I've been thinking about it a lot lately and so now I feel the need to make a thread.
SE screwed up with the category 2 merits. Big time. Some of the jobs got off pretty well, while the others got royally shafted IMO. So, I've got a few reforms in mind, along with what I think would have made more sense.
First off is the system itself and the usage of points. The whole idea behind merits is to customize your jobs a little bit, giving them a power boost as you see fit rather than increasing the level cap. That's all fine and dandy, except that SE made it way too hard to experiment with.
Put bluntly, merit points really should be refunded whenever you take some away from a category. At least partially, if not in full (e.g. you spent 4 on one upgrade, you should at least get 1 back, if not the full 4). In the case where the amount returned would exceed the 10 point limit, you would be unable to undo the merit until you spent some points. Either that, or they could increase the limit.
Now I have thought about this, and yes you could in theory take off all the merits from a fully merited job and then spend them on another one, thus avoiding the need to merit any more. Some people probably would do this, but I don't think it would really be as widespread as SE may fear.
It's not going to hurt their subscriptions. It's a stupid time sink, and if they changed it I'm confident that the crowding of merit camps would lessen.
Now on to the main point. It's my opinion that SE has effectively shot themselves in the foot by making certain spells merit abilities. This prevents higher tier spells from being released (Bio and Dia for example go up to lv 5) and screws over some jobs from being implemented (RDM has Slow II, which would be essential to Time Mage if it were ever created)
A good number of the spells are lackluster (Protectra/Shellra V) or shouldn't have been given to the job (RDM doesn't learn Bio or Bio II, so why the hell did it get Bio III?) The merited blood pacts are a waste too. They should have just been all level 75, and SMN along with the other mages should have just gotten the same 2 JA and 2 JT.
Here are my ideas, starting with NIN.
The SAN wheel really should have been made into BCNM (maybe HNM?) drops and set to lv 65 or 70. Rather than the 2.5 second cast time, they really should have been 0.5 with a recast of 1.5 - 2 minutes and made a bit stronger. With a 2 minute recast, NIN/BLM's would be able to dish out a hefty chunk of damage, while not being able to spam it as quickly as the Ni Wheel.
A recycle trait for Shuriken would have been great too. Just give it a good % of not using up the shuriken (they're hard enough to get as it is)
As for the second JT, I really can't think of much. Some kind of JA that combines a ninja tool with a shuriken similar to Quick Draw would be neat...
Basically, the category 2 merits would open the floor for more NIN's to make use of shuriken and ninjutsu instead of focusing on Dual Wield and tanking. They're supposed to be killing machines according to SE, so let's get serious.
Next up is RDM.
Bio 3 shouldn't have been given to RDM. It's a BLM/DRK spell and should have been made into a scroll for them. Dia 3 would have been better around level 60/61 (following the trend with Dia and Dia 2) Can't really say what levels the others should have been.
Other than Enfeebling Seal (increase the potency of next enfeeble) I can't really think of much here. Actually, I'm gonna stop bringing up new JA's altogether for now save Runic (for PLD) since I'm mainly pissed at the spells.
Which brings me to WHM. Why couldn't they have gotten something like Holy 2, Haste 2, Regen 4? Something remotely usefully anyway. Shellra V I've heard is ok (better than protect) but still seems like a waste to me.
SMN could have gotten enmity merits for avatars or something... from what I hear, no one really uses the merit pacts anyway.
About the only ones they got sorta right were BLM's Tier 2 Ancient Magic. The only reason I say this is because they all cost the same MP and do the same damage which is how the elemental nukes should have all been done in the first place.
I have other things I want to do so that's it for now.
SE screwed up with the category 2 merits. Big time. Some of the jobs got off pretty well, while the others got royally shafted IMO. So, I've got a few reforms in mind, along with what I think would have made more sense.
First off is the system itself and the usage of points. The whole idea behind merits is to customize your jobs a little bit, giving them a power boost as you see fit rather than increasing the level cap. That's all fine and dandy, except that SE made it way too hard to experiment with.
Put bluntly, merit points really should be refunded whenever you take some away from a category. At least partially, if not in full (e.g. you spent 4 on one upgrade, you should at least get 1 back, if not the full 4). In the case where the amount returned would exceed the 10 point limit, you would be unable to undo the merit until you spent some points. Either that, or they could increase the limit.
Now I have thought about this, and yes you could in theory take off all the merits from a fully merited job and then spend them on another one, thus avoiding the need to merit any more. Some people probably would do this, but I don't think it would really be as widespread as SE may fear.
It's not going to hurt their subscriptions. It's a stupid time sink, and if they changed it I'm confident that the crowding of merit camps would lessen.
Now on to the main point. It's my opinion that SE has effectively shot themselves in the foot by making certain spells merit abilities. This prevents higher tier spells from being released (Bio and Dia for example go up to lv 5) and screws over some jobs from being implemented (RDM has Slow II, which would be essential to Time Mage if it were ever created)
A good number of the spells are lackluster (Protectra/Shellra V) or shouldn't have been given to the job (RDM doesn't learn Bio or Bio II, so why the hell did it get Bio III?) The merited blood pacts are a waste too. They should have just been all level 75, and SMN along with the other mages should have just gotten the same 2 JA and 2 JT.
Here are my ideas, starting with NIN.
The SAN wheel really should have been made into BCNM (maybe HNM?) drops and set to lv 65 or 70. Rather than the 2.5 second cast time, they really should have been 0.5 with a recast of 1.5 - 2 minutes and made a bit stronger. With a 2 minute recast, NIN/BLM's would be able to dish out a hefty chunk of damage, while not being able to spam it as quickly as the Ni Wheel.
A recycle trait for Shuriken would have been great too. Just give it a good % of not using up the shuriken (they're hard enough to get as it is)
As for the second JT, I really can't think of much. Some kind of JA that combines a ninja tool with a shuriken similar to Quick Draw would be neat...
Basically, the category 2 merits would open the floor for more NIN's to make use of shuriken and ninjutsu instead of focusing on Dual Wield and tanking. They're supposed to be killing machines according to SE, so let's get serious.
Next up is RDM.
Bio 3 shouldn't have been given to RDM. It's a BLM/DRK spell and should have been made into a scroll for them. Dia 3 would have been better around level 60/61 (following the trend with Dia and Dia 2) Can't really say what levels the others should have been.
Other than Enfeebling Seal (increase the potency of next enfeeble) I can't really think of much here. Actually, I'm gonna stop bringing up new JA's altogether for now save Runic (for PLD) since I'm mainly pissed at the spells.
Which brings me to WHM. Why couldn't they have gotten something like Holy 2, Haste 2, Regen 4? Something remotely usefully anyway. Shellra V I've heard is ok (better than protect) but still seems like a waste to me.
SMN could have gotten enmity merits for avatars or something... from what I hear, no one really uses the merit pacts anyway.
About the only ones they got sorta right were BLM's Tier 2 Ancient Magic. The only reason I say this is because they all cost the same MP and do the same damage which is how the elemental nukes should have all been done in the first place.
I have other things I want to do so that's it for now.
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