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  • Purposed Salary System

    I hope everyone is familiar to the Salary system in FF8 with SeeD.

    I think this would be a great asset to the game. Now the salary system can work 1 of 2 ways. Either get a salary of gil or exp. There won't be a point where you can switch (unlike CC points^.^ >.>). You have to stick with either gil or exp so choose wisley.

    How it'll work is it will work hand in hand with your home nations fame. Once taking part in the Salary quest your fame will go down to 0 which you will need to build up. Salary will be paid out every 10 vanadays So roughly every 10-11 hours RL time. Fame depends on how much salary is acumulated.

    Say theres 6 lvls of fame in each nation.

    Level 1= 12k gil every 10 vanadays 2k exp every 10 Vana Days
    Level 2= 24k gil 3k exp
    Level 3= 40k gil 4k exp
    Level 4= 50k gil 5k exp
    Level 5= 60k gil 6k exp
    Level 6= 80k gil 8k exp


    Like advanced jobs players must have reached lvl 30 in any job and also have a rank of 3 or higher.

    Maintaining max fame: upon reaching max fame the player will have to work to keep it at max. After payday (Vanaday10) the player will notice their fame going down. Fame will continue to do down 1 level each RL day until the player activley does fame building quests within its own nation. Also player must be logged in to recieve salary. If member is not logged in to recieve sallary a letter will be sent to MH to ask to "Run an Errand" for a NPC. This NPC will randomly pick a fame building quest for the player to finish. Upon finishing the player will recieve their salary. Then player can resume salary on a normal basis and must maintain max fame. The lowering of Fame will only happen when reaching max fame. When starting off and building fame fame will not decrease. Only upon reaching Max fame and after recieving Salary would the fame start to decrease.



    Well thats an idea that just popped in my head. Please comment or make suggestions. I also thought about instead of X amount of exp i thought maybe a percentage of the XP needed to reach the next level...

    Say you're at lvl 31 and you need 5.9k to reach lvl 32 and say you have lvl 2 fame in bastok and instead of getting 3k exp every 10 days you'll get a 20% of that 5.9k exp...so you'll be rewarded 1,770 XP...


    I think this would be great for casual players who've reached lvl 30 and rank 3. Also SE wanted to bring more players back to the starting areas by introducing the Signet changes. I think if implemented this would bring a huge player base back to the starting locations. Its a great idea IMO becasue it'll cater to people who need gil and people who want xp.


    Keeping Purgonorgo Isle clothing optional sine 2004

  • #2
    Re: Purposed Salary System

    No offense, seriously I don't mean to sound rude or anything, but this is a *dumb* idea. Gil is already out there to be made, just *throwing* it a people would do nothing but cause massive inflation all over again. Before you know it the GSers will have to do nothing but sit there to amass gil and then sell it by the millions dirt cheap because gil would soon become worthless.

    This game's economy seems to be the only thing that actually rewards 'work'. Those who want to do the work for the cash will go out and make it while those who want it handed to them will sit and wait and complain about how hard it is to make money.
    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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    • #3
      Re: Purposed Salary System

      The salary system would work well with TAoU also, since you're basically working as a Mercenary in that region, and the salary thing would be easier to implement. I do think that the amount of xp rewarded is a bit excessive for the amount of of time that passes in between, it'd be simpler to implement during Conquest updates or the Sunday Conquest recalculation, and a once a week thing would be easier to calculate and wouldn't kill the market(honestly, introducing this much gil in the economy will provide everyone with gil, but cause inflation).

      It should be a given that the xp should come in the form of scrolls I think, since if your on a 75 with capped xp, unless it converts to Merits then its basically a waste. But in the form of a scroll it could at least provide a way to level low level jobs much much faster, which everyone wants since pre-25 leveling sucks hard.

      I honestly actually like this idea, it would have to carefully be implemented to counteract RMT, but I'd enjoy it. Possibly a minimum Rank requirement like Rank 5 or 6 just to keep mass muling from happening.
      Cleverness - Hades
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      • #4
        Re: Purposed Salary System

        Originally posted by Ziero View Post
        No offense, seriously I don't mean to sound rude or anything, but this is a *dumb* idea. Gil is already out there to be made, just *throwing* it a people would do nothing but cause massive inflation all over again. Before you know it the GSers will have to do nothing but sit there to amass gil and then sell it by the millions dirt cheap because gil would soon become worthless.

        This game's economy seems to be the only thing that actually rewards 'work'. Those who want to do the work for the cash will go out and make it while those who want it handed to them will sit and wait and complain about how hard it is to make money.
        Offence taken becasue you could have said it differently and you hardly took any time on how this could benefit anything. And if you look at it GSers are mainly fish botters now with the changes just lvl 1 rank 1 fishing. Ever notice that? didn't think so. If you think about it it'll help with the inflation. instead of getting a meassly 60-8k gil you can get from random quests you'll be able to keep up with inflation. Also it will easily point out the GSers...another point you fail to see. If you see a bunch of lvl 30 rank 3 players just sittin around... not grinding been at lvl 30 for 3 months now wouldn't you think thats a lil fishy? GMs send a tell ask them to do a /emote... if they don't...ban that easy. If you want to get the most out of this which almost everyone would want to you have to work to keep it that way.


        Keeping Purgonorgo Isle clothing optional sine 2004

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        • #5
          Re: Purposed Salary System

          Well based on the fact that the OP says that you would have to actually do something to keep your salary, at least we know that our mules wouldn't get jack squat.

