OK. So Square Enix announces that they're introducing a new kind of equipment, one with only small benefits, but that takes up an unused slot. It shows us one example for DDers, which is made out to be "gimp" by a community who ignored them also saying that they're rethinking two-handed delay calculations. They say that there are going to be grips suitable for staff-wielding mages, and all we get on that front is joking.
Let's try this again.
Seriously, what sorts of grips do you anticipate will show up, and what sorts do you hope will, keeping in mind that they're meant to be small-time items, likely slightly weaker than jewelry?
My own thoughts:
* A Fast Cast grip for DRKs.
* A minor MAB grip, perhaps +2, for just about anyone who casts spells.
* A Conserve MP grip, also for anyone who can cast.
* A WHM-exclusive Cure Potency or Regen potency/duration grip.
* A grip that boosts Parrying by a lot for PLDs, making the alternatives to sword-and-shield not so laughable.
* A single grip that improves the potency and accuracy benefits of any elemental staff wielded by, say, roughly half the difference between an NQ and an HQ, for any mage.
* A grip with a small amount of Store TP, maybe +3 or so, for any DDer capable of wielding a 2H weapon seriously.
* A grip that improves avatar accuracy for SMNs. (So they can, you know, do what SE first intended.)
* Alternately, a grip that reduces avatar perp cost by 1, but only while the avatar is meleeing and not in any part of the process of using a Blood Pact.
What else would make a worthwhile but not overwheming grip? -- Pteryx
Let's try this again.
Seriously, what sorts of grips do you anticipate will show up, and what sorts do you hope will, keeping in mind that they're meant to be small-time items, likely slightly weaker than jewelry?
My own thoughts:
* A Fast Cast grip for DRKs.
* A minor MAB grip, perhaps +2, for just about anyone who casts spells.
* A Conserve MP grip, also for anyone who can cast.
* A WHM-exclusive Cure Potency or Regen potency/duration grip.
* A grip that boosts Parrying by a lot for PLDs, making the alternatives to sword-and-shield not so laughable.
* A single grip that improves the potency and accuracy benefits of any elemental staff wielded by, say, roughly half the difference between an NQ and an HQ, for any mage.
* A grip with a small amount of Store TP, maybe +3 or so, for any DDer capable of wielding a 2H weapon seriously.
* A grip that improves avatar accuracy for SMNs. (So they can, you know, do what SE first intended.)
* Alternately, a grip that reduces avatar perp cost by 1, but only while the avatar is meleeing and not in any part of the process of using a Blood Pact.
What else would make a worthwhile but not overwheming grip? -- Pteryx
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