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  • #16
    Re: Job Lockers

    Originally posted by Amele View Post
    a redmage will have (at minimum) 15 items for their primary setup, +4 additional staves (light wind dark earth ice, less one for primary setup) +2-4 rings, +several macro pieces for skill/mp/int/mind etc. just the base set + staves is 20 slots, so your hypothetical example wouldn't even work with 20 slots. - if we're going pie in the sky, let's at least ask for enough slots to make it worthwhile.

    I would argue that a red mage would have NO REASON to store half the things you said into this system. Elemental staves especially should stay in your Mog Safe or similar storage, so they're accessible by other jobs. Yes, I have ever elemental staff. Yes, I only use 2. However, most jobs (namely mages) will use the same staves.

    skill/mp/INT/MND gear is also shared. Now, while it may not be accessible to the job that uses it for some time, it doesn't mean that it shouldn't be kept in the "public" storage, so to speak. And, if it must be kept in a system like this, then level the job (namely whm or blm) to 40 and unlock the whm/blm locker, and pop it in there. At the very least, put it in your storage inventory. It's not much trouble now days to head back to your home nation to pick up gear, unlike a year ago.


    I think 20 slots would be perfect. And, I also think that Lyonheart was also on the right track with this - make it job exclusive, and possibly not allow "All Jobs" equipment or "Most jobs" equipment. For example, as a starter, allow no piece of equipment that can be worn by more than 3-5 jobs.

    And, lastly, don't forget about the armor storage NPC. He'll take a lot of the more common shared armor, like Seers. I actually sold my full HQ seers for the full NQ seers so I could store it. The differences between the 2 are negligible.
    Kindadarii (Bahamut)
    90PUP / 90SMN / 90BRD / 90WHM / 59DNC
    70.3 + 2 Woodworking
    52.2 Synergy


    Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

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    • #17
      Re: Job Lockers

      How much single job gear is there out there? We already have storage for our AF in every city.

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      • #18
        Re: Job Lockers

        Originally posted by Murphie View Post
        How much single job gear is there out there? We already have storage for our AF in every city.
        besides level 70 JSE and the (storable) relic? not much.

        making the 60-74 JSE sets storable would probably solve alot of this too (and make many more pieces of gear worth producing craft wise!)

        making it no gear over 3-5 jobs like kingofzeal is suggesting would basically totally invalidate this for quite a few job categories (nin/mnk/sam and pld/war/drk being the six biggest winners)

        most mage gear is whm/blm/smn/brd/rdm/blu/pup or all jobs. the stuff that isn't is endgame, hard to get, and the sort of gear you would never put into alternate storage anyway since you'd be using the job all the time if you invested that much effort into gearing it.
        Grant me wings so I may fly;
        My restless soul is longing.
        No Pain remains no Feeling~
        Eternity Awaits.

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        • #19
          Re: Job Lockers

          Exactly my point.

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          • #20
            Re: Job Lockers

            I'm not completely opposed to the idea. Everyone would like more storage, and I for one find my self constantly low on space.

            What I would like to see from an idea like this would be that I could just move all my gear to a storage box, not for room, but for convience. If I'm out leveling my 25 war and then go gear up whm for dynamis, it would be nice to just dump all the low level gear in a box and grab my other stuff.

            The extra storage to that type of idea would just be a nice added bonus to this concept. I like to keep all my inventory sorted, but when I just want to go level a job up a bit I don't feel like sifting through 200+ inventory spaces trying to find all the cubbie holes I've stuffed pieces of gear into. I relieze I can manually sort my inventory, but I'd rather not waste time doing this when the next time I auto-sort it will go back to the default way of organizing.

            Also, while I like the NPC storage it limits me that I have to have the full set, cost gil (though only a small amount), and can't be HQ. Also, having to run around to the NPCs I've dropped it off to can be tiresome if I'm just trying to leveling for an hour or two before an event.

            It's not so much the extra space that appeals to me, but the convience it would offer for jobs that I only level from time to time. I have enough mules if I really want extra storage, and having 16 mules (5 of which are in aht urhgan with mog lockers) I have more than enough room. It's just a matter of deciding what to mule, what I'll need on my main, when I'll need my other gear next that just eats up so much time that I could spend doing something I enjoy.

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            • #21
              Re: Job Lockers

              When I write about it, I'm thinking of my own concerns and uses. Havn't never played a melee job extensively... well, you get the idea.

              The reason I brought up the 3-5 job limit is because much of that gear is usable (and used) by other jobs. Out of convince, why should someone have to:
              a) switch to another job to pull out gear that's used to 8 other jobs
              or
              b) have to go hunting for a piece of equipment in each of those 8 jobs lockers, assuming they're available?