          I'm not really "for" this idea, though. Like Ziero said, there is plenty of money to be made out there. And RMT would make a fortune just sitting around, when S/E has tried to make it harder and harder for them to get gil that they can sell us. It would be counterproductive to all the previous measures they have taken against RMT.

          I can see being paid PER MISSION instead of per rank, even Smash the Orcish Scouts could net you 100 gil or something every time you did it. The missions aren't really that easy, at least the Sandy ones, a lot of them require time spent farming items, so you'd at least be working for your gil.

          I couldn't see myself going back to Sandy every day just to do a fame mission, especially considering I worked hard when I started playing this game to get my fame as high as it would go so I wouldn't have to worry about fame later on. I, along wth many other players, I would guess, would be angry as hell if I had to "maintain" my fame level after working so hard (and spending fortunes) to amass great fame, ESPECIALLY when so many of us have better things to do than sit around getting NPCs inane items. Some people probably don't care about fame, but I do. And I really did spend too much time on that to see it all disappear because I'm too busy xping or doing Dynamis or camping HNMs (or whatever) to concern myself with going to Sandy every day.

          Although I like free and easy XP as much as anyone, I think it would be abused. People would "rank" themselves through areas like the Dunes or Qufim, hoping not to be forced to go there. Just wouldn't work, and people who really do want to get parties there would suffer.

          If there were a salary implemented, where you'd get something every day, I'd like to see it in Conquest Points instead of gil. Scale it based on rank, so Rank 10s get more than Rank 1s.

          At any rate, if there were to be a salary implemented, I think it needs to be once per conquest payment, and it should have nothing to do with my fame.
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          • #6
            Re: Purposed Salary System

            Originally posted by Clever Ninja View Post
            The salary system would work well with TAoU also, since you're basically working as a Mercenary in that region, and the salary thing would be easier to implement. I do think that the amount of xp rewarded is a bit excessive for the amount of of time that passes in between, it'd be simpler to implement during Conquest updates or the Sunday Conquest recalculation, and a once a week thing would be easier to calculate and wouldn't kill the market(honestly, introducing this much gil in the economy will provide everyone with gil, but cause inflation).

            It should be a given that the xp should come in the form of scrolls I think, since if your on a 75 with capped xp, unless it converts to Merits then its basically a waste. But in the form of a scroll it could at least provide a way to level low level jobs much much faster, which everyone wants since pre-25 leveling sucks hard.

            I honestly actually like this idea, it would have to carefully be implemented to counteract RMT, but I'd enjoy it. Possibly a minimum Rank requirement like Rank 5 or 6 just to keep mass muling from happening.
            Scrolls would work greatly also. becasue who knows what amount you're going to get...unless they implement percentage scrolls...so you know you're going to get a percentage of X.


            Keeping Purgonorgo Isle clothing optional sine 2004

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            • #7
              Re: Purposed Salary System

              Originally posted by Malevolent View Post
              And if you look at it GSers are mainly fish botters now with the changes just lvl 1 rank 1 fishing. Ever notice that? didn't think so.
              "They're" also high level players that could monopolize NM's. RMT have all levels of characters.

              Originally posted by Malevolent View Post
              If you see a bunch of lvl 30 rank 3 players just sittin around... not grinding been at lvl 30 for 3 months now wouldn't you think thats a lil fishy?
              Never been to Rollanberry? It's not odd at all to see all levels of players standing around. They're called mules, some people leveled theirs, others changed what was their main character.

              If you want gil, go out and earn it.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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              • #8
                Re: Purposed Salary System

                I say just make all mobs drop gil.

                Worked for other Final Fantasy games.

                There wasn't a good reason why Crawlers dropped gil in FFVI, but I saw no one complaining.

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                • #9
                  Re: Purposed Salary System

                  Originally posted by Omgwtfbbqkitten View Post
                  There wasn't a good reason why Crawlers dropped gil in FFVI, but I saw no one complaining.
                  Sure there was. There were no crafts that would let you make stuff to sell to other players.
                  I use a Mac because I'm just better than you are.

                  HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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                  • #10
                    Re: Purposed Salary System

                    Originally posted by Mhurron View Post
                    "They're" also high level players that could monopolize NM's. RMT have all levels of characters.

                    Never been to Rollanberry? It's not odd at all to see all levels of players standing around. They're called mules, some people leveled theirs, others changed what was their main character.

                    If you want gil, go out and earn it.
                    this isn't just about gil if you read correctly >.>


                    Keeping Purgonorgo Isle clothing optional sine 2004

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                    • #11
                      Re: Purposed Salary System

                      Crawlers drop gil in the form of thread in this game <_______<
                      Cleverness - Hades
                      75BLU/75RDM/75NIN/60SAM/59SMN
                      DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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                      • #12
                        Re: Purposed Salary System

                        IMHO i think if you take out the gil part malevolent people may look at what you were trying to say and get the focus back to the main land.
                        [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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                        • #13
                          Re: Purposed Salary System

                          Focus of the thread would then be: I want EXP for doing nothing.

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                          • #14
                            Re: Purposed Salary System

                            Originally posted by Omgwtfbbqkitten View Post
                            Focus of the thread would then be: I want EXP for doing nothing.
                            basically but you have to do missions and then a couple quests a day. so basically alot of exp per fame quest.
                            [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



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                            • #15
                              Re: Purposed Salary System

                              The only way this plan would work is if you could buy all the items in game from NPC vendors (at a fixed price), otherwise the only thing the extra gil would acomplish is create a massive inflation.

                              That's why only single player FFs can handle gil that way.
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