Re: I find your lack of faith disturbing..
It's not backwards. Think about it this way:
Faith in currency is lost any time a major change occurs. Asset-heavy people [merchants and businesses] lose faith in currency when it deflates--they refuse to accept it in exchange for their goods because it isn't worth what they paid in. Deflating currency causes loss in manufacturing. I buy stuff, but now the value of my "stuff" is below what I paid for it so now, instead of making a profit, I turn a net loss.
RMT gil is up 80%. I watch the RMT markets to see how well SE is doing, and so far, not well. While I can't exactly "hate" poor people trying to make money off of people who are willing to pay $75 American for a database entry containing a Haubergeon, I can still find their disruption to a game that I like quite upsetting. I would prefer they all disappear. Demand creates supply. Gilbuyers are the problem, not the gilsellers. A gilbuyer wants to be good, but is not capable of being so on their own, so they employ gilsellers to do their farming/crafting for them. Essentially, in game, gilsellers are employed by gilbuyers. So when you discover a gilbuyer you might be more inclined to report them than a gilseller since a gilbuyer is actually responsible for the creation of the gilseller army in the first place. A gilseller is just a poor worker--they only make like $8 per million (this is an out-dated off-hand third-party reference) and it takes quite a while to generate that kind of currency not to mention the cost of maintenance of their account ($29.99 [initial license cost] + $12.99 per month + $1 per month per mule).
Originally posted by IfritnoItazura
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Faith in currency is lost any time a major change occurs. Asset-heavy people [merchants and businesses] lose faith in currency when it deflates--they refuse to accept it in exchange for their goods because it isn't worth what they paid in. Deflating currency causes loss in manufacturing. I buy stuff, but now the value of my "stuff" is below what I paid for it so now, instead of making a profit, I turn a net loss.
- People who are cash heavy love deflation and hate inflation.
- People who are asset heavy love inflation and hate deflation.
RMT gil is up 80%. I watch the RMT markets to see how well SE is doing, and so far, not well. While I can't exactly "hate" poor people trying to make money off of people who are willing to pay $75 American for a database entry containing a Haubergeon, I can still find their disruption to a game that I like quite upsetting. I would prefer they all disappear. Demand creates supply. Gilbuyers are the problem, not the gilsellers. A gilbuyer wants to be good, but is not capable of being so on their own, so they employ gilsellers to do their farming/crafting for them. Essentially, in game, gilsellers are employed by gilbuyers. So when you discover a gilbuyer you might be more inclined to report them than a gilseller since a gilbuyer is actually responsible for the creation of the gilseller army in the first place. A gilseller is just a poor worker--they only make like $8 per million (this is an out-dated off-hand third-party reference) and it takes quite a while to generate that kind of currency not to mention the cost of maintenance of their account ($29.99 [initial license cost] + $12.99 per month + $1 per month per mule).
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