              Lets take, for example, the Scorpion Harness. I don't think I know anybody beyond myself who didn't wear this at least one level.
              It's equippable by: WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR. That's 13/18 jobs. However, it's not a part of a set that can be stored. So, what's someone to do? store it themselves or sell it. Most will choose the first because it's used by so many other jobs.

              So, let's say I had it on Bard. I was crazy at the time. When I'm done with it, I put it in my job locker because I have no space elsewhere. Later, I'm leveling BST, and pull it out. Then I put it in the BST locker. So on and so forth for all the jobs... now, when I'm going to, say, a 60 cap fight and I NEED it, where is it? I have to change jobs and hunt in every locker to find it.

              This can also be applicable for other things, like the elemental staves, rings/earrings, etc. I think the point of the locker is NOT to hold every thing you need for a job, it's a way of storing the unstorable in a place that is out of the way, much the same way I personally use my Mog Locker and used to use my Storage. It's for the not-so-common items that you won't need on a day-to-day basis.
              Kindadarii (Bahamut)
              90PUP / 90SMN / 90BRD / 90WHM / 59DNC
              70.3 + 2 Woodworking
              52.2 Synergy


              Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

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              • #22
                Re: Job Lockers

                see, to me, if I have more than 80 (full storage) pieces of rarely used items it's time to sell something (or drop something, like that level 10 ex weapon you'll never need in a level cap - etc.)

                this means I have an entire moghouse and an entire moglocker to store the stuff that I use with any regularity.

                and SE's recent home city -> whitegate warp addition means it's easy to put your home base at a moghouse where you have access to all three forms of storage at once.
                Grant me wings so I may fly;
                My restless soul is longing.
                No Pain remains no Feeling~
                Eternity Awaits.

                Comment


                • #23
                  Re: Job Lockers

                  Pretty sure they're called mules. I have gear for RDM at any cap, 30-50 PLD, all of my RDM subs, 30-70 COR and BRD, and I have no problem tossing what I can't put into NPC storage onto a mule. It's only a dollar a month, if you really need to level 19 jobs, pony up.
                  Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                  Formerly Callisto of Ramuh. | Retired 5.28.10

                  Callisto Broadwurst of Palamecia

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                  • #24
                    Re: Job Lockers

                    Wow, not quite sure why ppl are bashing this idea so much. I for one would welcome it with arms open.

                    Being a Melee only player (my wife does all the magic stuff) I have many sets of gear at various cap lvls sitting in my 80/80/80/60 space and it still isn't enough. I currently have about 16 items cycling in my delivery box, which makes it a pain trying to "mule" sets across and then back again just for an ENM or something. I only have 3 main jobs lvled (MNK75, RNG75, NIN62) but I need gear for the following caps for all sorts of ENMs, BCNMs, ISNMs, CoP missions etc etc:

                    MNK20 (Garrisons)
                    MNK75 (Main job, quite a few Assault rare/ex gears and AF for macros)
                    WAR30 (BCNMs, CoP & Garrisons)
                    RNG30 (CoP ENMs)
                    RNG50 (Swift Belt/Subligar runs, Vahzl Pop items, CoP missions for LS)
                    RNG60 (ISNMs, CoP missions, BCNMs)
                    RNG30-75 - Just having all the arrow/bolt quivers and spare arrows has to be 20+ space
                    NIN40 (BCNMs, Aquaduct Subligar/Codex farming, CoP Missions)
                    NIN60 (BCNMs)
                    NIN30-62 - All the NIN powders as bags and the useable spares

                    I've now started lvling COR since RNG and MNK are at 75 and meritted. So a whole new set of guns and ammo for COR also now.

                    Before you ask, I do just about all of the above things on a regular basis (perhaps garrisons every month or so), and I'm needing more space.

                    So I say the job locker is a good idea.

                    Ama

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                    • #25
                      Re: Job Lockers

