Re: Oh, SE, PvP system changes please
I would call arrogant going too far with it, but then again I rather be perceived as arrogant rather than hostile.
Here some things you guys should look at before determine my tone:
How is that hostile or arrogant at all? I don't know why people find it a sin to point out flaws. I mean, how will one ever improve?
Are people afraid of the word "intend"? I'm still at a lost.
Well, anyway, finally, someone comments on PvP in a thread about PvP:
Malacite, I'd have to disagree with your points too(well duh, but I mean the new point you brought up about Multi-Hit WSes).
Those weaponskills were made for monsters with over 5000 HP(let alone, higher defense and evasion). Of course they are going to be a bit broken in PvP. I actually agree with this change and nowadays, I forget the days where it wasn't nerfed. Most melee seem to to too. Back then, it was if you had 100 TP, anyone but a PLD, MNK, or RDM was dead. It was basically a TP Burn party.
Now whats this about Sidewinder? I've never seen in it miss. I'm talking 60 caps though... is it that much of a difference on uncaps? Haven't encountered any SAM/RNG in uncapped. Can you please expand on this point?
Edit: Dak, these ideas are only meant to inspire SE and to give them a good idea on what we want.
I wouldn't quite call it hostile. Without being able to see body language and hear tone of voice you can only go off of someone's phrasing to get the mood of what they are trying to say on a Forum.
To me, you wording is more arrogant than anything else, meaning no offense.
To me, you wording is more arrogant than anything else, meaning no offense.
Here some things you guys should look at before determine my tone:
Oh, SE, PvP system changes please
I like FFXI's PvP. A lot of people don't, but some do(especially them crazy JP). You know, at first glance it would seem absolutely broken, but somehow, it isn't. It just has this natural balance.
Are people afraid of the word "intend"? I'm still at a lost.
Well, anyway, finally, someone comments on PvP in a thread about PvP:
Malacite, I'd have to disagree with your points too(well duh, but I mean the new point you brought up about Multi-Hit WSes).
Those weaponskills were made for monsters with over 5000 HP(let alone, higher defense and evasion). Of course they are going to be a bit broken in PvP. I actually agree with this change and nowadays, I forget the days where it wasn't nerfed. Most melee seem to to too. Back then, it was if you had 100 TP, anyone but a PLD, MNK, or RDM was dead. It was basically a TP Burn party.
Now whats this about Sidewinder? I've never seen in it miss. I'm talking 60 caps though... is it that much of a difference on uncaps? Haven't encountered any SAM/RNG in uncapped. Can you please expand on this point?
Edit: Dak, these ideas are only meant to inspire SE and to give them a good idea on what we want.
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