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Revamping the Merit System: What SE SHOULD have done.

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  • #31
    Re: Revamping the Merit System: What SE SHOULD have done.

    Originally posted by hongman View Post
    Cool. Come to Bahamut and buy all of my 4-5 +1 Scythes I was silly enough to buy (yeah, i turned to a melee tard while lvling DRK) and now cant sell :/
    Oh hell no. I'm gonna raise DRK like I raised WAR: As gimp as possible because I'm only taking it to 37.

    I don't plan on spending more than 100k on DRK (not counting food, but keeping in mind that I'll sell gear as I move up in tiers and buy more)

    Maybe 200k. I'm loving this economy btw.
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    • #32
      Re: Revamping the Merit System: What SE SHOULD have done.

      Just nitpicking here, why would you want Auto-Refresh to kick in at 100% if you are at 100%...
      This would mean it would be active 100% of the time as well, including 81 to 99%. (It's basically Sanction refresh).


      EDIT: I'm bored so I'll review over the entire list of merits and how they can improved.

      HP/MP = this are A-OK.

      Attributes = also A-OK... but you know, it wouldn't hurt to add a Group II based on race. Like Tarutaru being able to increase their STR, VIT, and HP more(not enough to be equal to an Elvaan of course).

      Combat Skills = Fine.

      Magic Skills = Fine for the most, limits maybe should be adjusted to be more fairly equal to Combat Skill.


      Others:
      Enemy Critical Hit Rate should be -3%. (12% total)
      Spell Interruption Rate should be -3%. (12% total)

      Now main jobs... these timer reducing ones should be increased slightly. For example: Berserk is increased by 10 secs per merit, should be 12 secs, so a full minute is reduced instead of 50 seconds. I won't mention this below, but assume it to be true for all.

      For Group II, the limit should become 5/10, just like Group I.

      Warrior:
      Group II:
      Savagery- Warcry should be modified to last 1 minute long(at least on WAR main) and stack with Boost / Crimson Howl. This improves this merit greatly.
      Aggressive Aim- WAR should receive a higher Bow skill to give this merit much more use.

      Monk:
      Group II:
      Mantra- 5 min duration.
      Invigorate- Auto-Regen type that stacks with Spell/Drink.

      White Mage:
      Group I:
      Divine Seal Recast- Each merit reduces it by 1 min.
      Group II:
      Protectra V- adds 5 Defense per upgrade.
      Shellra V- adds -2% magic damage per upgrade.

      Black Mage:
      Group I:
      Elemental Seal Recast- each merit reduces it by 1 min.

      Red Mage:
      Group II:
      Bio III- 1 dot increase per merit upgrade.
      Blind II- Decreases accuracy more if the target doesn't have shadows.

      Thief:
      Group II:
      Feint- Each merit decreases the recast time by 30 seconds.
      Ambush- Increases attack and ranged attack by 1% for each merit.

      Paladin:
      Group I:
      Holy Circle recast- 1 min reduced per merit. (Killer effects would need be more beneficial as well)
      Group II:
      Featly-Base merit timer is 15 mins.

      Dark Knight:
      Group I:
      Last Resort Effect- Doesn't increase Defense down.
      Arcane Circle recast- 1 min reduced per merit. (Killer effects would need be more beneficial as well)
      Group II:
      Diabolic Eye- Also increases Magic Accuracy.

      Beastmaster:
      Group II:
      Feral Howl- Potency/duration and accuracy is effected greatly by monster level and CHR. Very likely to last 5 to 8 seconds on VTs and under. Also, if the BST has a pet, all hate from this ability is given to the pet.
      Beast Affinity- Prevents "uncapped" jug pets to appear a slightly lower level than 75.

      Bard:
      Group I:
      Minuet and Minne Effect- +2 instead of +1.