                      Originally posted by Amarok View Post
                      Wow, not quite sure why ppl are bashing this idea so much. I for one would welcome it with arms open.
                      Being a Melee only player (my wife does all the magic stuff) I have many sets of gear at various cap lvls sitting in my 80/80/80/60 space and it still isn't enough. I currently have about 16 items cycling in my delivery box, which makes it a pain trying to "mule" sets across and then back again just for an ENM or something. I only have 3 main jobs lvled (MNK75, RNG75, NIN62) but I need gear for the following caps for all sorts of ENMs, BCNMs, ISNMs, CoP missions etc etc:
                      MNK20 (Garrisons)
                      MNK75 (Main job, quite a few Assault rare/ex gears and AF for macros)
                      WAR30 (BCNMs, CoP & Garrisons)
                      RNG30 (CoP ENMs)
                      RNG50 (Swift Belt/Subligar runs, Vahzl Pop items, CoP missions for LS)
                      RNG60 (ISNMs, CoP missions, BCNMs)
                      RNG30-75 - Just having all the arrow/bolt quivers and spare arrows has to be 20+ space
                      NIN40 (BCNMs, Aquaduct Subligar/Codex farming, CoP Missions)
                      NIN60 (BCNMs)
                      NIN30-62 - All the NIN powders as bags and the useable spares
                      I've now started lvling COR since RNG and MNK are at 75 and meritted. So a whole new set of guns and ammo for COR also now.
                      Before you ask, I do just about all of the above things on a regular basis (perhaps garrisons every month or so), and I'm needing more space.
                      So I say the job locker is a good idea.
                      Ama
                      bolded everything that I'd put in npc armor storage (yeah, I know the ideal sets are 'mixed' - the stuff that isn't zomg awesome single slot - like Leaping boots, or a level 50 brygid body - I'd just sell/get rid of and replace with a storable set. eisen for sam, noct for ranger - you don't need +1 considering you can store it, etc.

                      both of the jobs you list at 60 got decent AF so you can just wear those sets + any pieces you've got lying around for endgame below that cap ('sup PCC/PCA/Okotes/etc)

                      the two consumables I marked in italics - you're nuts this is what the auction house (or mules) are for. if you must keep consumable arrows/tools/meds on you - only keep the ones you use daily (shihei, your level 75 arrows, echo drops) and everything else stays on the AH until you need to buy it. extra after the event? it gets muled.

                      only exception would be arrows/consumables that are rarely on the AH, in which case you should keep a small stock on a mule.

                      I have something like 8 sets of armor stored (excluding AF) on my character, specifically for capped events and specifically because it's silly to keep gear for capped events on you main with the npc armor storage feature available.
                      Grant me wings so I may fly;
                      My restless soul is longing.
                      No Pain remains no Feeling~
                      Eternity Awaits.

                      Comment


                      • #26
                        Re: Job Lockers

                        Originally posted by Amele View Post
                        the stuff that isn't zomg awesome single slot - like Leaping boots, or a level 50 brygid body - I'd just sell/get rid of and replace with a storable set. eisen for sam, noct for ranger - you don't need +1 considering you can store it, etc.
                        I like to play my jobs with the best gear I can. So I do use the Noct+1 set (apart from leaping and empress) for ENM30, along with the Hamayumi Bow (awesome against empty mobs). So I guess you and I have a different take on how we like to play. I really don't have many non HQ items for my capped jobs, they are my pride and joy and one of the things I like to attain in the game.

                        Originally posted by Amele View Post
                        the two consumables I marked in italics - you're nuts this is what the auction house (or mules) are for. if you must keep consumable arrows/tools/meds on you - only keep the ones you use daily (shihei, your level 75 arrows, echo drops)
                        Thank you for your diagnosis of my mental health. However again this goes back to the way I play, I am allowed to play my way aren't I? (just checking). I keep all possible enfeeble quivers and bolts, along with all the best lvl cap arrows and normal bolts. This is because I do these events daily, and I like to have all my options open (might need to sleep aggro with bolts, or if the NIN isn't enfeebling I'd like to throw in a blind bold etc). In one day I will usually change jobs/cap gear 3-4 times. To go and sell on AH the ones I get crafted for me from ingreds I have farmed, and then hope they are available when I need them is, how can I say it, Nuts? I was sure that is what my home storage space was created for !!

                        Originally posted by Amele View Post
                        I have something like 8 sets of armor stored (excluding AF) on my character, specifically for capped events and specifically because it's silly to keep gear for capped events on you main with the npc armor storage feature available.
                        /sigh. I understand you might be doing merit parties for most of your playtime and don't change from your main char/job very often, and if so thats nice for you. But if I had my +1 armor for my capped jobs on a mule, I basically would end up doing far less capped stuff, because I simply wouldn't have the time to mule them back, and I'd also get hugely peeved at the prospect everytime.

                        So instead of telling me to play like you do, please just accept that others play the game differently, and that more storage is a real issue for some people. Especially with so much rare/ex gear coming from assaults and quests these days.

                        Muling is a gigantic pain in the arse, and I resent "having" to do it.

