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Stun Jamadhar +1 oddity

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  • Stun Jamadhar +1 oddity

    Has anyone else noticed this oddity for the Hand-to-Hand weapon Stun Jamadhar and it's HQ version:

    Stun Jamadhar
    Level: 66
    Slot: Weapon
    Type: Hand-to-Hand: Katar
    Jobs: DRK MNK PUP RDM WAR
    Races: All
    Damage: +15
    Delay: +84
    TP Per Hit: 4.2%

    Stun Jamadhar +1
    Level: 66
    Slot: Weapon
    Type: Hand-to-Hand: Katar
    Jobs: DRK NIN THF
    Races: All
    Damage: +16
    Delay: +75
    TP Per Hit: 4.1%

    How does a weapon change the job classes that can equip it, through HQ? Did anyone else notice this?

  • #2
    Re: Stun Jamadhar +1 oddity

    I know in the beginning there were a lot of Hand to Hand weapons monks couldn't use, mostly weapons with added effects. I'm not aware of them changing it though. I haven't checked in a while.

    I suppose the +1 version could have slipped past the interns.

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    • #3
      Re: Stun Jamadhar +1 oddity

      I'll chalk it up to a blunder. It just caught my attention as I was browsing the AH in Jeuno.

      I'd buy a pair just to mess around/skillup with if not for the thought that it might get rectified.

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      • #4
        Re: Stun Jamadhar +1 oddity

        There are a few items that go the other way, opening up to more classes with the HQ.

        Coeurl Jerkin
        Level: 70
        Slot: Body
        Type: Armor: Leather
        Jobs: BST RNG THF
        Defense: 42
        HP -1%
        Accuracy +3
        Evasion +2

        Torama Jerkin
        Level: 70
        Slot: Body
        Type: Armor: Leather
        Jobs: BST RDM RNG THF
        Defense: 43
        HP -1%
        Accuracy +4
        Evasion +3

        I think it's an odd design decision rather than an oversight or mistake. It might actually be kindof interesting for crafters if more items had narrower HQs, giving the NQ a distinctly different market than the HQ.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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