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  • Re: New FFXI Expansion

    Generally with sarcasm like that (no big flags waving that say "HAY GUYZ SARCASM"), some will get it, but most will leave it alone, being uncertain whether or not the poster was serious. A smaller group will take it seriously, and respond as such.

    So while it can be a failure on the part of the original poster to communicate his or her thoughts appropriately, it's also a failure on the part of the reader who doesn't understand it. But more so the latter, since it generally isn't intended for everyone to get anyway.

    Woo! Derail. Let's get this train back on track, eh?

    I have no problem with level caps! I'd like it if SE would expand the options of gear available to store (non-full sets, +1, etc), but otherwise, it's not that big of a deal.

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    • Re: New FFXI Expansion

      The Internet has many readers. No matter how clear you try to be, some of them will fail.

      Anyway...

      Level caps don't by themselves make a fight harder; it depends on the mob. But there isn't as much difference between the best possible 60 gear and regular 60 gear as there is between tons of ex 70+ gear and AH gear.

      Excluding all the god gear puts players much closer to an even power level. Not exactly even, but closer than they would be at 75. You just can't design an encounter that is simultaneously winnable by someone who just got to 75 and even moderately challenging to people who have every possible drop from sky, sea, dynamis, limbus, assault, kings, wyrms, and the TAU HNMs. (I assume nobody has *every* possible drop from Salvage yet, but I don't know that for sure.) Unless you cap the encounter at a level where all that endgame gear isn't wearable. 60s aren't defined by their gear the way 75s are.

      Plus, level caps mean that only real ninjas can use Utsusemi:Ni, so one lame and boring strategy is out right from the start. Lack of superpowered -aga spells removes another; although AM *can* be used (and quite effectively) in some 50 and 60 caps, it doesn't make them all "throw more BLMs at it and win".
      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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      • Re: New FFXI Expansion

        Originally posted by Illuen View Post
        I think we all know where they are going with the meteor...
        There were meteors in FFV if that makes you feel any better.

        Personally I hope they add the more northern lands of the Gigas and the southern lands of the Mithra. Since they both helped out during the crystal war even on opposite sides. Dynamis money should be somewhat easier to obtain but I don't think they will do the same with relic armor though.

        *blink* lol you are going to kill it that way? just get a good balanced group and *gasp* omg use a strategy.
        I did that and it wasn't fun.

        My dislike on capped fights are because I am a grinder at heart. I grind constantly when I play any game that allows leveling up. So not allowing me to use my hardwork grinding kills me inside. If I leveled to 70 in a game but for a fight or area I got thrown down to 40(something like a boss rush mode), I'm saddened. But I can see them adding a assault like ability to choose a level cap. You get more exp and better drops while in the zone under cap then you would uncapped.
        Last edited by Drive; 05-20-2007, 10:08 PM.

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        • Re: New FFXI Expansion

          For the love of all that is holy, please let there be no capped fights. My inventory can't cope with all the gear needed.
          MisterCookie: Alla refugee since May 2006

          MisterCookie: Writing poor signatures since January 1999

          http://www.songbirdnest.com - OSS Media Player

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          • Re: New FFXI Expansion

            No Capped Fights = Less whining from Lv.75'ers.

            Capped Fights = Lower level players (and players who don't have Lv.75 "must have" jobs) can participate.

            Guess there's no perfect solution to make everyone happy.

            Even offering both capped and uncapped version for every fight means lower level players won't get the help they need as easily, since most of Lv.75'ers will avoid the capped version like the plague.

            Well, I guess S-E can always bribe people to do the capped fights if they make the rewards nice enough. Plenty of high level players do capped BCNM's, after all.

            Bribe us, S-E! Show us gears! Give me Gil! Make us love capped fights!

            (Not that I'm Lv.75, yet.)
            Bamboo shadows sweep the stars,
            yet not a mote of dust is stirred;
            Moonlight pierces the depths of the pond,
            leaving no trace in the water.

            - Mugaku

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            • Re: New FFXI Expansion

              Lower level players can participate in uncapped fights.

              They might not be as efficient, but they can sure as hell participate.