                        Ama

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                        • #27
                          Re: Job Lockers

                          I also have several sets of HQ gear for several different jobs at different level caps. I have RDM gear for 40/50/60/uncapped, COR gear for 40/50/60, BRD for 40/50/60/70, DRK and THF for 40, PLD for 30/40, WHM/BLM for 30, and a bunch of other random stuff laying around. On my main character I have a full 75 RDM set(which trust me is more than anything you could have for a melee job), full 70 BRD set(likewise) and a full 60 COR set including ammo/cards, and synth mats. How long does it take me to switch one of these sets out and mule for any other job that I want if I want to do a capped event? 5 minutes. Maybe 7 if I'm dawdling. If the time it takes to mule would keep you from doing some kind of capped event entirely, you're doing something wrong.
                          Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                          Formerly Callisto of Ramuh. | Retired 5.28.10

                          Callisto Broadwurst of Palamecia

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                          • #28
                            Re: Job Lockers

                            I spend more time exping jobs between 1 and 37 than I do in merit, and more time in assaults than I do at hnm camps.

                            I have approximately 6 jobs worth of gear available to me at their current levels without any muling and any npc storage, (nin, rdm, rng, sam, whm, thf, since these are my current projects) and another 5 jobs worth of capped gear (whm 30,40,50,60 sam 30,40,50,60, war 30, smn 30,40 blm 30,40) available just through npc storage - npc storage is, all things considered faster than being 78/80 and 54/60 and having to move pieces 6 items at a time. - am I spartan in what I keep and how I keep it? yeah probably. blame my mining habit.

                            I'd submit that while I may be more organized than the average player (being aware of where I keep my gear and how much space i have for additional junk, since my two main forms of income are very space intensive) that a playstyle that doesn't strive to keep HQ everything is more common.

                            I applaud that you put that much effort into your capped gear sets, and that you strive to be capable of being ready in less time than it would take to do the entire rest of the event (the number of times this has happened to me for capped assaults boggles my mind) but the simple fact of the matter is that, with npc storage. HQ gear for capped events is a luxury that is paid for with storage space as much as gil.


                            I keep all possible enfeeble quivers and bolts, along with all the best lvl cap arrows and normal bolts. This is because I do these events daily, and I like to have all my options open (might need to sleep aggro with bolts, or if the NIN isn't enfeebling I'd like to throw in a blind bold etc). In one day I will usually change jobs/cap gear 3-4 times. To go and sell on AH the ones I get crafted for me from ingreds I have farmed, and then hope they are available when I need them is, how can I say it, Nuts? I was sure that is what my home storage space was created for !!
                            the auction house -is- a viable form of storage for gear that's routinely in stock. I don't disagree that the various status arrows / bolts that aren't typically available should be kept in your storage, but the 'best' level cap bolts/arrows will almost always be in stock, and you could save a couple spaces right there. (several of the status bolts will almost always be in stock as well, so there's a few more.)

                            when you consider that it's reasonable to play a melee job pre 50 with only one set of gear (no real equip swaps except maybe a pair of rings) 16 spaces should be enough to fit a whole job. consumables for ranger could probably take another 6 slots, depending on whether you really mean you bring even the marginal status bolts/arrows 'just in case'. and likewise for ninja. so you're looking at about 22 spaces per job, for capped stuff.

                            there's very little reason not to store your AF considering how convenient it is to get it back from the npcs, so alot of jobs can get to 60 cap on about 22 slots too.

                            that's 10 jobs worth of space with a spare 60 slots for misc saleable materials, crafting items, ex things, popitems, and macro swap gear for your 'main' job.

                            is space a concern in this game? yes. but I think most players who complain about space don't have 80(ok, 67)/80/80/60 yet - you're the first I've met who is, and you keep alot more things 'just in case' than the average player would.

                            of course, I still remember the puzzle that putting everything into 64/80/50 used to be, back when it meant an airship trip instead of a direct zone to get to your 80, so compared to those dark barbaric days, this is living the high life (SE basically gave us 160 extra spaces by making it feasible to have your home point set in your starting town and allowing mog lockers to be accessed from any moghouse)
                            Grant me wings so I may fly;
                            My restless soul is longing.
                            No Pain remains no Feeling~
                            Eternity Awaits.

                            Comment


                            • #29
                              Re: Job Lockers

                              I would welcome job specific storage units. If they dont want to give us more slots than let us designate the ones we have into categories. I myself am always looking for that one piece that seems to be in the last place I look. Also Instrament case for Bard that Stores maybe 20 instraments that you use like an item when its in your inventory. Maybe use manual sort for selecting the instrament then select the case and it stores it. Then you can move the case to mog house.

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                              • #30
                                Re: Job Lockers

                                I took it as extra slots in your M house accessable if you had that job as your main. Not, that only equips for that job can be stored there. Either way, I'm all for extra slots! Even if donkey-punching your house moogle is neccessary... My opinion

                                Evion
                                Current Server: Asura
                                Current Home Nation: Bastok (Rank 10)
                                Race/Sex: Elvaan/Male
                                Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM
                                Main Craft: 73 Cloth

                                (Read this at a normal pace...)
                                Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol.

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