Re: Proposed Builds Part 2: Mystic Knight
Yeah, I posted it on page 2. Here it is again.
Normal magic damage formula:
[SDMG + (INTdiff * TMult)] * MAB/MDB
Where INTd is the difference between the caster and target's INT; TMult is the tier multiplier (x1 for tier I and II, x1.5 for tier III, x2 for AM if I remember right) and SDMG is the spell's base damage. Now we just add weapon DMG here...
[SDMG + WDMG + (INTdiff * TMult)] * MAB/MDB
And now your weapon's DMG is added to every spell's base damage. You could throw fSTR in there as well if you wanted to, but 1 point in INT would be at least 4 times better than 1 point in STR.
However, Attack should stay out of the equation. Not only does it make absolutely no sense for something to be magic and melee at the same time (under this game's definition of what's magic and melee, of course), having to break through a mob's Defense AND MDB/Magic Resistance would be awful. Even if you included Attack, /BLM would be better than /WAR because it's a permanent 20+% improvement to damage. Plus, I don't want to see yet another job that depends on Haubergeon/Scorp Harness, BRD/COR, and Meat/Sushi. On the other hand there's only one job dedicated to magic damage and it's not even that popular.
Yeah, I posted it on page 2. Here it is again.
Normal magic damage formula:
[SDMG + (INTdiff * TMult)] * MAB/MDB
Where INTd is the difference between the caster and target's INT; TMult is the tier multiplier (x1 for tier I and II, x1.5 for tier III, x2 for AM if I remember right) and SDMG is the spell's base damage. Now we just add weapon DMG here...
[SDMG + WDMG + (INTdiff * TMult)] * MAB/MDB
And now your weapon's DMG is added to every spell's base damage. You could throw fSTR in there as well if you wanted to, but 1 point in INT would be at least 4 times better than 1 point in STR.
However, Attack should stay out of the equation. Not only does it make absolutely no sense for something to be magic and melee at the same time (under this game's definition of what's magic and melee, of course), having to break through a mob's Defense AND MDB/Magic Resistance would be awful. Even if you included Attack, /BLM would be better than /WAR because it's a permanent 20+% improvement to damage. Plus, I don't want to see yet another job that depends on Haubergeon/Scorp Harness, BRD/COR, and Meat/Sushi. On the other hand there's only one job dedicated to magic damage and it's not even that popular.
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