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  • #31
    Re: What would you like to see in WoTG

    Enspells are the one spell set Red Mage has that no other job has. Mystic Knight would take that away from us.

    RDM 75/WHM 38/BLM 37/DRK 37/NIN 37/PLD 37 -- Cooking 96.7+1
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    • #32
      Re: What would you like to see in WoTG

      No offense but Enspells aren't RDM's niche in EXP parties or HNMs. Nothing will change if a job is released that can Enspell better than RDM. It wouldn't have RDM's endurance and soloability, and it certainly wouldn't replace RDM's in EXP parties. Aside from the fact that if Mystic Knight is released, they'd probably do better than just copy-pasting RDM's Enspells.

      Be glad your job even gets unique spells. PLD gets none, but I'm not complaining.

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      • #33
        Re: What would you like to see in WoTG

        Originally posted by Richie View Post
        Mediator could fit into crowd control.

        Maybe they could combine Calculator and Time mage into 1 job (the 2 most over powered jobs from fft in 1!!!) and balance it ofcourse. This could fit in since so many people are shouting for time mage but complain how most of the time spells are taken already. I think the nature of these 2 jobs and the story line would fit well together. It would also be good for crowd control with spells like Stop.
        Mediator persuades humanoids to ally with him, that's all mediator does. Beastmaster controls beasts. Beastmen could be considered humanoid, but the instances in which you fight those are limited in contrast to beasts. Both classes would be out of luck where demons and dragons are concerned.


        Well one problem with potential is that few players will realize it. Corsair has great potential to be DD at higher levels but I see so few people using it this way. BST can be great DD/crowd control but good luck getting an invite. And BLU can be used for so many thing but all I ever see them do is bludgeon.
        BST's crowd control ability was limited by SE from Day One. SE thought it would "overpower" BST to control higher level mobs and as such slapped BST with an EXP penalty for doing so. If the mob is higher in level than the PT leader, then everyone got an EXP penalty. If the BST is even or lower than the BST, the BST gets the penalty. And from there the EXP myths began.

        Its also not very practical for BST to charm anything higher than T. You can charm VT or IT and Leave and save a PT from aggro/wipe, but the window of opportunity to do so is small and its not really kind of crowd control I'm talking about.

        Enchanter in EQ should have been part of BST's blueprint in FFXI. They were not restricted or penalized for charming higher mobs and could line up 1-2 more mobs for your party to fight. If somone pulled a minotaur in EQ and linked two others, the Enchanter could bind the second and charm the third to go after the one they bound. Then the PT woud kill #2 and the Enchanter could release #3 for a kill as well.

        BST could have been given Shadowbind on a smaller timer with smaller power, sans the need for a ranged attack. SE could have done a lot of things for BST, but they just continue to damage its reputation through neglect.

        What players do with jobs like COR and BLU - jobs that are still pretty young and given lots of attention by SE - does not fall on SE, that falls on the players and you could say it about plenty of older jobs. If people want to play COR as a mediocre BRD, that's their call. That's not my or SE's problem, and its no different than the WARs that don't play WAR to potential as both a tank and a DD. BLU can be a backline supporter and even a main healer when played right. These jobs are not restricted by thier designs as much as they are by players and the limits they put on themselves.

        WARs don't want to tank, they were built to take on tanking roles if needed. They just don't do it and the community accepts them as DDs. BLU is accepted as a DD because that's all people ever do with it and players won't speak for thier other support and curative abilities they don't see happening. COR can be an impressive DD, even at high level, when you play it right, but you have those that look at it like its another BRD and others that try to cut too many corners while playing it, not preparing the funds or the subjobs needed.

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        • #34
          Re: What would you like to see in WoTG

          Originally posted by Omgwtfbbqkitten View Post
          Mediator persuades humanoids to ally with him, that's all mediator does. Beastmaster controls beasts. Beastmen could be considered humanoid, but the instances in which you fight those are limited in contrast to beasts. Both classes would be out of luck where demons and dragons are concerned.
          Well it's true they did charm humanoids in FFT this was far from their only purpose. I mainly used them for berserk and faith/brave up/down and ranged DD when they got guns (but i think staff should be their main DD weapon for ff11 because we're lacking a real staff swinger). If you just copy/paste jobs from the other games I want to know where my Thief's steal-heart is. =/

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          • #35
            Re: What would you like to see in WoTG

            I totally agree on the beastmaster with high level mobs issue. The other problem aside from the EXP penalty is that higher level mobs are much harder to maintain than lower level ones. SE really should tweak Charm's duration. I for one, would love it if I could go to Mamool Ja Staging Point and merit with a BST who was controlling a Puk for example.

