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  • Goblin Bounty Hunters

    I understand the importance of stopping RMT; although the current anti-fishing attacks have only done more to harm the players than help: 1. Coral and fish prices inflation, supply and demand; 2. Bounty hunters.

    Bounty hunters are set at the coastline of popular fishbot area, however, a lot of them are also low level parties' leveling camps: either of the 2 beaches in Valkurm dunes, ice lake in Qufim, etc... I personally am not a PowerLevel(PL) person, but the current setting of the bounty hunters really took out the good camps for normal parties, unless they have a helper(PLer).

    Isn't it possible to have the bounty hunter aggro players who use the /fish command? Isn't it possible to have the bounty hunter there doing its job, and not harming normal legit players?

  • #2
    Re: Goblin Bounty Hunters

    This is something I've wondered about since I've seen them. I haven't leveled a job that would be effected by these yet, but from what I hear they're crazy and fiend for PC blood. I have noticed they're super Flee/Agro Mode they're in, but they're hurting everybody, not just RMTs.

    When I first heard about them, I didn't know they were basically EXP level mobs and would chew the face off of anything they caught sight of. Effectively ruining some of the better EXP spots in Valkrum Dunes and Qufim Island. If these would agro Lv.1 jobs and be Too Weak to players EXP in that range, or maybe just /anon jobs, this might help address the problem. But currently they're just an annoyance to any and everybody, and need an adjustment.
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    • #3
      Re: Goblin Bounty Hunters

      They also have a very short repop time, and a longer aggro range than usual goblins, the stop-move-stop timer is really swift, meaning it will only stop at one spot for a very short moment then continue to patrol the area with flee speed.

      It isn't actually a tough monsters, I have heard stories of people leveling on them. But generally speaking, yes they are a nuisance because, the level that people say, level off pugils and crabs in Dunes is well before the level when they can comfortably deal with the Goblin, not only that, the monster pop locations at the beaches made it impossible to use the beach at all, in any leveling way: ghost a bit up, goblins all over dunes, and now goblins by the sea side, meaning the best camps would be at OP, "Oasis"(there is NO water), or Selbina's entrance... making it really hard for party to pull and all.

      I, too, haven't been a victim of these bounty hunters, I just noticed when I decided to give my friend a hand in dunes and qufim, not PLing, just clearing off aggros, and everytime I just killed a bounty hunter, the 1st one repop, and shortly after, the one I just killed repopped. So, I could tell how annoying it would have been if I wasn't there to help my friend, which is true for many new players who can't cough up the gil for bodyguards, or who just don't know anyone that can help them.

      Having them as too low level would be a problem: RMT could just station a "bodyguard" to guard the bots. However, leaving them the way they are will surely harm normal players. Aggro-ing /anon is ok, as I doubt any leveling players would anon in a party, a high level not wanting to give a hand for various reason(running to Behemoth?) will be the only ones running /anon around those areas, but then if RMT figured it out, they will just unanon when fishing. I think best way is still to have them either aggro /fish command, or trigger by continuous fishing in 1 area.

      I seriously hope that SE would really do something about these hunters, they really do harm normal players.

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      • #4
        Re: Goblin Bounty Hunters

        On the one hand, I see what you are saying, on the other hand...

        There is always Shrakami Maze and Korroloka tunnel, these are far superior to valkurm at least.

        There is also Buburimu peninsula, however it has been so long since I last leveled there that I can't remember much about it.

        Then there is Rolanberry Fields and, oh what's it called, Jugner Forest > Jeuno zone, can't remember right now, Battilia Downs? Anywho, you can exp there as well, although I think that's more approaching Kazham level range.

        Point being, we have a ton of old really really kickass camps that can be utilized, but people aren't.

        I won't miss exping at the beaches of Valkurm that much, but I will be sorry that I can't exp by the lake in Qufim anymore, yet there are plenty of alternatives.

        One of them is forming a little 2-3 man party at lvl 20 or so and go down to Korroloka Tunnel. A smn friend and I (thf) duo'd there, I plug worms full of Acid Bolts and he sics Carby on them and heals me, it worked rather well and exp was great, with no exp ring, even considering he was lvl 23/24 smn I think. I think a 3 man party would work great down there, maybe 4 man party at lvl 20 for speed kill and safety.