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              • Re: New FFXI Expansion

                Originally posted by Feba View Post
                Lower level players can participate in uncapped fights.

                They might not be as efficient, but they can sure as hell participate.
                QFT. A lot of people told me I was too low to do Sandy missions past Rank 6 at 63, but with my static group (which included two people from my LS) we did an excellent job and even broke one of the server battlefield records.

                I also did the Leviathan fight with my 40 WHM because my friends who were also going to fight wanted me to teleport them.

                It can be done, stay the eff out of the mob's way and cure where needed (or if you're a melee, keep a low profile and don't steal hate!), and you can at least feel like you helped a little even if you weren't able to take a more vital role. These lower level people are only leeches if they stand at the entrance of the battlefield and don't do anything to help.
                sigpic
                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                ~I has a blog~~http://aksannyi.livejournal.com/~
                ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                • Re: New FFXI Expansion

                  Originally posted by Aksannyi View Post
                  QFT. A lot of people told me I was too low to do Sandy missions past Rank 6 at 63, but with my static group (which included two people from my LS) we did an excellent job and even broke one of the server battlefield records.

                  I also did the Leviathan fight with my 40 WHM because my friends who were also going to fight wanted me to teleport them.

                  It can be done, stay the eff out of the mob's way and cure where needed (or if you're a melee, keep a low profile and don't steal hate!), and you can at least feel like you helped a little even if you weren't able to take a more vital role. These lower level people are only leeches if they stand at the entrance of the battlefield and don't do anything to help.
                  Eh, it really depends on the job, a BRD lvl 55 will have most of the tools needed to help in said fight, same as a RDM 60 since they already have AF. But try sending a lvl 60 melee to one of those fights and you'll witness the horror, they wont be stealing hate anytime soon, just become an mp sponge really.
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • Re: New FFXI Expansion

                    Originally posted by Feba View Post
                    Lower level players can participate in uncapped fights.

                    They might not be as efficient, but they can sure as hell participate.
                    Depending on the fight and level, they may be just leeching.

                    My RDM69 managed to land one enfeeb the entire fight for Spiral Hell WSNM yesterday. Good thing it wasn't me who needed that WSNM, otherwise my ears would have burned bright red.

                    Not that a lower level RDM (or any job) would need Spiral Hell WSNM, but saying they can participate isn't saying much.

                    * * *

                    SMN25: "I need Fenrir, and can help with the fight! I can Astral Flow with Carby!"
                    Bamboo shadows sweep the stars,
                    yet not a mote of dust is stirred;
                    Moonlight pierces the depths of the pond,
                    leaving no trace in the water.

                    - Mugaku

                    Comment


                    • Re: New FFXI Expansion

                      Its the pussified "75 onry" thinking that gets me about this community. its not like the state leap between 72 PLD and 70 PLD is so huge the 70 PLD couldn't tank ZM8. Light Sword will kill anyone given the chance, its just another Throat Stab.

                      I did Rank 10 Windy BC last summer and we had people ranging from 61-75. For those of you who've yet to do it, i won't spoil much other than its a two tier fight with two nasty mobs at the end and some NPC assistance.

                      I was a 61 RNG at the time, though I had done this BCNM on my original character as a BRD. We lost the BC two times and, if anything, we just lost because the tank would not listen to my strategy. The strategy simply was after the NPC picked his target at the end, the RDM gravity kite the mob the NPC didn't pick.

                      Yet the 75 NIN kept voking the mob the RDM was intended to kite. And after the 2nd death the 75 DRG (she was awful, even I was outdamaging her, total disgrace to the job). We also had 65 WHM and another DRG.

                      Yet it was us "low levels" that caused the loss, according to this lolDRG.

                      Yet when they finally let the RDM kite the 2nd mob, we won.

                      Gee, whowouldathunkit? Totally needed all 75s for that

                      People are just stuck on being 75 and too lazy to prepare or think about being anything else. Its not hard to prepare for level caps and not even all uncappeds require level 75 players.

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                      • Re: New FFXI Expansion

                        Is the apocalypse at hand? I'm agreeing with BBQ.

