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  • #31
    Re: Purposed Salary System

    Originally posted by SevIfrit View Post
    This is a good idea but if you understand the point the op was trying to make, he wanted to use this as a way to get focus back on the main lands
    Ah I know, but the mainland seems, even to SE from their interview, to be a finished area. All of their focus, at least for the most part, is on improving and finishing their new expansions, and I just thought that was a good idea. :D

    Thanks to Roguewolf for the sig. :D

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    • #32
      Re: Purposed Salary System

      Originally posted by Malevolent View Post
      Offence taken becasue you could have said it differently and you hardly took any time on how this could benefit anything. And if you look at it GSers are mainly fish botters now with the changes just lvl 1 rank 1 fishing. Ever notice that? didn't think so. If you think about it it'll help with the inflation. instead of getting a meassly 60-8k gil you can get from random quests you'll be able to keep up with inflation. Also it will easily point out the GSers...another point you fail to see. If you see a bunch of lvl 30 rank 3 players just sittin around... not grinding been at lvl 30 for 3 months now wouldn't you think thats a lil fishy? GMs send a tell ask them to do a /emote... if they don't...ban that easy. If you want to get the most out of this which almost everyone would want to you have to work to keep it that way.
      First off, this won't 'help to keep up with inflation' this would CREATE inflation. It would introduce *millions* of gil into the system instantly and repetitvely. As it stands now the economy is *deflating* making less gil worth more, to where those 6-8k rewards can actually be USED effectively. But by giving everyone large quantities of cash for little to no effort then those small quests would again be rendered useless.

      Also, the reason why most RMT are afk fishbots now is because SE has been hitting ALL of their other options. They're being forced into that field due to SE's defenses. By initiating a universal salary system will do nothing but put more money into their pockets and cause them to create more accounts to bot around with and pool their salaries for profit. It would only help them do their job.

      And no I don't think someone who is lvl 30 rank 3 for multiple months is 'odd' as there is a HELL of a lot to do at lvl 30. Just because people ignore low lvl stuff, much of which can create cash, does not mean it's not there.

      As for the ToAU mercenary stuff, as is you get paid when you do something for the Empire. Whether it be Assaults, in which you earn assault points, Besieged in which you earn IS or just going out and killing things with sanction, in which you earn IS. As mercenaries you *work* on commission for your payment, that's what a mercenary is. Salaries are for professional, full time employees like Mythril Musketeers or Royal Knights. They are *employed* and thus earn salaries, we as adventurers are freelance and get payed based on what we do.

      That said, I wouldn't mind EXP and/or cash for completing missions, even moreso then we do now. But neither lvling or money making are that difficult for an intelligent player who wants to put forth the effort. 'Not having time' isn't an excuse as there is no time limit in this game so there is no need to rush so if someone really wants that million gil item they can 'work' for it. Otherwise they can do without it and *still* go exp. I know people here say that there are 'too many elitests who demand XX gear' or whatever, but I have rarely, if ever, seen that *in* game over the past 4 years while taking two jobs to 60 and having 75 friends playing with some of the gimpyest people imaginable.

      Edit: SE has repeatedly stated that their current focus is on that of the expansion areas and that they *want* people to go there. And when they are done with this expansion's content they will go back and look over the mainland's 'problems'. Personally though, I never had a problem with the areas themselves and with even the small signet changes, lvling there is easier then ever. Heck I was there just this weekend in Yuhtunga with what started as a two person pt taking mandies with a 27 sam and 26 thf and two NPCs. Eventually we did get more people, but never a full pt, had only one death due to a smithy aggro and had everyone involved gain three lvls each in about 3-4 hours. The only problems with lvling in the older areas is that having an idiot in your party shows more dramatically then having an idiot in a TP burn pt against non aggroing, non linking, low HP/Def, high respawn rate mobs.
      Last edited by Ziero; 03-29-2007, 12:18 PM.
      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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      • #33
        Re: Purposed Salary System

        Funny, I can't even remember this salary system in FF8 I must of given it one look and said no thanks.....

