Re: Proposal for an Official Windowing Feature in FFXI
as someone said above, its start working backward. lfp on 360, I just toggle on the sound feature for /tell, and start watching a movie...ding-ding, /tell inv for party, time for exp, pause the movie and rolling to camp...
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but as my friend said (coder guy): its a big party of MS fault, cause MS doesnt care about who and what kind of (and I mean quality here) software released on their own OS.
Look at Sony and MS(360) consoles, a game have to pass a minimum quality test to release a game to the given console platform. (ie: on sony platform there is can not be more then 3 sec loading with out noticing a user about the load. "loading..." blabla)
and now look at Windows...it is a standard, basic feature for every app what is released to this platform to ALT+TAB, minimize ect.
the problem is that MS doesnt have a "quality team" to supervise the soon to be released apps/games/etc...
try to buy an app w/o those features for thousand of $.
as someone said above, its start working backward. lfp on 360, I just toggle on the sound feature for /tell, and start watching a movie...ding-ding, /tell inv for party, time for exp, pause the movie and rolling to camp...

but as my friend said (coder guy): its a big party of MS fault, cause MS doesnt care about who and what kind of (and I mean quality here) software released on their own OS.
Look at Sony and MS(360) consoles, a game have to pass a minimum quality test to release a game to the given console platform. (ie: on sony platform there is can not be more then 3 sec loading with out noticing a user about the load. "loading..." blabla)
and now look at Windows...it is a standard, basic feature for every app what is released to this platform to ALT+TAB, minimize ect.
the problem is that MS doesnt have a "quality team" to supervise the soon to be released apps/games/etc...
try to buy an app w/o those features for thousand of $.
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