

                      we'll use the simplest case (totally artificial delay and tp.) 10 second delay, 10 tp per hit, 100% accuracy.

                      in 100 seconds, I hit 10 times. I generate 100 tp in an average of 100 seconds.

                      with 10% double attack, I hit 11 times, I generate 100 tp in an average of 90.9 seconds.

                      with 20% double attack, I hit 12 times, I generate 100 tp in an average of 83.3 seconds.

                      the first 10% decreased my average time to 100TP by 9.1 seconds. (.91 seconds per DA%)
                      the second 20% decreased my average time to 100TP by a further 7.6 seconds (.835 seconds per DA% 0-20)

                      that's strictly diminishing returns. (the more you add, the less effect you get per point)
                      Lets look at that from a different angle. How many WSs can you potentially do in 10,000 seconds?

                      0% DA: 10,000 sec * 1 swing/10 secs * 10 TP/1 swing * 1 WS/100 TP = 100 WSs
                      10% DA: 10,000 sec * (1 swing/10 secs * 1.1) * 10 TP/1 swing * 1 WS/100 TP = 110 WSs
                      20% DA: 10,000 sec * (1 swing/10 secs * 1.2) * 10 TP/1 swing * 1 WS/100 TP = 120 WSs

                      This is still a simplification, since you won't always do a WS at exactly 100 TP (e.g. a double attack may kick in taking TP from 90 to 110 in one attack round). But ignore that for a moment.

                      In relative terms:
                      first 10% DA improved WS frequency by (110 - 100)/100 = 10%
                      2nd 10% DA improved WS frequency by (120 - 110)/110 = 9.1%
                      There's the "diminishing return".

                      In absolute terms:
                      first 10% DA added 110 - 100 = 10 more WSs
                      2nd 10% DA added 120 - 110 = 10 more WSs

                      When those WARs swear that they can clearly see a difference with and without brutal earring, it's not because they don't understand diminishing return, or because they're bad at math. It's because they're looking at things from a different perspective.

                      And it's not like those WARs have to choose between Brutal or some form of haste/attack delay reduction. In all likelihood, they are wearing both Brutal and Suppa.
                      Lyonheart
                      lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                      Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                      Fishing 60

                      Lakiskline
                      Bonecrafting 100.0+3+3,
                      Leather 60+2, Woodworking 60, Alchemy 60
                      Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                      Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                      Comment


                      • #12
                        Re: Brutal Earring

                        I think perhaps you misunderstood my first statement.

                        I agree that the effect of brutal is obvious, (I wasn't saying I disagreed with the wars) I disagree that increasing your double attack rate has a linear effect on anything but attack rate.

                        look: your numbers,
                        10,000 seconds, 10,000TP 0% (1TP/sec)
                        10,000 seconds, 11,000TP 10% (1.1TP/sec, average time to 100TP 90.9 seconds)
                        10,000 seconds, 12,000TP 20% (1.2TP/sec, average time to 100TP 83.3 seconds)

                        you don't get 20% faster with 20% double attack, you get 16.67% faster ( (100-83.3)/100 ) 10% gets you 9.1% faster. that's diminishing returns.


                        in respect to swings per unit time, the linear effect is there; but it won't fall out in dot because double attacks aren't recursive (if they were it'd be a very different story) - anyway, you swing 120 times in 1000 seconds, that's 20 more swings than you did without any double attack, but the war/nin with 15% DA already is only gaining 5/115 swings from a brutal, whereas the sam/thf with 0% DA already gained 5/100 swings from that same brutal.

                        so in the numbers that *matter* (dot gain from adjusting gear, and time to TP for weaponskills) double attack is strictly worse than haste if you have equal amounts of both already.

                        fortunately for brutal earring, there's no real competition in the earring slot (unless you're like.. nin/drg or something hah)

                        did that make sense? I'm not disagreeing that it increases your swings linearly, I'm disagreeing that that's sufficient to claim that double attack isn't a trait that suffers diminishing returns.
                        Grant me wings so I may fly;
                        My restless soul is longing.
                        No Pain remains no Feeling~
                        Eternity Awaits.

                        Comment


                        • #13
                          Re: Brutal Earring

                          Well the one thing I've made a point in reminding people lately is that our damage over time is naturally going to be lowered because of the time spent buffing people. Even with the addition of Luzaf's Ring (however you get it), you're still going to want to divide most of your buffs in a standard PT and Phantom Roll + Double ups will screw with any equation dedicated to determining your average DPS.

                          Perhaps with the reduced movement delay coming in this update, that could change, but I'd still think Rolls would delay my swings a little. Sometimes they do, sometimes they don't.

                          Comment


                          • #14
                            Re: Brutal Earring

                            Originally posted by Amele View Post
                            fortunately for brutal earring, there's no real competition in the earring slot (unless you're like.. nin/drg or something hah)

                            did that make sense? I'm not disagreeing that it increases your swings linearly, I'm disagreeing that that's sufficient to claim that double attack isn't a trait that suffers diminishing returns.
                            It made sense from the start. I was just trying to present why there are a bunch of warriors out there who swear by a stat that "only gives diminishing return".

                            It seems like diminishing return gets thrown around a lot as support for a certain build even when diminishing return vs increasing return shouldn't even be an issue. Ironically, an example of one such discussions that I thought of earlier was when someone was proposing the use of NIN/DRG over NIN/WAR specifically to take advantage of Wyvern Earring. This player's line of thinking was essentially that since attack gives diminishing return, +5% haste would be more beneficial than Berserk. Even with Double Attack also being considered, I could see some players saying that since both +attack and +Double Attack give diminishing return, then +haste from subbing /DRG and wearing Wyvern Earring must be more beneficial. However, this fails to compare the marginal benefit of the two options.

                            I'm probably just getting too tense over the fact that diminishing return was brought into the discussion. That phrase is fast becoming my new FFXI pet peeve.

                            Numbers don't lie. But people misinterpret them all the time.
                            Lyonheart
                            lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                            Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                            Fishing 60

                            Lakiskline
                            Bonecrafting 100.0+3+3,
                            Leather 60+2, Woodworking 60, Alchemy 60
                            Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                            Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                            Comment


                            • #15
                              Re: Brutal Earring

                              ah, that makes sense

                              and you should smack someone upside the head for confusing +attack (which does give diminishing returns, however slight) with +attack% (berserk; which does *not* give diminishing returns, it's actually quite linear).

                              anyway yeah; double attack is sex, I love it on any/all melee (even lolwhm). but if you were making -no- other tradeoffs (there's not any piece comparisons like this yet I don't think) adding +5haste would be better than +5double attack.

                              fortunately for all of us! no such tradeoff exists (war legs and haidate but 1% and 5% are pretty obvious.)
                              Grant me wings so I may fly;
                              My restless soul is longing.
                              No Pain remains no Feeling~
                              Eternity Awaits.

                              Comment

                              Working...
                              X