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  • What do you want to see in FFXI-2?

    If SE were to make an FFXI-2, what would you want to see in it?

    Assume that FFXI-2 is still set in Vana'diel, still the same five races, and still unfortunately being made by SE. Try to keep it to the three things you want to see most to keep the rest of us from going insane, but you can add more if you must.

    1- Zoneless, but still with zones. Zoneless should go without saying in any reasonably modern MMO, but still give it zone lines and such. I'll explain-- Normally, when you zone from say, Ronfaure to La'Theine, you just see a loading screen, and then ==Area: La'Thiene==, etc, with zoneless there would be no loading screen, but there would be cutscenes the first time you zone into an area (somewhat like Kingdom Hearts, or even Super Smash Bros. Melee) showing the name in a stylized logo, and showing various parts of the area. This would make missions even cooler, in some ways. When you zone from one area to another, instead of being displayed in the text log, you would just have the area's logo appear over your character for a few seconds, kinda like how the RANK X logos work.

    2- Interactive emotes. Have improved emotes, with either a blacklist or whitelist for who can use them. Say, add a /hug emote that would have two characters actually hug, but only if the receiving character has the character using the command on an emote whitelist (or even a whitelist on an emote by emote basis)-- this could also be done with a black list, with something like "<Character> wants to <emote> you. Whitelist or blacklist?" the first time they do it, so that they can't use it to harass other players. Make it for at least the following commands: /hug, /kiss (Given the amount of /huh-ing tarus we might as well), /glomp, /slap, /handshake, and more. Make different results for blacklisted characters and whitelisted characters, so that blacklisted emotes don't just disappear, like such:

    blist: Chara tried to shake <t>'s hand, but <t> ignored her!
    wlist: Chara and <t> shake hands.

    It's this tiny sort of thing that can make a game much more realistic

    3- Single world, story, and interactivity. This would be the hardest to implement, and would require a significant expanding of Vana'diel, although the lack of zones would make that easier. Anyone who has played EVE online knows what I'm talking about (and if you don't, I highly recommend you download it and take the free 14 day trial, don't even need to give up your CC info), it takes a gigantic world to do it, but having a single world and an interactive storyline is amazing like you would not believe. This would also give SE an excuse to build cities that are actually the size of cities and not small stripmalls, could you imagine a Jeuno with the bridges five times as wide, ten times longer (remember, no zoning now, so you can use the entire bridge), and actually being able to go inside the big round bit with all the houses? And having your own house in there that people can visit?

    This would make Vana'diel a much bigger place, which would be a great reason to make chocobos truly as fast as they should be, instead of "oh btw thieves can outrun you lol".

    A traditional storyline would suffer from having it done like EVE, which would why the main story would be something like a war, which would also give chances for great PVP and Conquest improvements, where your nation actually would control that land, and you'd be unwelcome outside your land-- or alternatively, something like EVE, where corps (LS) can take over land, but it doesn't really stop anyone else from passing through, just from doing certain actions on that land. This would be in addition to a housing system, so that those of us who are more calm would just have houses in Windurst or Bastok or Jeuno, whereas people that are more adventurous with their LS could build and control outposts in Xarcabard or Altepa, and while they'd have to fight off local beastmen (and other LS), they could use it for their homes, as well as selling services like food, Inns (what moghouses SHOULD be), homes for others, etc.

    Sidequests would be more logical, instead of you (and all your friends) being sent on a single mission (where you already read a guide from a dozen other people that did it) for someone, your quest givers would have more logical reasons-- like instead of testing an 'improved tuning fork', you'd go there with an actual purpose off the advice of someone more experienced in your job to do what everyone is actually doing (getting the summon), somewhat in the same way Maat's quests actually make sense.

    Basically, the point of this is to truly create a world with no boundaries, where everyone can meet, and everyone feels like an adventurer, even if they aren't saving the world by themselves anymore. Could you imagine a war between people and beastmen, where thousands of people gather in Saruta to fight beastmen off of Windurst, beseiged on a massive scale (but with a game engine that was designed to handle it beautifully?) -- or saving up hundreds of thousands of Gil, and buying your own Ferry and sailing the seas? Or even buying a private airship? Although it would again harm the main storyline, I'd much rather play an MMO set in Vana'diel than a rather nonsensical online-FF game, and Honestly having FFXI-2 just called "Vana'diel" would be great if you ask me. For the bit of saving-the-world plot I'd miss, the realism would more than make up for it.

  • #2
    Re: What do you want to see in FFXI-2?

    I love #3, I love big worlds. and #1 is is also great!

