Re: Idea: Mini-expansions
On the one hand, I like this idea, it sounds interesting, on the other hand, it also sounds like a good way to nickel and dime the players, that I don't like so much.
On the subject of, if you don't want it don't buy it, you KNOW that SE will have something in there that you'll just have to have. What if they made some awesome piece of rare/ex gear? There are normally alot of good things in an expansion/update, I'm willing to bet that SE would split it up so that you'd have to buy all of the mini expansions to get all of the good stuff. Like others have said, this has the feel of nickel and diming the players.
Now of course, if say, 4 of these mini expansions gave the content of one normal expansion, and each one cost $30/4=$7 or so dollars, including tax, (rounded up) I wouldn't really have much of a problem, just so long as the dollar to content ratio was kept constant. And actually I think this could be a good way to add more content to the beginner towns and stuff, while one group of programmers works on new content, another group gets to flesh out the old content a bit.
I'd love this, it'd really allow alot of people to party in alot of different ways, and heck, it'd fix so many broken LS statics, and I could actually party with Zaethi on his thief again.
On the one hand, I like this idea, it sounds interesting, on the other hand, it also sounds like a good way to nickel and dime the players, that I don't like so much.
On the subject of, if you don't want it don't buy it, you KNOW that SE will have something in there that you'll just have to have. What if they made some awesome piece of rare/ex gear? There are normally alot of good things in an expansion/update, I'm willing to bet that SE would split it up so that you'd have to buy all of the mini expansions to get all of the good stuff. Like others have said, this has the feel of nickel and diming the players.
Now of course, if say, 4 of these mini expansions gave the content of one normal expansion, and each one cost $30/4=$7 or so dollars, including tax, (rounded up) I wouldn't really have much of a problem, just so long as the dollar to content ratio was kept constant. And actually I think this could be a good way to add more content to the beginner towns and stuff, while one group of programmers works on new content, another group gets to flesh out the old content a bit.
Solutions to #2 is where we can really use S-E's creative energy. Help us level together--let higher level "cap" to a friend's lower level, without the stupid hat and the silly restriction of only able to level match one person in the entire FFXI world. Give additional incentives to the level matched people, too; earn some "Mog points" in addition to exp/merit points, which can be traded for fireworks or something fun.
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