            And as Armando said before, you RDM's are lucky to have any unique spells at all (something the job has *never* had in any FF) and when was the last time you got called to a PT to melee with enspells anyway? Spellblade functions on a fundamentally different level, but that's all laid out in my other thread. In short, quit bitching. You're not in any danger of losing invites, and the idea of a "Jack of all trades" standing out as a unique individual is an oxymoron.
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            • #36
              Re: What would you like to see in WoTG

              Well speaking as a rdm I really don't care who gets enspells, the only time I use them is when I'm soloing. Unless the their enspells are so good that I disband my solo group and invite them to replace me (which I don't think will happen) it's not really going to effect me.

              Also if they plan to add another refresher that's great too, already with 3 refreshing classes there never seems to be enough online when I'm not rdm. =/

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              • #37
                Re: What would you like to see in WoTG

                I don't think adding another refresher is going to change too much.

                Most people have been through RDM that have cared to.
                Most people only level BRD for meritting purposes.
                Most people won't play COR because it requires spending.

                RDM and COR demand a fair bit of subjob work, too. Which requires some worthwhile gil resources. RDM/BLM or /WHM by itself is cheap enough, but to tap everything from RDM, more subs like DRK, BLU, SMN, NIN and WAR are needed.

                COR can sub /RNG for DD, /NIN for pulling, /WHM for full support, /RDM and /BLU for better MAB plus support. /WAR is pretty situational. But overall, there's a bit of work there, too.

                People also refrain from tanking and support classes because those jobs entail a great deal more responsibility than a DD role. While I welcome a new tanking class, its hard to say a new tank or support class would change things much with the way players respond to the ones we have now.

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                • #38
                  Re: What would you like to see in WoTG

                  I wouldn't mind seeing a teir two version of enspells that would actually do real dmg, not only based on the standard formula but throws in weapon's dmg and a percent of your atk into the equation. Maybe toss the sword/dagger skill up to B+? Even my whm has better acc with club than being my rdm with sword or dagger >_>;
                  Bst, i really don't know much about it, but from what I've seen others do/say, tweakings are a high priority imho.
                  Well, out of some random boredness, ability to turn off your sj just for kicks instead of spamming job change in you MH >_>;
                  Adventures of Akashimo Hakubi & Nekoai Nanashi


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                  • #39
                    Re: What would you like to see in WoTG

                    Since weapon access has been something hinted at in the most recent trailer, I'd like to see some new or classical weapon selections added.

                    I'd like to see WHM get access to low delay Bows, perhaps a C Rank in Archery. Give them something they can add to a PT when buffing or curing isn't needed for a few rounds. And offer stats on the bows that make it worth giving up the ammo slot for.

                    Give COR access to crossbows, its a marksmanship weapon and status bolts lend well to a support class role. I'm not asking to access to Orthenus' Bow (though I would be sweet, but this would add a bit more to COR since there seem to be no plans for status bullet. It would also be nice because it woule alleviate COR's price tag a bit, status bolts are cheap.

                    Let's also get a new equipment slot we'll called "Held." Let's free up that Ranged/Ammo slot for jobs that can equip and use ranged weapons. It inhibits mage and melee classes alike from more options. A Bard can't benefit from any Ammo items because thier job requires constant changes to the Ranged slot. adding things like Orphic Egg that BRD can't feasably use is kinda insulting.

                    Give RDM some real staff skill, if they're supposed to be good "dualists" how come they are more capable with a sword they hardly use than a stick they use more often?

                    Samurai are reknowned swordsmen, let them access EX sword skills w/o subjob requirements. And give them something to play with between 50 and 70, their bow options are a wasteland there.

                    THF with access to Katanas would also be nice.