      Ranger:
      Group I:
      Scavenger recast is removed from the game.
      "Ranged Additional Effect" replaces it: 2% increase in potency(like Elemental Staff increase on Holy Bolts) and accuracy of additional effect activating per merit. (caps at 10%)
      Camouflage recast- Camouflage is made better by having a special effect added to it. When ranged attacking a monster with no enmity on anyone, nothing will link with it when pulled and it will be aggro-type hate(meaning lost once someone else touches it). Doesn't work in certain environments(mainly Battlefields)

      Samurai:
      Group I:
      Warding Circle- 1 min reduced per merit. (Killer effects would need be more beneficial as well)
      Zanshin- 2% increase per merit.
      Group II:
      Blade Bash's stun accuracy is greatly increased.

      Ninja:
      Group II:
      Elemental Wheel Ninjetsu: San- Casting time is .5 seconds.
      Additionally, the elemental down duration increases based on tier, San being the longest.

      Dragoon:
      Group I:
      Ancient Circle- 1 min reduced per merit. (Killer effects would need be more beneficial as well)
      Group II:
      Strafe-+1% breath potency as well.
      Last edited by Legal Fish; 08-03-2007, 03:04 PM.
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      • #33
        Re: Revamping the Merit System: What SE SHOULD have done.

        I'd rather RNG be able to merit Barrage than Scavenger...

        Also, I was thinking of Drain at the time when I mentioned RDM and Bio @. @ (I thought Bio was the lv 10 spell when it's actually drain for DRK ^^ my bad)


        And why the hell do people demand more Bow skill for WAR? Unless you're a RNG or SAM archery sucks. I'd rather WAR get more marksmanship skill seeing as they're one of the 4 jobs that can use every kind of bolt.
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        • #34
          Re: Revamping the Merit System: What SE SHOULD have done.

          Bow, Crossbow, whatever.
          Read my blog.
          ffxibrp.livejournal.com
          Currently: Entry #32, August 31/07.
          Entry 32: Death to Castro

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          • #35
            Re: Revamping the Merit System: What SE SHOULD have done.

            Xbows have far more utility that bows. If a RNG is using a bow or gun, its just for raw damage. Xbow is far more versitile, hence the suggestion of WAR getting a higher rating in that than Bow.

            Blind, Bloody, Holy, Acid, Venom and Sleep bolts. Their effects are more reliable and almost always proc save for Chimera, Light-based mobs and Colibri.

            Its not easy to solo on RNG, but without Xbow, it would be impossible. WAR would gain versitility in PTs and more solo ability if their marksmanship rating improved.

            I say leave Bow at C rating and bring Marksmanship up to par with it. I know people look at a B or C rating and think thats too low to be effective, but Archery and Marksmanship are a little stronger than their skill ratings let on. Doesn't hurt that Ranged Accuracy gear is much easier to obtain than accuracy gear.

            WAR is fine with C on Archery, just look at SAM/RNG and COR/RNG if you need proof. SAM has a C and COR has a B in thier resepective ranged skills. I think bumping up Marksmanship for WAR would do a lot more good.
            Last edited by Omgwtfbbqkitten; 08-03-2007, 10:44 PM.

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            • #36
              Re: Revamping the Merit System: What SE SHOULD have done.

              Well I don't think anyone said this yet.. I just glanced. I had this idea the other day.. I think we should just be able to merit everything in any category but equip merits in the mog house only... like if you are going out as war equip your 5 str merits if Rdm/blm equip your 5 Int merits and so on..Enmity merits for my nin give me hell on my War I'd love to be able to toss on enmity-4 when I go merit on War.. just be able to equip the current cap in the categories but be able to purchase them all with merits..


              I really dont think this would hurt the balance. If they didnt make you need so much shit like Sky sea etc etc.. Im sure more people would make more chars. But nowadays its way too difficult to get all that stuff done because everyone is 75 almost and usually not willing to help. Atm Im like completely capped on merits altogether and it really blows because I like to merit. I think it would be cool if they would let us do that. You could specialize for a certain occasion sure.. but in my opinion you earned that shit you should be able to use it how you want.

              Anyone like my idea? :D
              Jobs: NIN75 THF75 WAR75 PLD64
              MeritsPT total: 349 (Capped)

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              • #37
                Re: Revamping the Merit System: What SE SHOULD have done.

                I like the idea of an "other II" category, but I think it should have merits for resting HP and MP.
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