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Reward after taking all jobs to 75?

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  • #76
    Re: Reward after taking all jobs to 75?

    Originally posted by Aeolus View Post
    Seriously though, why should someone be rewarded again with a super cool item for basically just having more time to play than everyone else? There is no more skill involved in taking all jobs to 75 than there is in taking one job to 75. There is no need for this reward you are seeking really other than for someones epeen and lets be honest, if youve had the time to get all jobs to lv75 including Blu/Cor/Pup then you could actually have just lved all to 66 for Maat's Cap and have 2-3 at 75, be in the Top Endgame shell on your server (because you certainly have time for it) and have lots of epeen enhancing items.
    Would it be unfair if I got something because I got more time?

    If I had time enaugh, I would join a HNM shell and get some neat stuff.
    But I don't. Still I don't complain. Its just how it is. I think more players have time for parties.

    I think one of the reasons I came up with this idea is that to me its a goal to reach all jobs to 75. and I wana reach the goal with a reward. Now its more like crossing the finishline with no reward, It feels empty.
    Robbins:
    Everything has atleast 1 positive side and atleast 1 negative side. Please tell about both sides when answering.

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    • #77
      Re: Reward after taking all jobs to 75?

      Just wait until your lv75 with all jobs to obtain the Maat's Cap instead of getting it earlier if you want a reward.
      75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
      Woodworking 91.9+2
      ZM:Complete CoP:Complete ToAU:27

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      • #78
        Re: Reward after taking all jobs to 75?

        The reward is crossing it. If that isn't enough of a reward, don't run a marathon.

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        • #79
          Re: Reward after taking all jobs to 75?

          You shouldn't get any reward for leveling all jobs to 75. Hell, there shouldn't be a reward for leveling the first 15 jobs to 75. If anything, you should be mocked.

          The mockery should come in the form of A Testimonial, a la the quest to obtain a Lu Shang's rod.

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          • #80
            Re: Reward after taking all jobs to 75?

            Originally posted by Aeolus View Post
            Just wait until your lv75 with all jobs to obtain the Maat's Cap instead of getting it earlier if you want a reward.
            Thats not the point.

            1st
            With maat's cap quest. you get rewarded for defeating him with all jobs.
            Even if I wait till all my jobs are 75, I would still get maat's cap for the same reason.

            2nd
            My idea. when you have gotten all jobs to 75 you get rewarded by maat with a new item, or upgraded maat's cap or what ever SE find suitable.

            I mean. Man, all jobs to 75 is hard work long time. Atleast you deserve some thing you can wear that shows what you have achived. I think that would have been a nice thing. Anything usefull would be a great reward.
            Robbins:
            Everything has atleast 1 positive side and atleast 1 negative side. Please tell about both sides when answering.

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            • #81
              Re: Reward after taking all jobs to 75?

              Man, all jobs to 75 is hard work long time.
              Then don't do it.

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              • #82
                Re: Reward after taking all jobs to 75?

                SE obviously dont find anything suitable for leveling all jobs to 75 or there would be a reward, you want them to find your idea suitable. All jobs to 75 is not hard work, it comes from playing the game way to much.

                It would be kind of ironic for them to add a new item for people who obviously are ignoring the warning before your allowed onto FFXI.
                75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                Woodworking 91.9+2
                ZM:Complete CoP:Complete ToAU:27

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                • #83
                  Re: Reward after taking all jobs to 75?

                  How about the moment you ding 75 on your final job, all of your jobs reset to 1 and you get to start over from scratch, but you get a guide beret or something.

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                  • #84
                    Re: Reward after taking all jobs to 75?

                    Thats probably the best reward for someone who has that much time to play.
                    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                    Woodworking 91.9+2
                    ZM:Complete CoP:Complete ToAU:27

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                    • #85
                      Re: Reward after taking all jobs to 75?

                      Originally posted by Aeolus View Post
                      It would be kind of ironic for them to add a new item for people who obviously are ignoring the warning before your allowed onto FFXI.
                      Finally a good argument.
                      I think those who got maat's cap ignored the warning too though. I dunno how much difference it would make.
                      Robbins:
                      Everything has atleast 1 positive side and atleast 1 negative side. Please tell about both sides when answering.

                      Comment


                      • #86
                        Re: Reward after taking all jobs to 75?

