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  • Job Lockers

    How about this then:

    Okay, a Job-specific quest, unlockable at level 40 after AF1 is completed. Same NPC. The quest provides the player with, say.. 20 spaces of extra storage in their MogHouse. These 20 spaces are only accessible when you have the relevant job as your main. Call it Job Locker in the MH menu. All jobs have this quest and each job's own Job Locker needs unlocking seperately.


    I'll leave you gals n guys to work out the advantages of this storage idea.

    ~~~

    I also thought of an idea for the quest:

    I propose a 40-capped solo fight. Each job's fight will be specific to that job, in effect requiring you to prove that you're worthy of the extra storage. It won't be easy.

    And the mob that you'll have to defeat?


    Why, your moogle of course.


    ~~~

    Original thread
    Oh, Warp. How do I love thee? Let me count the ways...

  • #2
    Re: Job Lockers

    Or we could stop levelling so many damned jobs.

    That would be something, you don't have to level everything just because its there. 20 spaces per job would never be sufficient for any job at any rate.

    You shouldn't be beating on moogles anyway, its mean.

    Comment


    • #3
      Re: Job Lockers

      There wasn't even a question to SE in there.

      Comment


      • #4
        Re: Job Lockers

        While I subscribe to 'kitten's school of thought, for those people who simply MUST jobwhore, I think job-specific lockers would be a great idea for taking the pressure off. I wouldn't mind something small for the couple of subs I take to capped events.

        Comment


        • #5
          Re: Job Lockers

          Moved to general discussion.
          Originally posted by AKosygin View Post
          In order to properly organize all the questions in to an appropriate list for the administration team to compile in to a list to be submitted to Square Enix, please post ONE QUESTION PER THREAD ONLY!
          If you are not asking a question, do NOT post a thread, please take your discussions elsewhere. If you wish to comment on a question, or provide an answer to a question, please post a reply, but any questions inside a thread that is not the first post of the thread will be ignored.
          For the subject line, please put one of the things:
          A.) Put the question in the subject line and the message.
          OR
          B.) If the question is too long, put part of the question and then repeat the entire question in the post.
          Please make sure a thread with the same question does not already exists, or your thread may be merged or deleted.
          If you have posted your question on this thread: Any questions for SE?please copy the question and put it in a new thread.
          Threads that do not conform to these rules may be overlooked and not added to the list to be submitted to SquareEnix.
          Disclaimer: Things subject to change without notice, especially if SquareEnix decides to change it on us.
          Thank you,
          AKosygin
          FFXIOnline.com Moderation and Administration Team
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

          Comment


          • #6
            Re: Job Lockers

            Apologies. Assumptive fool that I am, I thought the SE thread was also a place for serious suggestions that the developers might consider.

            OMG, personally I'd actually like to see more jobs being levelled, not less. More traffic through levels 10-40 would be most welcome imo. And there was never any suggestion that 20 spaces might be sufficient for a job. The idea is more 'I only use these items when XXX is my main'. (^_^)

            Oh and I personally don't trust Moogles.
            Oh, Warp. How do I love thee? Let me count the ways...

            Comment


            • #7
              Re: Job Lockers

              The Ask SquareEnix Questions is for asking SquareEnix questions. There isn't even a question in your post other than a rhetorical one to present your idea.

              The sticky threads at the top of the forum called “IMPORTANT: Read BEFORE posting! Threads that don't follow will be deleted!” which I quoted and “Rules for the "Ask SquareEnix" section” as well as the “READ THIS BEFORE POSTING IN THIS FORUM!” annoucement above the stickies pretty much spell out how the section is for and how you use it. That way you don't have to assume anything. Because you know what happens when we do that.
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

              Comment


              • #8
                Re: Job Lockers

                Originally posted by Taskmage View Post
                The Ask SquareEnix Questions is for asking SquareEnix questions.
                I know I'm shocked.
                I use a Mac because I'm just better than you are.

                HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                loose

                Comment


                • #9
                  Re: Job Lockers

                  ps2 limitations.

                  anyway! 20 slots isn't enough and 30 would be better.

                  but this is actually encouraging people to level a wider variety of jobs just to get inventory space - better just to increase the number of storable sets, or allow certain individual non-set pieces to be stored. (since no one wears all the same set except for COP capped missions)
                  Grant me wings so I may fly;
                  My restless soul is longing.
                  No Pain remains no Feeling~
                  Eternity Awaits.

                  Comment


                  • #10
                    Re: Job Lockers

                    I kind of like this idea. I'm one of the so-called "job whores." Yes, guilty as charged. I don't like the idea of fighting my moogle, but I'm sure there's some other ridiculously hard scenario we could come up with to get such a quest activated.

                    It's true, 20 slots per job is not really a lot. But I know of a few jobs I am leveling right now that will use the same gear between them for a while. BLM, WHN, SMN - they will all use Seer's for quite a while. However, on BLM I'm going to need my INT gear, and on WHM my MND gear. On SMN, all of my "Avatar this~that" gear. I would keep those extras - rings, capes, ropes, earrings, ranged, etc. in one of these storage safes. It would cut back on the ridiculous amount of muling that many of us have to do.
                    sigpic
                    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                    ~I has a blog~~http://aksannyi.livejournal.com/~
                    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




                    Comment


                    • #11
                      Re: Job Lockers

                      Originally posted by Deeke View Post
                      How about this then:

                      Okay, a Job-specific quest, unlockable at level 40 after AF1 is completed. Same NPC. The quest provides the player with, say.. 20 spaces of extra storage in their MogHouse. These 20 spaces are only accessible when you have the relevant job as your main. Call it Job Locker in the MH menu. All jobs have this quest and each job's own Job Locker needs unlocking seperately.


                      I'll leave you gals n guys to work out the advantages of this storage idea.
                      Why force players to have the job as their main in order to access it? It sounds like a nuissance of an aspect just to justify adding "flavor" to distinguish it from the other storage solutions.

                      It's like "moving" your Mog House. Every time I go between Jeuno, Whitegate, or one of the starting cities, I have to talk to an NPC before I'm allowed to enter my Mog House. Why does the game force me to have a conversation with an NPC to do this? It's not like I'm ever going to tell the NPC, "Nah, don't move my Mog House, I like it right where it is." Why doesn't it auto-magically move for me when I enter the Mog House? Is it a technical issue?

                      From a flavor/story stand point, it would seem more prudent to limit the locker to only storing gear wearable by that particular job. That would be more in-line with the spirit of the feature. I'm leveling NIN, and I need extra room to store my NIN gear, so I'll stick it in the NIN locker. Food, materials, other consumables and quest items? Sorry, use the main storage area for those things.

                      20 spaces sounds reasonable to me. You only have 16 slots for gear. Sure, you have some slots where you have multiple pieces you swap based on the situation. But this is supposed to be a supplement to storage, not the be-all-end-all storage solution.
                      Lyonheart
                      lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                      Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                      Fishing 60

                      Lakiskline
                      Bonecrafting 100.0+3+3,
                      Leather 60+2, Woodworking 60, Alchemy 60
                      Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                      Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                      Comment


                      • #12
                        Re: Job Lockers

                        i would love to "hundred fists" my moogle at times.....
                        75bst 75thf 73rdm 40mnk 39nin 37whm 35blu 26drk 17pld 17war and idk the rest

                        PM: 8-3
                        ZM: 14

                        Cloudxi -- Valefor, moved to Quetzalcoatl 01/08
                        TheFlock ls

                        Comment


                        • #13
                          Re: Job Lockers

                          Originally posted by Taskmage View Post
                          The Ask SquareEnix Questions is for asking SquareEnix questions. There isn't even a question in your post other than a rhetorical one to present your idea.
                          /sillypedant on

                          OK^^ Next time I shall begin with 'SE would you consider the following?'

                          Or maybe even the classic 'SE can we have more storage? Here, what about this idea:'.

                          There. (Strange thing is, if I had included that simple non-consequential question, would thethread have been moved?)

                          But anyway. It would have spelled out the question. For as we all know, being forced to conclude the purpose of a mere suggestion makes SE angry. And SE no LIKE TO BE MADE ANGRYRARRR!