                        sigpic
                        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                        ~I has a blog~~http://aksannyi.livejournal.com/~
                        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




                        Comment


                        • Re: New FFXI Expansion

                          Being level 75 can't fix retardedness. Being 75 instead of say 72 or 69 can however make a player that's already good significantly better, especially if you're doing any offense whatsoever. If you bring a level 72 DD to fight a level 80 mob, they're going to hit a hell of a lot less than a level 75 provided the equipment of the higher level player isn't just awful.

                          There is however some uncapped stuff like most missions that is designed for significantly lower level players. I went into that Windy rank 10 fight with 5 level 75s and it was over practically before I knew it started. I bet you could do it pretty easily with a party of 65s that are good at their jobs. The example you gave has nothing to do with level really. It doesn't matter what level you are if you're Leeroy Jenkins. Not being retarded and knowing wtf to do (skill) > all.
                          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                          • Re: New FFXI Expansion

                            Originally posted by Aksannyi View Post
                            Is the apocalypse at hand?
                            Don't know about Apocalypse, but maybe Ragnarök? Dark Rider and all, you know. >_>
                            Bamboo shadows sweep the stars,
                            yet not a mote of dust is stirred;
                            Moonlight pierces the depths of the pond,
                            leaving no trace in the water.

                            - Mugaku

                            Comment


                            • Re: New FFXI Expansion

                              Originally posted by Omgwtfbbqkitten View Post
                              Its the pussified "75 onry" thinking that gets me about this community. its not like the state leap between 72 PLD and 70 PLD is so huge the 70 PLD couldn't tank ZM8. Light Sword will kill anyone given the chance, its just another Throat Stab.

                              I did Rank 10 Windy BC last summer and we had people ranging from 61-75. For those of you who've yet to do it, i won't spoil much other than its a two tier fight with two nasty mobs at the end and some NPC assistance.

                              I was a 61 RNG at the time, though I had done this BCNM on my original character as a BRD. We lost the BC two times and, if anything, we just lost because the tank would not listen to my strategy. The strategy simply was after the NPC picked his target at the end, the RDM gravity kite the mob the NPC didn't pick.

                              Yet the 75 NIN kept voking the mob the RDM was intended to kite. And after the 2nd death the 75 DRG (she was awful, even I was outdamaging her, total disgrace to the job). We also had 65 WHM and another DRG.

                              Yet it was us "low levels" that caused the loss, according to this lolDRG.

                              Yet when they finally let the RDM kite the 2nd mob, we won.

                              Gee, whowouldathunkit? Totally needed all 75s for that

                              People are just stuck on being 75 and too lazy to prepare or think about being anything else. Its not hard to prepare for level caps and not even all uncappeds require level 75 players.
                              Heheh, all the Zilart and higher Nation Rank content came out when the level cap was lower, so they were more difficult. I wasn't playing at the time but it wouldn't surprise me if players found those fights very challenging.

                              Then CoP was on it's way, so instead of focusing on trying to make Zilart more difficult for newcomers they just let fights at the same level while the level cap was raised. That made 2 things possible:

                              1) It allowed players who went through the missions when they were first released to be challenged by them.
                              2) It allowed new players to catch up to older players while letting them see the story, even if battlefields lost some difficulty.

                              Now it's CoP's turn, since they aren't going to increase the level cap anytime soon the best course of action to "Zilartify" CoP is by making it easier. And although I still don't agree with lowering the difficulty I think at least in the case of Prommies that it might be for the better.

                              What we are seeing is simply the natural process of XI's aging, as more content becomes available you gotta make past content easier so new players can catch up and participate in the new expansions, without having to wait a year or two just to clear 2 year old content.

                              I might be wrong of course but I think this is the case.
                              Last edited by Raydeus; 05-22-2007, 12:37 PM. Reason: aviable? x.x
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

                              Comment


                              • Re: New FFXI Expansion

                                Since the trailer points to time-travel, I'm thinking it's going to be pretty annoying to get around without airships or outposts warps, unless time traveling is done through an item or some swirling vortex-esque portals that are all over the place...
                                Ho-hum.

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