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  • Promy Holla

    Any advice how to securely win this?
    Ive done it 3x and still got defeated.
    Usually with a RNG and and SMN in the party, everyone with animas. poison potions, holy water and hi potions.
    The boss just keeps spamming curse and sleepga as well as being able to regain it's HP back.

  • #2
    Re: Promy Holla

    Make sure all members have ALL anima (no reason to not have all for each member because they are easy to farm). Hysterioanima is really useful on this one to stop TP moves. Make an anima order. We made macros to let others know it was their turn to use animas.

    Keep poison pots active at all times.

    The boss takes buffs at the start so have the whm cast some "not as useful buffs". This way the boss has a chance of taking Barfira instead of protect.

    Use your most powerful abilities at the end of the fight to finish it off when it starts spamming the life drain move. (Mighty Strikes, Astral Flow, etc)

    I got this info from - http://promathia.runtimerepairs.com/index.html
    A great reference for the CoP missions if you are into online guides.

    Hope that helps.

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    • #3
      Re: Promy Holla

      Some more strategy stuff:

      Rule #1:

      Remain Calm. Most wipes are due to freak outs.

      Anima:
      Farm anima on the first level of Promyvion-Holla to get Hystero and Psycho from the Weepers and wanderers. Kill the big dude too (the Thinker) because he can drop the Teal Memosphere. If you have 10 or more bottles, total, you'll be mystified at how easy this is.

      Set up an anima order beforehand. We use an order than starts with anyone who has completed CoP-1 and continue with those who will warp to Lufaise after this win, followed by whatever order of people you want.

      Shade Gear:

      Each tank should have at least 1 piece of this. It's usually not as good as whatever they're wearing (usually Centurion/Eisen) so pick a piece you won't miss very much like the gloves.

      Consumables

      Remember to eat your food for this one. Some "guides" say not to--ignore them. Everyone will need 3-4 vials of Holy Water and a similar number of vials of poison potion. Tanks should have 5-7 vials of poison because Trinary Tap will remove poison. The tanks always get woken up from sleep though. Just make sure your WHM and SMNs are on the ball. If you are drinking a Poison potion, you might want to let the party know as a reminder that theirs is probably down to: {Drinks} {Poison} in your macro if you make one. Acid Bolts should be used to help increase DoT for the melees. DRG Two hour Jump also increases DoT but don't use it until near the end of the battle.

      When you use an anima, say which one you have used, we just /p the first letter of the anima: H, P, T. This lets the next person know to start countdown. Start the Psycho cycle at the very start and start the Hystero cycle at around 50% or less depending on how much you have.

      Debuffs

      The white mage needs to run the full debuff cycle at the start of the battle and reapply any that wear off: Slow, Paralyze, Blind, Dia.

      Banish Kill steal FTW
      White mage can kill this thing with Banish when it's almost dead. Remember that if you end up with a dead tank or two and two SMNs with 4mp.

      Triple Summoner
      Three summoners absolute destroy Promyvion bosses, though I do not recommend the 3xSMN strategy against Promyvion-Dem since it's nice to have a melee to pick off spawns. Of course, if you bring full Hystero, you don't have to worry about that.
      A special note for Summoners in Holla: If you see Promyvion Brume, Release and re-summon your avatar immediately especially if it's getting close to time for a Blood Pact. If you have less than 3 summoners, you'll want to hold Astral Flow until a few seconds after Mighty Strikes ends.

