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  • Merits question

    Boy I'm on a roll today!

    According to Wiki, even if you are not 75, X amount of merits still come into play depending on lvl.

    http://wiki.ffxiclopedia.org/Merit

    My question is, how does it prioritise these merits in effect if you have more than your current lvl allows for?

    For example:

    10-19 only 1 comes into play.

    I have 1 dagger merit and 1 MP merit. Which would it choose and how can I (if at all) influence this?

  • #2
    Re: Merits question

    If you have 1 HP merit, 1 MP merit, 1 dagger merit and 1 sword merit, all would come into effect at level 10.

    Comment


    • #3
      Re: Merits question

      I just re-read wiki. PER ITEM.

      So that means if I had 2 in HP, 2 in MP, at lvl 10-19, 1 HP and 1 MP would be in effect?

      Comment


      • #4
        Re: Merits question

        Originally posted by hongman View Post
        I just re-read wiki. PER ITEM.
        So that means if I had 2 in HP, 2 in MP, at lvl 10-19, 1 HP and 1 MP would be in effect?
        That's correct, and as soon as you got level 20, they would be boosted to level 2.

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        • #5
          Re: Merits question

          On an additional note to that, lets say I'm a Brd/Whm lev 18 with 4 merits in MP, since Brd has no native MP does the merit work on the subjob level only ie. 0 in play or does it still kick in with it's +10MP?

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          • #6
            Re: Merits question

            Originally posted by Jethreal View Post
            On an additional note to that, lets say I'm a Brd/Whm lev 18 with 4 merits in MP, since Brd has no native MP does the merit work on the subjob level only ie. 0 in play or does it still kick in with it's +10MP?
            Since MP is a general merit, and not specific to any job, those 4 MP merits should be boosting how much MP you as a character have before job stats are figured in. I don't have any MP merits yet myself, but I've read about WARs putting 1 merit into MP so that they have a pool of MP to activate Rune Chopper's latent effect without having to wear +MP gear.
            Lyonheart
            lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
            Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
            Fishing 60

            Lakiskline
            Bonecrafting 100.0+3+3,
            Leather 60+2, Woodworking 60, Alchemy 60
            Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
            Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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            • #7
              Re: Merits question

              Originally posted by Jethreal View Post
              On an additional note to that, lets say I'm a Brd/Whm lev 18 with 4 merits in MP, since Brd has no native MP does the merit work on the subjob level only ie. 0 in play or does it still kick in with it's +10MP?
              I was wondering that myself.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #8
                Re: Merits question

                Originally posted by Jethreal View Post
                On an additional note to that, lets say I'm a Brd/Whm lev 18 with 4 merits in MP, since Brd has no native MP does the merit work on the subjob level only ie. 0 in play or does it still kick in with it's +10MP?
                The general merits kick in no matter what job you are. I have MP on my WAR75 because of MP merits. The only merits that don't kick in are the job-specific merits, for obvious reasons.

                Comment


                • #9
                  Re: Merits question

                  I have 20mp as my 20 rng cause of merits!


                  Originally posted by Aksannyi
                  "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                  • #10
                    Re: Merits question

                    mp on my sam!

                    (what? I feel weird with an empty mp bar)
                    Grant me wings so I may fly;
                    My restless soul is longing.
                    No Pain remains no Feeling~
                    Eternity Awaits.

                    Comment


                    • #11
                      Re: Merits question

                      Hm.. I'm wondering if it should work this way. I mean, having 20mp on a WAR doesn't offer much, but what if it was RDM instead? This makes people inheritably better than someone else who is the same job, sames race, and same equipment, all because they got one or more jobs to lvl75 already. Should it really work like that? Or maybe I'm missing something. :/

                      Comment


                      • #12
                        Re: Merits question

                        http://www.koolaid-ffxi.org/linkshel...e/Merit+Points


                        hope that helps.
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

                        Comment


                        • #13
                          Re: Merits question

                          http://wiki.ffxiclopedia.org/Merit#E...sed_Attributes

                          That link breaks down when Combat, Other, Magic, Stats, & HP/MP merits come into effect. As WAR62, I have 70MP and 2 Enfeebling Magic skill completely nekkid with no gear on. I'm not sure how the Other Merits section work though. Each one only provides 4 merits. So do I have full Crit merits at Lv.40, or at my current Lv.62 do I only have 3/4? The Wiki page doesn't seem to discuss those.

                          So anything in those categories will be available to your other jobs, at varied amounts depending on level. So you could actually learn WS early due to Merits you spent for a Lv.75 job. I've actually heard people who dumped Dagger Merits in for leveling THF subjob to learn Viper Bite earlier. (With 3 Merits available post Lv.30, a THF could actually learn Viper Bite at Lv.31.) Another "popular" step is for DRKs who go /NIN and Dual Wield Axes past Lv.50. Dump in Axe merits to help with Accuracy and to learn Rampage earlier. Rampage coupled with Souleater is a very dangerous thing.
                          Odude
                          PS2 Beta tester - Cactaur - Rank 4
                          RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                          Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                          SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                          • #14
                            Re: Merits question

                            You get 1 every 10 levels for each non-job category leading up to I believe 55 where you will get 2, and the last one at 60/65.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

                            Comment


                            • #15
                              Re: Merits question

                              Originally posted by Malacite View Post
                              You get 1 every 10 levels for each non-job category leading up to I believe 55 where you will get 2, and the last one at 60/65.
                              This I know, but my query is about the Combat Merits. Each one of the Merits caps at 4, a total of 8 for the category. So I currently have 4/4 Crit Hit Rate Merits. If I got 1 per every 10 levels, then I would have 4/4 Crit merits at Lv.40. This does not follow the same path that other Merits follow. HP/MP have 8 total Merits, so at Lv.62 my WAR does have 70MP, but how many Crit merits do I have? 3? Or all 4?
                              Odude
                              PS2 Beta tester - Cactaur - Rank 4
                              RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                              Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                              SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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