        If you want a money/exp related thing though then just look at quests you can do 1 time a week. They pay pretty well, just think of it as commission instead of a set salary.

        Then like others have said you got easy kill mobs that drop items that are just great for making money. Then since CoP there are areas to get EXP that is almost a by me leveling method.

        There is a lot of optional ways already to achieve making a good quantity of gil without this salary idea. The only thing I could see this salary idea doing is creating an incentive to return to the starting nations and hang around them.


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        • #34
          Re: Purposed Salary System

          FFVIII is what got me into FF o.O heh. Personally, I just loved how they did the summons there, espically the Diabolos and Bahamut fights. Also, the salary was really nothing to worry about there >_> gamefaqs.com ftw <_< v.v I phail. Only thing i having trouble with >_> getting the final weapons and all the GFs ;-;..... Anyways, a salary either by cp/is/exp/gil would be bound to fail unless it was a brand new game made for that, not to incorpated it into XI for how long its been running and how players are used it.
          Adventures of Akashimo Hakubi & Nekoai Nanashi


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          • #35
            Re: Purposed Salary System

            I never played FFVIII, except an old pizza hut demo disc, but I liked what I saw. Main reason I didn't get it was because it seemed hard XD should look into finding a copy...or a ROM...

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            • #36
              Re: Purposed Salary System

              It start off right in the opening your Seed tests like if u waited to kill ifrit with only 10 secs u got a huge pay rate, or didnt have to fight the spider more then once you got another huge pay rate. after that i dont remeber it being hugely involved, tho i havent touched that game in ages.
              [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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              • #37
                Re: Purposed Salary System

                I don't like having to maintain my fame. I already make ~240k a week by just doing the avatar prime fights a few times a week. I worked for quite a while to build up my max fame to be able to do most of the quest in each city.

                So to maintain my fame all that would be left is to do repeatable quest. After a while I get tired of standing there trading moss and cornettes to a npc just to keep something I already had.

                I'm not big on the idea of money or exp just being handed to me. I like the idea you had that you kinda had to work for it, but I already have enough things I have to do during the week, all this would do is cut time away from other goals. Between Limbus, Dynamis, and Salvage twice a week, Assaults, Sky farming, sea farming, and various other LS events I find myself short on time for just exping another job, much less maintaining fame and keeping my salary.

                I like the premise of Escort quest and ENMs. I take the time to start the quest and complete it in the case of Escorts. And ENMs I take the time to get the item needed for it, find people to go with me (generally LS friends) and do the fight for both EXP and some nice drops. But both of these require time from the player, and in my opinion worth it.

                I think the salary idea would just introduce too much gil to the economy and be easily abused. I have 15 mules on a seperate account from my main account. I could very easily level them to a 30 job, get fame and start raking in some serious gil every week. RMT would obvious do this to. I would do it only if I were in need for some serious gil to make a major purchase that I don't feel like taking the time to obtain.

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                • #38
                  Re: Purposed Salary System

                  I think missions are rewarding enough anyway. Nation missions do give gil for rank up, fairly substantial amounts (by today's standards) for the high ranks. I think someone who takes all 3 nations to R10 gets nearly a million gil. In addition you get longer lasting Signet and access to better conquest gear. Zilart and Promathia missions allow you access to otherwise locked areas. (You also need national missions up to rank 6 to enter Dynamis and to start ZMs, but the higher ranks of national missions don't unlock any additional areas.)

                  It's just Aht Urhgan missions that don't give you much... yet. The expansion and its storyline are clearly not finished. Right now the only benefit is unlocking the BCNM-like fights on the Ashu Talif, but it's likely that there will be more benefits in the future. (Assault rank gives quite a few benefits, too, if you include those in addition to the storyline missions under the heading of "Aht Urhgan missions".)

                  Conquest points, imperial standing and assault points can all be exchanged for non-ex items which can be sold, if you have more points than you need to get items for your own use.