        So that is another thing to consider as well, smaller alternate party camps.


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        • #5
          Re: Goblin Bounty Hunters

          Originally posted by tdh View Post
          they're hurting everybody, not just RMTs.
          Of course they are. RMT isn't a special class in the game, they're just players. You can't target RMT because they just use the game mechanics same as you do. If bots could be detected by MMO's they wouldn't exist anymore.

          Vana'diel is a big world. 2 zones might not be good for EXP anymore, but they weren't the only zones at any level. Hell, even before the Bounty Hunters they weren't the best places to EXP, everyone was just too stubborn to go anywhere else because "that's where you go at this level."

          There you go, Bounty Hunters helped slow down fish bots and cure low level camp site crowding.
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          • #6
            Re: Goblin Bounty Hunters

            I XPed my Paladin in dunes, killing the odd bounty hunter without a PL, as I neared 20 they only checked T. So, I'm not sure what you're all talking about. How exactly do they take out fish bots, if they're leveled enough for the bounty hunters to con TW?

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            • #7
              Re: Goblin Bounty Hunters

              Is anybody actually having problems with them? Qufim might be a problem for worm parties, but that's it. Just move your camp and pull whatever you need to you.

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              • #8
                Re: Goblin Bounty Hunters

                Originally posted by Mhurron View Post
                Of course they are. RMT isn't a special class in the game, they're just players. You can't target RMT because they just use the game mechanics same as you do. If bots could be detected by MMO's they wouldn't exist anymore.

                Vana'diel is a big world. 2 zones might not be good for EXP anymore, but they weren't the only zones at any level. Hell, even before the Bounty Hunters they weren't the best places to EXP, everyone was just too stubborn to go anywhere else because "that's where you go at this level."

                There you go, Bounty Hunters helped slow down fish bots and cure low level camp site crowding.
                Well, now I don't have to say anything because you said everything I was just about to say. Damn you and your logical thinking!

                Seriously though, this is only a negative to players who can't think for themselves, and find other camps to exp at. There are tons of places to exp in Valkurm without ever straying near the water. And there are several other zones in that level range that make for excellent exp.

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                • #9
                  Re: Goblin Bounty Hunters

                  I don't know, I don't like riding on my high horses saying everyone is a noob and I am high almighty anymore(I probably still do that, but meh). In any case, so to sum it up: The reasons for "no" are:

                  -It doesn't affect me, because my high horse is protecting me from noobs.
                  -Newbies should be punished for not knowing every single camp in this game when people on high horses refuse to teach them anything apart from the words "STFU", "GTFO" and "noob".

                  Real noobs* should be punished however, they deserved it.

                  Now, for the "yes" reasons:

                  -It is a nuisance for normal legit players.
                  -It can be improved by making it stronger and that it won't attack random people except fishbots.

                  Amazing thing this is, how personal prejudice plays an important part in getting anything anywhere. How about getting off the high horses and start thinking like an adult? When I 1st joined FFXI, I had the luck to have a friend to educate me, and I can read the readily made sources called Japanese sites, and it really does(yes still) annoy me when people refuse to go to the better camps, but instead crowd a single zone and everyone getting 100exp/h. So, yes, I do understand what you guys are saying.

                  The thing is, that these bounty hunters are hounding on legit players more than it should on fishbots, if that is what you called "designed to do", then feel free to say no. If you understand what I am saying, then... please do say "yes". And if you just want to show off you know how the game works, then press the arrow pointing left on the top corner of your screen, because the game is old, it's not a special priviledge to have killed a few tigers in Battalia downs at lv22.

                  *My definitions to help you understand the post easier:
                  Noobs refer to players who have either played long time or just started, but the common thing between them is that they can't listen to others' advice, because they are so cool.
                  Newbie refer to players who are really new to the game, and they do listen if people tell them, nicely.

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                  • #10
                    Re: Goblin Bounty Hunters

                    It's not a nuisance to normal, legit players, because those players know where else they can go for exp.

                    I'd like for you to explain how it can be setup to only attack fishbots. Fishbots are just normal player characters, so how is it supposed to know the difference?

                    The only person on a moral high horse in this discussion is you, Cali.

