Re: Thinking of leaving WOW coming back after 2 1/2 years what to expect?
The "big 3" HNMs are still hell, but they're not as much of the endgame scene as they used to be. There's 4 kinds of instanced or pseudo-instanced dungeon runs ranging from 15 minutes (not counting organizing and travel time) to 3+ hours, plus forcepop HNMs for people who don't want to stand around Dragon's Aery with 150 people waiting for one mob (that only one group will actually get to fight).
I disagree that 1-55 hasn't changed, though. It hasn't changed *as much*, but new gear and foods in particular have had a noticeable impact IMO, not to mention the revisions to certain jobs (summoner in particular would hardly even be recognizable as the same job from 2 1/2 years ago), and of course the presence of the new expansion jobs, which can join your party at any level.
One thing that hasn't changed is that the experience system is still strongly biased toward parties, and for most jobs the vast majority of the experience you earn will be in a party. Many quests and missions are also strongly group-oriented, having enemies strong enough to be very difficult to solo. For some jobs the only thing you can really effectively do solo is make money.
The "big 3" HNMs are still hell, but they're not as much of the endgame scene as they used to be. There's 4 kinds of instanced or pseudo-instanced dungeon runs ranging from 15 minutes (not counting organizing and travel time) to 3+ hours, plus forcepop HNMs for people who don't want to stand around Dragon's Aery with 150 people waiting for one mob (that only one group will actually get to fight).
I disagree that 1-55 hasn't changed, though. It hasn't changed *as much*, but new gear and foods in particular have had a noticeable impact IMO, not to mention the revisions to certain jobs (summoner in particular would hardly even be recognizable as the same job from 2 1/2 years ago), and of course the presence of the new expansion jobs, which can join your party at any level.
One thing that hasn't changed is that the experience system is still strongly biased toward parties, and for most jobs the vast majority of the experience you earn will be in a party. Many quests and missions are also strongly group-oriented, having enemies strong enough to be very difficult to solo. For some jobs the only thing you can really effectively do solo is make money.
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