Inbetween classes so have to be quick.
I wanted to write up a question in the Ask SE questions about adding new job traits/abilities around the lvl 35ish range possibly, or maybe later. These abilities/traits would be AoE in effect, much like Warcry is, the abilities should have about the same amount of hate generation as Warcry as well IMO but that's open for debate. The purpose is just mainly for fun, and since everyone wants a support job in their parties, and so few support jobs out there, it's hard to find one, this will hopefully ease the lack of not having a bard/corsair/smn in your party.
Some ideas I had:
Monk:
Make Chakra AoE and maybe have it boost HP/MP regeneration while resting for a little while afterwards as well as restore some MP.
And why not make it so that the Martial Arts traits affect all weapons and not just H2H? Then I'd think that mnk would become a very viable subjob for many of the DD jobs out there.
Samurai:
Add a new job trait, dunno what you could call it, but basically it works so that every time the Samurai uses Meditate it gives all members in a reasonable AoE range 1/3rd of the Samurai's tp gain, or 33% tp. I was wondering if it should work so that when a Samurai uses Meikyo Shiesho it gives all members within range 100% tp (300% tp instantly, so 1/3 = 100) Either way that opens up some very interesting possiblities for a samurai. Meditate is on a 3 minute timer, so I can't really see this getting abused much in samurai burn parties. For /sam players who use Meditate it would only give 20% tp, which isn't that much IMO.
Dragoon:
Several ideas. One is of course an AoE regen, either similar to regen I or II (hey, I'm a Freya fanboy, what can I say?)
The other is using our wyvern's holy crest in some beneficial/protective way. Maybe it could be +def, (or AoE regen ) or something else, I need to put more thought into that one.
OH! IDEA!
All jobs with killer abilities get a new ability that only kicks in when the killer ability is used. So like for drg, when Ancient Circle is used (and active) you can use another ability for an added effect. Much like how Seigan boosts Third Eye.
Annnddd I really need to run off to my next class now, run away!
EDIT:
Totally forgot to add that I want people's feedback and ideas, since I think that only people who have really played their job extensively would have better understanding of what that job needs (hence you don't see me making many comments on what drk needs and etc)
And I'm off again!
>.> what, no little run away smilely/face?
I wanted to write up a question in the Ask SE questions about adding new job traits/abilities around the lvl 35ish range possibly, or maybe later. These abilities/traits would be AoE in effect, much like Warcry is, the abilities should have about the same amount of hate generation as Warcry as well IMO but that's open for debate. The purpose is just mainly for fun, and since everyone wants a support job in their parties, and so few support jobs out there, it's hard to find one, this will hopefully ease the lack of not having a bard/corsair/smn in your party.
Some ideas I had:
Monk:
Make Chakra AoE and maybe have it boost HP/MP regeneration while resting for a little while afterwards as well as restore some MP.
And why not make it so that the Martial Arts traits affect all weapons and not just H2H? Then I'd think that mnk would become a very viable subjob for many of the DD jobs out there.
Samurai:
Add a new job trait, dunno what you could call it, but basically it works so that every time the Samurai uses Meditate it gives all members in a reasonable AoE range 1/3rd of the Samurai's tp gain, or 33% tp. I was wondering if it should work so that when a Samurai uses Meikyo Shiesho it gives all members within range 100% tp (300% tp instantly, so 1/3 = 100) Either way that opens up some very interesting possiblities for a samurai. Meditate is on a 3 minute timer, so I can't really see this getting abused much in samurai burn parties. For /sam players who use Meditate it would only give 20% tp, which isn't that much IMO.
Dragoon:
Several ideas. One is of course an AoE regen, either similar to regen I or II (hey, I'm a Freya fanboy, what can I say?)
The other is using our wyvern's holy crest in some beneficial/protective way. Maybe it could be +def, (or AoE regen ) or something else, I need to put more thought into that one.
OH! IDEA!
All jobs with killer abilities get a new ability that only kicks in when the killer ability is used. So like for drg, when Ancient Circle is used (and active) you can use another ability for an added effect. Much like how Seigan boosts Third Eye.
Annnddd I really need to run off to my next class now, run away!
EDIT:
Totally forgot to add that I want people's feedback and ideas, since I think that only people who have really played their job extensively would have better understanding of what that job needs (hence you don't see me making many comments on what drk needs and etc)
And I'm off again!
>.> what, no little run away smilely/face?
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