                  Salary seems like a bad idea - especially at the amounts in the OP, sheesh. 10 vana'diel days is less than one earth day. (Rank) thousand gil per conquest update, maybe. (Even then, introducing gil and not items will lead to inflation.) Empress/chariot rings, ENMs and the several different kinds of exp scroll quest seem like enough free experience to be handing out, unless you really want to see people reaching higher levels with *even less* knowledge of how to play their jobs than we have now.
                  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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                  • #39
                    Re: Purposed Salary System

                    Originally posted by Macht View Post
                    Funny, I can't even remember this salary system in FF8 I must of given it one look and said no thanks.....
                    It was the only way you got gil in FFVIII, you didn't say no thanks to it, but you might not have done anything to advance your standing.
                    Last edited by Mhurron; 03-29-2007, 12:30 PM. Reason: I'm stupid
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                    • #40
                      Re: Purposed Salary System

                      [QUOTE=Mhurron;680918]
                      Originally posted by Macht View Post
                      Funny, I can't even remember this salary system in FF8 I must of given it one look and said no thanks...../QUOTE]
                      It was the only way you got gil in FFVIII, you didn't say no thanks to it, but you might not have done anything to advance your standing.
                      Probably explains why I keep thinking I sold a lot of stuff in that game frequently. Don't know, all I know is that it was a forgetable system.


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                      • #41
                        Re: Purposed Salary System

                        Originally posted by Ziero View Post
                        First off, this won't 'help to keep up with inflation' this would CREATE inflation. It would introduce *millions* of gil into the system instantly and repetitvely. As it stands now the economy is *deflating* making less gil worth more, to where those 6-8k rewards can actually be USED effectively. But by giving everyone large quantities of cash for little to no effort then those small quests would again be rendered useless.
                        Exactly. Every time someone suggests upping the amount of gil dropped by mobs, or somehow tying it to market conditions, I keep coming back to this conclusion. This salary system would inevitably lead to causing enough inflation that the amount of gil it gives becomes trivial. And then players would clamor to have these gil rewards raised, and the vicious cycle continues.

                        Originally posted by Macht
                        Funny, I can't even remember this salary system in FF8 I must of given it one look and said no thanks.....
                        Gil itself was quite forgettable in FFVIII. The SeeD tests were laughably easy. With even a middle SeeD rank, you'd end up with more gil than you would ever need, considering how little gil was used in that game. The magic you had to draw from enemies was a more valuable resource in that game than anything gil could buy.
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                        • #42
                          Re: Purposed Salary System

                          [QUOTE=Macht;680923]
                          Originally posted by Mhurron View Post
                          Probably explains why I keep thinking I sold a lot of stuff in that game frequently. Don't know, all I know is that it was a forgetable system.
                          Ya it was pretty hands off. You could go back to Garden and write tests to get more money, but If you didn't screw up on the Ifrit battle or at major points in the story you didn't really have to do the tests to have enough.
                          I use a Mac because I'm just better than you are.

                          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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                          • #43
                            Re: Purposed Salary System

                            Originally posted by Mhurron View Post
                            Ya it was pretty hands off. You could go back to Garden and write tests to get more money, but If you didn't screw up on the Ifrit battle or at major points in the story you didn't really have to do the tests to have enough.
                            Unless you like stalk piling on items for farming for weapon upgrades or wanting to do some side-quests/fights @.@;;; Rank 10 there, gave some nice gil if you play for like 6 hours non stop, espically with that little chime sound thingy that appears when you get paid :D
                            Adventures of Akashimo Hakubi & Nekoai Nanashi


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                            • #44
                              Re: Purposed Salary System

                              FFVIII was one of my least favorite FFs for some reason. There was just nothing about it that really won me over. One of the only newer ones I never bothered to finish.
                              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                              • #45
                                Re: Purposed Salary System

                                Originally posted by LyonheartLakshmi View Post
                                Gil itself was quite forgettable in FFVIII. The SeeD tests were laughably easy. With even a middle SeeD rank, you'd end up with more gil than you would ever need, considering how little gil was used in that game. The magic you had to draw from enemies was a more valuable resource in that game than anything gil could buy.
                                Lol, yeah. I remember spending hours drawing from the enemies to get everything I had to 99. Don't think I ever ran out.


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