                        If you started back in the day and only level up then that person probably doesnt play anymore than the average person.
                        75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                        Woodworking 91.9+2
                        ZM:Complete CoP:Complete ToAU:27

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                        • #87
                          Re: Reward after taking all jobs to 75?

                          Originally posted by robinkle View Post
                          Finally a good argument.
                          I think those who got maat's cap ignored the warning too though. I dunno how much difference it would make.
                          when they initially implemented the maat's cap, the halfway point in exp from 1-75 was 65.

                          so basically, taking two jobs to 66 was no different than 1 job to 75. maat's cap is the reward for going halfway on 15 jobs.

                          assuming an average of 6k/exp an hour (so get lots of bards) this is around 51 days of playtime. (this is an optimistic estimate, realistically, it'd be about double if you did it entirely in random pickup parties.)

                          assuming an average of 2 hours of play a night (I realize you can't get much done in 2 hours for seeking exp, but you could play six hours one night and take two off and accomplish the same average) you would have ~90 days of playtime after three years. this is a pretty conservative estimate of playtime.

                          when maat's cap was introduced the game had been out for several years in Japan (I was looking for the release date but could not find it: it's at least 2 and I suspect it was 3, since it was added some time after the final limit break) so it's entirely reasonable for someone who was playing specifically to get the cap could have one without straining their playtime.
                          Grant me wings so I may fly;
                          My restless soul is longing.
                          No Pain remains no Feeling~
                          Eternity Awaits.

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                          • #88
                            Re: Reward after taking all jobs to 75?

                            Originally posted by Amele View Post
                            when they initially implemented the maat's cap, the halfway point in exp from 1-75 was 65.

                            so basically, taking two jobs to 66 was no different than 1 job to 75. maat's cap is the reward for going halfway on 15 jobs.

                            assuming an average of 6k/exp an hour (so get lots of bards) this is around 51 days of playtime. (this is an optimistic estimate, realistically, it'd be about double if you did it entirely in random pickup parties.)

                            assuming an average of 2 hours of play a night (I realize you can't get much done in 2 hours for seeking exp, but you could play six hours one night and take two off and accomplish the same average) you would have ~90 days of playtime after three years. this is a pretty conservative estimate of playtime.

                            when maat's cap was introduced the game had been out for several years in Japan (I was looking for the release date but could not find it: it's at least 2 and I suspect it was 3, since it was added some time after the final limit break) so it's entirely reasonable for someone who was playing specifically to get the cap could have one without straining their playtime.
                            uhm. I just find it wierd that you get reward for doing 15 jobs to lvl 66 and not 75.
                            Robbins:
                            Everything has atleast 1 positive side and atleast 1 negative side. Please tell about both sides when answering.

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                            • #89
                              Re: Reward after taking all jobs to 75?

                              Originally posted by robinkle View Post
                              Would it be unfair if I got something because I got more time?
                              That would depend on what that "something" is.

                              What if SE gave a customizable job option to players who reached 75 on all jobs? Would you agree that being able to play with a customizable job is a vastly different experience than you can have currently with the game? I'm guessing you'll say "yes" to that question.

                              What portion of the player base currently has all jobs to 75? Going by the 500k accounts figure we've gotten from SE, across 32 servers, if 100 players per server got all jobs to 75, that's still only 0.64% of the player population. If we assume that the 500k accounts figure is out of date, and that a closer number is 250k active players, that's still barely over 1% of the player base. And that's assuming 100 players per server (which seems high to me for something that requires as much time as taking 18 different jobs and getting 800k exp on each of them). If you assume an average of 4k exp per hour (I know you can get much higher during some stretches with a TP burn party in ToAU, but not all 18 jobs fits well into a TP burn, and you'll wind up with slower exp during other stretches), you can expect to spend 200 hours of exp'ing per job. That's 3600+ hours for all 18 jobs, or over 150 real life days!

                              Is it "fair" to add something to the game that results in a vastly different gameplay experience when only 1% of the player base (or less) gets to experience it? Or lets forget about the "fair" thing, since fairness is very subjective. Is it good game design? Does SE really want to spend the time and resources it takes to design, implement, test and maintain a complicated feature that only 1% or less of the player base will ever touch? By adding this feature, does SE really want to encourage more of the player base to spend 150+ real life days of just doing exp?
                              Lyonheart
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                              • #90
                                Re: Reward after taking all jobs to 75?

                                Gave this thread a long overdue move to General Discussion. Before posting another thread in the Ask SE forum, please reread the posting guidelines for that section.
                                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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