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                    • #40
                      Re: What would you like to see in WoTG

                      You never faill to impress me.
                      Read my blog.
                      ffxibrp.livejournal.com
                      Currently: Entry #32, August 31/07.
                      Entry 32: Death to Castro

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                      • #41
                        Re: What would you like to see in WoTG

                        If SE give COR crossbows I will cry. Just spent so much getting cor to the low 60's. Though status play would be fun, at most times another party member can do it for us ;_;

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                        • #42
                          Re: What would you like to see in WoTG

                          Originally posted by Raydeus View Post
                          I would like SE being able to change people's mentality so they could stop the "level caps mean strategy!" nonsense. If a battlefield is well designed the level of players has little importance.
                          But, if SE does indeed implement level caps then I want them to give me enough inventory space and/or a better muling system so I don't waste the little time I have to play just muling gear.
                          I wouldn't say this is necessarily true. Chains of Promathia expansion really brought out the true face of the majority of the FFXI community. CoP was loathed because of it's difficulty, but moreso because it was level capped, unlike Rise of the Zilart where you and a couple high level buddies can zerg to Sky in one day. This game is getting older, and therefore more people are getting their hands on rare abjuration gears.

                          What kind of challenges could SE add to the Wings Missions from the start that could stand up to Ridill Warriors, Black Belt Monks, etc.? Even if SE tweaked the missions to the point where even fully merited 75 players had trouble clearing them, they would just complain about its difficulty until it was toned down. What i'm really getting at, is that level caps are a safer alternative than having no restrictions at all.

                          Level caps also allow lower level players to participate in missions without having to leech or just plain be left out completely. As far as muling goes, I really don't see a problem with it.

                          There's already loads of ways to store items already. I assume most people would have various level gear for their mains job lying around, which would be likely the jobs they would bring to the new missions.
                          Last edited by Auron517; 07-21-2007, 04:56 PM. Reason: Spelling mistakes.

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                          • #43
                            Re: What would you like to see in WoTG

                            The best way to handle missions would be similar to assault where you pick either uncap or the suggested cap. Uncap would be balls-breaking hard.
                            Read my blog.
                            ffxibrp.livejournal.com
                            Currently: Entry #32, August 31/07.
                            Entry 32: Death to Castro

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                            • #44
                              Re: What would you like to see in WoTG

                              Better Shield Skill for Red Mage. Beastmasters have a better Shield skill than us, for crying out loud. F! We have a f'n F in it!

                              Not to mention that, considering we're Duelists, it's kind of sad our Native Parry is the WORST in the game, excluding those who aren't native in it, of course. We're tied with the likes of Monk (who have Guarding, anyways), Dark Knight (swingers of giant weaponry shouldn't be able to parry well, understandibly), and Bard!

                              B+ in Dagger/Sword wouldn't hurt, either. Maybe a B- in Club, for good measure.

                              Oh, and more Weapon types! More Jobs demand more Weapon types! I would be especially interested in a job that specialised in the Kusari, or maybe the Tessen.



                              Originally posted by Omgwtfbbqkitten View Post
                              Give RDM some real staff skill, if they're supposed to be good "dualists" how come they are more capable with a sword they hardly use than a stick they use more often?
                              The only reason they use the staves that they do is because they're "All Jobs" in the first place. That, and Red Mages are never allowed to do anything but Magic in the first place. What makes you think a Staff skill will give any solace?

                              The only way to make Red Mages any better of a "Duelist" would be to give them a better incentive to Melee. The only problem with this is Square fears Melee overshadowing Red Mages Magic-casting ability.

                              Obviously, the exact opposite has happened, and requires remedy.



                              I have faith that with this upcoming "Job Overhaul," Square will know what they're doing by putting which stat where.
                              Originally posted by Armando
                              No one at Square Enix has heard of Occam's Razor.
                              Originally posted by Armando
                              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                              Originally posted by Taskmage
                              GOD IS MIFFED AT AMERICA

                              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                              GOD IS AMBIVALENT ABOUT FURRIES

                              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                              Originally posted by Taskmage
                              However much I am actually smart, I got that way by confronting how stupid I am.
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                              • #45
                                Re: What would you like to see in WoTG

                                Originally posted by Malacite View Post

                                Spellblade functions on a fundamentally different level, but that's all laid out in my other thread.
                                Hey Malacite mind linking me to your thread. I'm very interested in reading it.

                                Yes, RDM may have the Enspells but fact is, they're not Mystic Knights in which that's where they're specialty lies in. So while RDM would have EnFire and such, Mystic Knights would not only have the higher tier ele-En spells but would also have En-Bio and En-Slow.




                                Originally posted by FFXI's view on other MMORPGs
                                'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
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