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  • #31
    Re: New Assault Area Overview

    Activating lamps in order is harder and more time consuming than killing 5 ebony puddings with a 5 person party that includes no BLMs. (Although if you get either one, forget about reaching the 5th floor. In fact, you can probably forget reaching the 5th floor with less than 6 people ever, except with the most extraordinary luck.) My assault static (short one person who couldn't make it last night) spent 15 minutes on a four-lamps-in-order floor - and didn't finish it. When you have only 30 minutes for 5 floors that's obviously not going to work.

    SE, please give us some clues on the lamp levels. For example, change the objective to "Activate all lamps simultaneously" or "Activate all lamps in the correct order" so players will know what kind of lamps they're dealing with. For the "correct order" floors, the lamps should have some kind of clues that allow players to figure out the order by some means other than trying all 24 possible orders (for four lamps). A Vana'diel Tribune article explaining the mechanics of lamp levels would be great, except there is no Tribune anymore; but surely there's some other way SE could release this info to players.


    P.S. Never go in without a BLM if you can possibly avoid it. Slimes, puddings, ghosts and every possible physical damage resistant monster are all extremely common in Nyzul (except elementals, I haven't seen any of those yet). I haven't seen a single pot, ahriman or colibri. On at least 1/3 of the floors where killing specific monsters was the objective, the target monster(s) were puddings, and when killing all monsters was the objective, some physical-resistant monsters were always present. Unless we had an extreme run of bad luck, it looks like the zone was deliberately designed to very heavily favor manaburns or *at least* RDM+BLM dual magic bursting.
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #32
      Re: New Assault Area Overview

      I'm pretty sure we encountered lesser colibri on our run the other night.

      The description for the lamps one is really bad. After activating my lamp clicking it again gave the message 'all lamps on this floor are active but some other action seems to be necessary to activate the rune of transference' or wsomething like that. Thing is, we hadn't activated all the lamps at all, we'd missed one.
      I really hope SE changes this, we haven't gotten past floor 3 in 4 attempts yet and every time it's been the lamp one that has done us in. At least give us some way to extend our time.

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      • #33
        Re: New Assault Area Overview

        Originally posted by Nazo View Post
        I'm pretty sure we encountered lesser colibri on our run the other night.

        The description for the lamps one is really bad. After activating my lamp clicking it again gave the message 'all lamps on this floor are active but some other action seems to be necessary to activate the rune of transference' or wsomething like that. Thing is, we hadn't activated all the lamps at all, we'd missed one.
        I really hope SE changes this, we haven't gotten past floor 3 in 4 attempts yet and every time it's been the lamp one that has done us in. At least give us some way to extend our time.
        That message means you didn't follow the second part of the objective from what I could gather. Most number of lamps I've seen were 4. Also, FFXIclopedia.org has some detailed info on the assault area now if you haven't checked it yet.
        Adventures of Akashimo Hakubi & Nekoai Nanashi


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        • #34
          Re: New Assault Area Overview

          I gotta say bring a balanced PT to these missions, you will not get through every floor with a TP burn or Manaburn setup. You might get lucky on a few floors with such setups, but you will not succeed on all of them, so go balanced. I wouldn't say you need a "refresher" (hate that term) for these, but it helps. That said, I wouldn't go in to any of these instances without oils/powders (required for all), tonkos for /NIN, some au lait/yagudo drinks and a reraise item.

          Haven't seen this mentioned but the are levels where Pathos is inflicted to certain abilities - not as extreme as salvage, but just as annoying. This is why you want a balanced setup, because you have no idea what you'll be facing, so be prepared. We had a floor last night where Blue Magic and weaponskills were locked off. So if they can lock off Blue Magic, it can happen to other types.

          Oh, and anything can and will aggro when given the chance, I've yet to see a mob that didn't aggro at all. All aggro types can be found here - sight, sound, magic, blood aggro and true sight/sound. I think there are even NMs that will pop and aggro when you check something. Had a Cactuar NM spawn on me when I checked a lamp the other night.

          So, yeah, be a Boy Scout and always be prepared. Best way to be and stay prepared is to go with an organized group of players you can trust.

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          • #35
            Re: New Assault Area Overview

            I'd agree with the balanced party suggestion. We made two attempts in one night, the first time we had TONS of colibri and a few Magic Flagons as well, second time was nothing but flans and slimes. So don't think you can ace it with a BLM party.

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            • #36
              Re: New Assault Area Overview

              best party i had was 2runs:
              Nin/warx2 sam/thf rdm/whm blm/rdm whm/smn did this for 2 runs are damage was a bit low so i changed form nin/war to drg/sam and killed alot faster. Balancing it out is the best way to go but should swapped out the rdm or blm for a brd lol =P
              [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



              http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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              • #37
                Re: New Assault Area Overview

                Vent ftw. If you have people you trust and have a vent server at your disposal, use it. Makes it much easier on crap like the lanterns.

                I have heard of people getting past the first 5. Apparently some people have made it past 20 even. At this point they're probably even farther than that, this was a week ago that I heard this. Lvl 20 can apparently either be Faf, Turtle, or Behe, same def and stuff, but much less HP. And Eastern Shadow is supposed to be on lvl 22, or atleast can be.
                I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                PSN: Caspian

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                • #38
                  Re: New Assault Area Overview

                  What's a vent server?

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                  • #39
                    Re: New Assault Area Overview

                    Originally posted by Nazo View Post
                    What's a vent server?
                    Vent (Teamspeak is another variant) is an audio chat server where you can talk to other players through a headset/mic or speakers/mic. Its common for LSes or groups of friends to set up private vent or teamspeak servers for planning and coordination.


                    Wii code: 6851 9579 6989 9039

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                    • #40
                      Re: New Assault Area Overview

                      Originally posted by Caspian View Post
                      Vent ftw. If you have people you trust and have a vent server at your disposal, use it. Makes it much easier on crap like the lanterns.
                      I have heard of people getting past the first 5. Apparently some people have made it past 20 even. At this point they're probably even farther than that, this was a week ago that I heard this. Lvl 20 can apparently either be Faf, Turtle, or Behe, same def and stuff, but much less HP. And Eastern Shadow is supposed to be on lvl 22, or atleast can be.

                      this early O.o if it true then Kings may be in it our what else could they have in store for the top ?
                      [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                      http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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                      • #41
                        Re: New Assault Area Overview

                        People are presuming that the ToAU HNMs will be on the top sets of floors


                        Wii code: 6851 9579 6989 9039

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                        • #42
                          Re: New Assault Area Overview

                          ya i just wouldnt mind getting koening body from assault still tho =P
                          [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                          http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

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