                          /sillypedant off

                          Now that my sillypedant hat is off, let me apologise again. I already did once. And really, I meant what I said about being an assumptive fool. I was sorry. And yes I was implying the ass thing. I didn't read the rules, you're right. Figured this thread would be like other 'FAO SE' forums. Nu-uh! Sorrysorry. Not sure why the whole rule thing was requoted. I suppose reemphasis never hurt anyone..


                          But anyway.

                          I just figured this had a few things going for it. Encouraging more early levelling for one (what's with 'jobwhore'? why put such a bad spin on levelling -enjoying- more than one job? Oo).

                          The extra spaces actually require some proper time and effort (and gil if we're being honest). Also, Altana forbid, some skill too if we get to take on a mean and moody moogle to earn our extra slots.

                          I mean doesn't anyone find they have gear taking up space in the MH that they use for one job only?

                          Come back from farming as THF. Pop into MH. A /nod to the Moog. Strip down out of your THF clobber and pull open your THF locker. Throw in all that crap you only use on THF (dex rings, status bolts, whatnot). The stuff you share with that other Melee you're levelling, that gets put in the regular moghouse. Now change jobs to RDM, because you fancy hitting 55 tonight. Pull open your RDM locker. Out come your staves, out come your cookies, out come frustratingly excessive amonuts of MND and INT swap-ins.

                          And away you go.


                          Also. I don't buy PS2 limitations.
                          Also. 30 instead of 20?
                          Also Lyonheart, your last sentence was spot on.
                          Oh, Warp. How do I love thee? Let me count the ways...

                          Comment


                          • #14
                            Re: Job Lockers

                            That would've worked a lot better actually. Just read the rules. It's a short list.
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                            Comment


                            • #15
                              Re: Job Lockers

                              Originally posted by Deeke View Post
                              I mean doesn't anyone find they have gear taking up space in the MH that they use for one job only?
                              I sell this gear, or I mule it - how often are you *really* on a job that isn't your max level or your current project?

                              as for ex gear: how many jobs do you have below 70 that have significant amounts of ex gear you actually use (so can't be stuck in mannequin storage) that would otherwise clog your inventory?


                              Come back from farming as THF. Pop into MH. A /nod to the Moog. Strip down out of your THF clobber and pull open your THF locker. Throw in all that crap you only use on THF (dex rings, status bolts, whatnot). The stuff you share with that other Melee you're levelling, that gets put in the regular moghouse. Now change jobs to RDM, because you fancy hitting 55 tonight. Pull open your RDM locker. Out come your staves, out come your cookies, out come frustratingly excessive amonuts of MND and INT swap-ins.
                              you can do this today with your moglocker and moghouse, assuming you don't have six other lowbie jobs worth of junk in there. - a max storage (i.e. using all mannequins)setup has 80 + 80 + 80 - 12 slots = 228 slots of storage. even allowing for 30 items per job, that's 7 jobs with 18 slots left over for misc. junk.
                              and this is before you start taking advantage of the npc storage system. (there's no reason to have seer's gear in your moghouse unless a 20-50 mage is one of your primary jobs, for instance. similar with chainmail and several other sets in the 30's and 40's) similar with AF.

                              (I realize most 75's take more like 40 or 50 spaces, but most people don't have 6 active 75 jobs)



                              Also. I don't buy PS2 limitations.
                              this is the primary reason that storage spaces in a given slot stop at 80; and why SE has taken so long implementing the locker system.

                              Also. 30 instead of 20?
                              a redmage will have (at minimum) 15 items for their primary setup, +4 additional staves (light wind dark earth ice, less one for primary setup) +2-4 rings, +several macro pieces for skill/mp/int/mind etc. just the base set + staves is 20 slots, so your hypothetical example wouldn't even work with 20 slots. - if we're going pie in the sky, let's at least ask for enough slots to make it worthwhile.
                              Grant me wings so I may fly;
                              My restless soul is longing.
                              No Pain remains no Feeling~
                              Eternity Awaits.

                              Comment

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