Re: If SE let me change jobs, this is how I would do it...
its fun to make these treads some times, but this is SE's game and they know how to balance their own game. Balanceing a mmorpg is alot harder then you think.
its fun to make these treads some times, but this is SE's game and they know how to balance their own game. Balanceing a mmorpg is alot harder then you think.



). In the frame of reference of this particular FF, I've always envisioned SE's goal for DRG was to make a quick, fast, hard-hitting striker that can move in, get past a target's defenses (piercing weapon, Angon), lay the hurt (powerful 2-handed weapon), and get out of harm's way quickly (Jumps- both damaging and aggro-shedding), leaving the target with little recourse with which to retaliate. A very mobile and hard to pin down heavy DD (much like the RL historical Dragoons were).




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