    What I want is manthras! and some new damned weapons, every item with a slightly differnt skin/model. Not like WoW and their retarded, look at my 12 foot long flashing blue and pink sword, but say, bolbo is differnt than tuck (or what ever has the same model and icon)

    I'll think of more later, one thing I'd love is realtime fighting not engage and wait. hell Star ocean 3's combat system and I'd spent all day on the game!

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    • #3
      Re: What do you want to see in FFXI-2?

      real time combat ala Zelda or even KH would be awesome, imo, it's definitely in my top ten of things I want to see in FFXI-2, but if I posted all ten things people would be bored to tears :p

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      • #4
        Re: What do you want to see in FFXI-2?

        I sorta like the zone idea, in as much as its nice to run around Sandoria w/o worrying some moron is going to try and train Vtra there.

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        • #5
          Re: What do you want to see in FFXI-2?

          The whole no zoning thing reminds me of when you go from West Sarutabaruta to East Sarutabaruta, you can see the area where it starts to open into the Eastern part before you actually zone. But after you finish the zone the area looks different.

          That always bothered me. lol
          Last edited by Silent Howler; 08-26-2007, 04:01 PM.

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          • #6
            Re: What do you want to see in FFXI-2?

            Of course monsters wouldn't follow you across multiple zones like that. NMs and HNMs especially would do the same as many do now-- never leave their area, and draw you in if you've got aggro.

            Monsters would never leave their zones, except maybe for special events and certain NMs, in the same way they don't now.

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            • #7
              Re: What do you want to see in FFXI-2?

              but there would be cutscenes the first time you zone into an area (somewhat like Kingdom Hearts, or even Super Smash Bros. Melee) showing the name in a stylized logo, and showing various parts of the area.
              SE did that with FFIX and it worked quite well ^^b


              Actual voices would be nice, as well as more realistic sounds. Right now pretty much every weapon sounds the same it's so bland. Same goes for monsters (visually) and even the music (why no music for the dunes or highlands? And please not the same piece either...)


              Living towns would be nice too god damn it. I hate the static, dull as nails NPCs we have, especially the do-nothing town guards. At least in EQ if you're near the town and a monster is chasing you the guards will come to your rescue. Not in FFXI... they just watch you die as the mob despawns after.

              It would be a lot more fun if each city was alive and had real economies that the players could influence and not just the auction.


              What I mean is say San d'Oria has an order for darksteel coming in from Bastok every other week. Well, what if one week during the delivery the convey got ambushed by Orcs? It would be cool if you could go out and save them or what have you... or hell, if adventurers could apply to be an escort at Bastok on the day the shipment goes out. At the end you would be paid based on the results.

              Also, players could maybe set up trade establishments with nations. Say one country is running low on a supply (whatever it may be, such as lumber or silk cloth or what have you) and you want to make some cash. Well, it'd be awesome if you could provide them with that material and deliver it yourself (in whatever way you deem fit).

              Say you're on the road and you get ambushed by a mob that makes off with the supplies. You'd have to either get them back or suck it up. I really like the idea of applying for contracts from each nation to make a quick buck or improve that countries national standing.


              For a community based game I find FFXI really lacks an interactive communtiy environment like I described above. Granted, that would be a crap ton of work and it's certainly not a reality for the PS2. Hence, this would ideally be PC only so that if needed upgrades could be done without worrying about technology too much.


              I have a lot of other ideas too but I'm getting bored sitting here typing


              post more later.
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              • #8
                Re: What do you want to see in FFXI-2?

                It would be nice to see more variety in appearence for both PCs and NPCs. There are only four faces each race and two hair colors to choose from. (Tarus are a little different.) And not only are players limited to that, but most of the NPCs look that way too. We're surrounded by clones. @.@

                And it would be nice to see more variety in monster appearence too. There is only one place in the world where lizards are a different color. Everywhere else they are brown. Adding a little green might be nice. And when I went to Beaucedine Glacier I was expecting the tigers there to be white, but no, they're black just like everywhere else. You don't see black bears in the North Pole do you? No, you see polar bears.

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                • #9
                  Re: What do you want to see in FFXI-2?

                  Originally posted by Feba View Post
                  Assume that FFXI-2 is still set in Vana'diel, still the same five races, and still unfortunately being made by SE.
                  Square is Final Fantasy (even if some don't like the -Enix part very much) so stop complaining and go buy another 10 copies of Advent Children little taru. Mwahahaha.

                  Originally posted by Feba View Post
                  1- Zoneless, but still with zones.
                  2- Interactive emotes.
                  3- Single world, story, and interactivity.
                  1) I agree, a zoneless world is a must.