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                    • #11
                      Re: Goblin Bounty Hunters

                      Originally posted by Murphie View Post
                      It's not a nuisance to normal, legit players, because those players know where else they can go for exp.
                      I'd like for you to explain how it can be setup to only attack fishbots. Fishbots are just normal player characters, so how is it supposed to know the difference?
                      The only person on a moral high horse in this discussion is you, Cali.
                      I don't see how hard it is to set a code to have it attack on the /fish command? The thing is, if you are fishing in qufim as a legit player, knowing full well about goblin bounty hunters, you can always prepare yourself if you decide to fish there, last I checked, being half a fisher myself, there isn't any good fishes worth going there for at low level fishing. And I don't think any EXP party would be leveling off fished up monsters. Soooo...mm.. the phrase would be "One stone, two birds", bounty hunter can be as high level as they want so RMT cannot take them out, new players won't be hounded on by them unless they go brain dead and fish near the bounty hunters, and that the bounty hunters do attack fishbots still. May be three birds now.

                      Does the word "Normal, legit players" only apply to people who started long time ago? Funny enough I have met some new players who play legit, and normally, have good attitude and all, but they didn't know too many alternate camps, I wonder why? May be because they are new, and people on their high horse refuse to teach them anything, but only resort to calling them noobs? The information sources we experienced players have aren't always known by the newer players, they may not be a rude piece of crap that has an e-thugging problem, but the simple fact is they don't know how to find what they need. Killing a monster outside crowded EXP camps won't give you all the information of the world.

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                      • #12
                        Re: Goblin Bounty Hunters

                        Who in this thread has called anyone a noob? Where are you getting this idea that when people ask for alternate areas, or suggestions of how to progress in this game, all we do is mock them and laugh?

                        No one expects new players to know everything. But if they knew to go to Valkurm dunes, then that shows that they are at least smart enough to talk to other players in order to figure out where to level. So they should be fully capable of finding other places to level if they need to.

                        You can still level in Valkurm dunes. You can still level in Qufim. The Goblin Bounty Hunters don't change that.

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                        • #13
                          Re: Goblin Bounty Hunters

                          Originally posted by Cali View Post
                          I don't see how hard it is to set a code to have it attack on the /fish command? The thing is, if you are fishing in qufim as a legit player, knowing full well about goblin bounty hunters, you can always prepare yourself if you decide to fish there, last I checked, being half a fisher myself, there isn't any good fishes worth going there for at low level fishing. And I don't think any EXP party would be leveling off fished up monsters. Soooo...mm.. the phrase would be "One stone, two birds", bounty hunter can be as high level as they want so RMT cannot take them out, new players won't be hounded on by them unless they go brain dead and fish near the bounty hunters, and that the bounty hunters do attack fishbots still. May be three birds now.
                          Remember this next time you buy squid sushi. The point is, the bots are cheating to be able to fish up squid, which caps about 91. Now, I go there on occasion, but I go as a level 50+ player normally, because I don't want to be bothered by aggro. But I have done sneak fishing there before (it is possible). I'm going to get seriously annoyed if I am trying to make money and I'm getting aggro because of the /fish command.


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                          • #14
                            Re: Goblin Bounty Hunters

                            Originally posted by Cali View Post
                            I understand the importance of stopping RMT; although the current anti-fishing attacks have only done more to harm the players than help: 1. Coral and fish prices inflation, supply and demand...
                            It's interesting that the first point you made was the players are hurt by the rising price of coral fragments and fish. SE just can't win, can they? Anything they do to hurt fish botting in general is going to cause that.

                            I'm sure veteran fisherman are applauding any actions that hurt botters. The rising price of coral fragments and fish makes it possible for them to make a decent living off of the skill that they worked so hard to gain.

                            Edit: oh, and as far as aggro'ing on the /fish command, I'm sure bots would find a way around that. If bots can be programmed to detect which direction the rod is swinging, I'm sure they can be programmed to fish using the menu, rather than using the command.
                            Last edited by LyonheartLakshmi; 06-05-2007, 06:49 AM.
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                            • #15
                              Re: Goblin Bounty Hunters

                              With regards to the ice pond in Qufim, you can still exp there. The GBH has a very tight patrol area, just along the edge of the pond.

                              I duo with a friend at the pond without any problems, except when 20:00 rolls around . Best thing about GBH is that is "scares" off exp pts.
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