      Order of Two-hour:

      Don't blow your wad all at once at the end. You'll waste much power that way. We run most promys this way and we use the standard or 3xSMN strategy:

      WAR/NIN x 2: {Mighty Strikes} at the start accumulates massive hate.
      SMN/WHM #1: {Astral Flow} a few seconds in to {Mighty Strikes} if you have 3 summoners otherwise SMN/WHM #1 becomes #2 and #2 becomes #3.
      SMN/WHM #2: {Astral Flow} about 30-45 seconds after SMN/WHM #2.
      ----------------
      SMN/WHM #3: {Astral Flow} at the same time SMN/WHM #1 launches second pact.
      - OR -
      RNG/NIN: {Eagle Eye Shot} at low health.
      - OR -
      DRG/NIN: {Spirit Surge} Use Jump, wait until wyvern is damaged or 33%ish and then throw Surge. Resummon Wyvern (make sure a DRG has an extra Wyvern before coming into the Web).
      ----------------

      Terroanima
      While this item is the bane of both melee and summoner damage, it does have a use: If you need to use Benediction, throw Terroanima first. It'll give the WHM 2-3 ticks to rest and a nice head start on reducing that enmity. Rangers and Black Mages love Terroanima because it has no effect on their attacks. If you get into a pinch, throw this stuff at the very end and use the WHM and SMN to Banish nuke the last little sliver off, if you brought a RNG, they'll be in there too. Terroanima is also a reason that your tanks should come bearing ranged weapons. If you have to use it, ranged weapons are far more effective under terro than anything else.
      Last edited by Sabaron; 01-16-2007, 12:41 PM.

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      • #4
        Re: Promy Holla

        I don't recommend PLD's for tanking this fight, since I always ask tanks to click off Protect and Shell. Protect and Shell can be stolen, and make the monster harder to kill; the same goes for defensive food--which only a PLD would want to use, anyway. Do have a lot of useless buffs--but not bar-element matching the Avatar the SMN would use, since that would interfere with Astral Flow blood pacts.

        One good SMN makes this fight a lot easier; two or more will turn it into cakewalk. Match the Avatar used to the monster's elemental weakneess. i.e. If it's Wind (greenish), use Shiva (Ice). Ignore the day of the week.

        Shade gear is not as useful as it sounds. I have a full set, and I've done nearly 30 Promyvion runs or so for my LS's--start wearing everything when I first obtained the Shade gear, but I haven't bothered to get them from storage NPC in the last 7-8 runs.

        I have acquired some pretty good Lv.30 gears for multiple jobs, though; Shade set is good compared to bad armor, but I prefer real attack and defense armor (and switch between with macros) on my WAR/NIN.

        That said, a friend of mine tanked in Promyvion-something as NIN/WAR with full +1 Shade set, and did great, while my NQ set didn't help me enough to last from Utsusemi: Ichi to Utsusemi: Ichi very well as NIN/WAR in another run.
        Bamboo shadows sweep the stars,
        yet not a mote of dust is stirred;
        Moonlight pierces the depths of the pond,
        leaving no trace in the water.

        - Mugaku

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        • #5
          Re: Promy Holla

          The boss in Holla is difficult. It spams Curse/Sleepga at around 30% of its life.
          I dont remember if it absorbs buffs though.

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          • #6
            Re: Promy Holla

            Yes, it absorbs buffs. Keep two 'useless' Bar-spells up at all times. This is a big key as he will absorb the spells and less hp.


            Wii code: 6851 9579 6989 9039

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            • #7
              Re: Promy Holla

              Once in a while it does, that's Trinary tap.

              About PLD tanking this, I tanked all the way to Lufaise as a PLD (and many more missions like Diabolos after that) and didn't have any problems with it, just gotta get a capable tank but other than that is more about teamwork than about setups.
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

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              • #8
                Re: Promy Holla

                Selbina milk is a useless buff that doesn't waste mp and the tanks can use themselves instead of having mages do it.
                Thanks Kazuki.
                Dragoon Equipment

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                • #9
                  Re: Promy Holla

                  If you lose all your buffs and get tapped, it'll steal 300hp. This is what Hysteroanima is for. Hystero is -required- for this fight. As for the Shade gear, it is useful... but like I said, one piece each and -both- tanks must be wearing a piece or it's garbage.

                  Avoid unprepared or green pickups for holla. Take your greens to Dem or Mea first.

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