                  2) This would be tough to implement, most games I've seen that have tried to do this have failed miserably (or only made a good job with 1 or 2 out of 100 emotes); with emotes being either too badly executed or too weird. And since every person is different and like different things then a generic approach like what we have right now seems like a better way to do it.

                  That been said, maybe a set of primary-general subtle motions that could be combined with /em text would work much better. So, pretty much the emote system we have right now but bigger, without getting too much into complex motions like /dance /hug or /kiss which can (and usually do) really mess things up.

                  3) A huge single world with a million or more players would be awesome-wosome, but I don't think we could see that kinda thing till at least the time of the next console generation, so it depends on how far into the future are you talking about.


                  Personally I can't think on much that could be improved that isn't outside what you would expect from a sequel, as in it being better looking and bigger than XI. The storyline could tie perfectly and even include events from XI, and knowing Square they are very likely to pull it off.

                  Really, if the game looked like Advent Children and had all the great story we've come to expect from Square then I'd be more than happy.



                  PS > Maybe the two things I'd like to see in the sequel is the ability to do missions by yourself if you wanted to (with mission difficulty being self adjusted depending on the party size) and being able to play the game in 1-2 hours bursts instead of having to spend at least 4+ hours at a time to advance. )
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                  Prishe's Knight 2004-Forever.

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                  • #10
                    Re: What do you want to see in FFXI-2?

                    Didn't Asheron's Call do one huge world that all played in, instead of multiple servers! Its still going too if I'm correct...

                    If your going to do seamless zones, but enemies stay in their respective areas, that would be nice, but make the zones really feel seamless instead of having small zone locations. You know instead of having a huge mountain range, or river separating the areas and only a small section u can cross over, make it all avail to walk across. I know; don't do this everywhere, but large plains u could!

                    Make the enemies more aggressive, and a bit more difficult to escape from if ill-prepared having zone lines all over or just make the areas much larger where running away wouldn't be a viable option to survive!

                    EDIT: a must is do-not release ur next game on anything to do with Sony, since they totally screwed u over with the HD issues!

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                    • #11
                      Re: What do you want to see in FFXI-2?

                      What I mean is say San d'Oria has an order for darksteel coming in from Bastok every other week. Well, what if one week during the delivery the convey got ambushed by Orcs?
                      This is exactly what I'm talking about with ripping off EVE online.

                      In EVE online, I can think of a very similar situation, actually-- there were riots on some mine planet, and one government sent a convoy of aid supplies to it. Problem was, it was in another government's area. One corp (guild, LS, etc) sent their ships out and destroyed the convoy's ships, which brought around an arc of people being outraged at it, and others saying it was justified, and so on, and I didn't really keep track of where it went. Which is the great thing aobut a plot like that, people look back on it and remember it together, instead of one person needing to do another mission and such. It allows people like like roleplaying a great outlet for it, and people that dislike storyline and just want to kill things can skip it entirely and not have to worry about what they're missing.

                      Again, if anyone here hasn't tried EVE online, I highly suggest you do. It even runs under WINE very well for those of you that play FFXI on PS2/3 or 360 and run Linux on your PCs. 14 day trial, etc., I hate to sound like I'm advertising it but the plot and server system is just that good.

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                      • #12
                        Re: What do you want to see in FFXI-2?

                        The lack of zones will hinder the enviromental art. There isn't enough room for realistic transitions between the different areas. Blizzard's transitions are like black and white, they don't make any sense. The zones give the artists freedom to create unique landscapes.

                        I like the intro idea, I've had a similar thought.

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                        • #13
                          Re: What do you want to see in FFXI-2?

                          That's not true, it will make transitions more logical, like from Saruta to Tahrongi, or Tahrongi to Mariumphatud (Hey, I could spell it a year ago when I played), but not any less artistic. A rapid change from zone to zone doesn't make sense anyway, this would be fine.

                          Not to mention, since #3 would make it a much much much much much much much larger world, there would be plenty of space for natural transitions, like earth has.

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                          • #14
                            Re: What do you want to see in FFXI-2?

                            Yeah... FFXI-2 I can see my life being drained already ;p

                            1) Zoneless (pretty much how its been said in this thread already)

                            2) Faster over all movement and gameplay, I want to RUN not jog ;p and I want a chocobo to SPEED not power walk

                            3)a hybrid of action battle (like PSU) and the current FFXI system

                            4) Better Face/ skin customization

                            5) Another great story just like FFXIs but easier to swallow, so to speak ;p
                            -------------------------------------------------------------------------
                            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                            • #15
                              Re: What do you want to see in FFXI-2?

                              Instancing of large-scale events(I'm looking at YOU, Dynamis), a complete rewrite of notorious monster spawns. That 21-24 hour shit has gotta stop.

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