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What jobs would you like to see added to FFXI in the next expansion?
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What jobs would you like to see added to FFXI in the next expansion?
552Mindcrafter/Psychic9.24%51Crussaier/Lancer/Chocobo Knight15.22%84Gageteer/Technician/Chemist12.86%71Time Mage22.46%124Geomancer21.56%119Druid/Sage(Nature-based abilities and spells)10.69%59Other(Please List)7.97%44Originally posted by EllipsesReally, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."Originally posted by MCLVA subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.More Sig:
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Re: Poll: What jobs would you like to see added to FFXI in the next expansion?
Time mage
((I can dream, can't I?))
(((and, btw, to explain further, I have this freaky thing for clocks o-o)))
Main Job: 70RDM/BLM or WHM ~ Fairy (I hate you, Maat)
Currently Leveling: 49WHM/BLM
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My Fanfiction (please read, or at least skim!)
Susan>> Babies are just like people.
Susan>> Just smaller.
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Susan>> Babies are like small people that can't talk.
[GM]Dave>> ...
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Re: Poll: What jobs would you like to see added to FFXI in the next expansion?
Geomancer. And just for kicks, Mime (whenever someone does a JA, MA or WS, so does the Mime :D).
Ok, not Magic. It would be too messy.
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Re: Poll: What jobs would you like to see added to FFXI in the next expansion?
I'd like a job that would allow me to shoot myself in the face everything threads like these appear.
Er... I mean...
NECROMANCERS!11!!Read my blog.ffxibrp.livejournal.comCurrently: Entry #32, August 31/07.
Entry 32: Death to Castro
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Re: What jobs would you like to see added to FFXI in the next expansion?
Icemage merged the threadews, so their is an actual poll now. Vote people, vote!Originally posted by EllipsesReally, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."Originally posted by MCLVA subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.More Sig:
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Re: What jobs would you like to see added to FFXI in the next expansion?
Would Time Mage really work? I mean, aren't most of the time/space spells (Haste, Slow, etc.) all ready used by White, Black, and Red Mages?
Anyway, are we even sure there will be a new expansion pack? Or that it will contain new classes?Daos Soulstaff
Hume WHM 21, BLM 20
Alchemy 12.6, Fishing 0.1
Bastok Rank 2
(Cerberus)
"Humanity spends way too much time making sure everyone's opinion is heard instead of making sure their opinion is worth hearing." - [GM]Dave
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Re: What jobs would you like to see added to FFXI in the next expansion?
I wanna be Onion Knight with JSE Mandragora Mask.There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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Re: What jobs would you like to see added to FFXI in the next expansion?
Mystic Knight (aka Sorcerer) from FF5. That job had bad ass written all over it (It's too bad too, because BLU AF this time was modelled disturbingly close to how the old sprite looks for mystic knight).
RDM be damned (enspells) I want my sword magic!
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Re: What jobs would you like to see added to FFXI in the next expansion?
Morpher would be somewhat interesting to see, but would probably be too similar to BLU and BST. (BST due to the fact that it's controlling animals, in a way; BLU due to the fact that you'd likely have to kill animals to get these particular forms)
Still, it'd be rather nice to see.
Also, a Juggler class would be kinda nice. It'd be the throwing DD/support that NIN should be, but isn't due to how much a stack of adequate shurikens is. Obviously, the throwing items (Knives, rings, molotovs, balls, etc.) would actually be obtainable. Also, It'd use daggers for its melee weapons. Hell, you could even give it throwing Weapon Skills.
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Re: What jobs would you like to see added to FFXI in the next expansion?
I have been pining for Geomancer and Time Mage for a while now.
I could see Geomancer using Animas for their abilities, and Time Mages could be so badass with Demi.FFXIV Balmung Server
Tenro Matashi
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Re: Poll: What jobs would you like to see added to FFXI in the next expansion?
Originally posted by Lilani View PostTime mage
((I can dream, can't I?))
(((and, btw, to explain further, I have this freaky thing for clocks o-o)))
-----------------
Geomancer would be pretty neat.Haggai
i Am ThE bLaCk MaGe.
I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.
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Re: What jobs would you like to see added to FFXI in the next expansion?
1) Chemist. A mix of Ninja and Whitemage, yes please.
2) Gladiator. 1-handed spears, giant shields, big tanking capabilities, heavy armor, they just need something that lets them regain HP like PLD's can and we have another tank on our hands.
Apart from that, not too fussed. Animist would be nice but unlikely.Likibiki ~ Crusher of Dreams75 Summoner58 White MagePandemonium Server
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Re: Poll: What jobs would you like to see added to FFXI in the next expansion?
Originally posted by Legal Fish View PostI'd like a job that would allow me to shoot myself in the face everytime threads like these appear.
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Re: What jobs would you like to see added to FFXI in the next expansion?
Originally posted by Malacite View PostMystic Knight (aka Sorcerer) from FF5. That job had bad ass written all over it (It's too bad too, because BLU AF this time was modelled disturbingly close to how the old sprite looks for mystic knight).
RDM be damned (enspells) I want my sword magic!
As for time mage, don't forget that it's actually *spacetime* mage. They were the job that had Comet and Meteor - and could have them again. In addition, with more jobs being added, the restriction of only one job having the teleport and warp spells is becoming a pain - spacetime mages should logically have both. Haste2/Quick, Stop and maybe even Old are possibilities too (in addition to existing spells like Bind, Gravity, etc.) Hastega and Slowga are already blood pacts, but that doesn't necessarily mean they can't be added as spells - Geist Wall is basically the same as Lunar Roar, for example, and Sleepga is already a blood pact and a spell. Float, Demi and Dejeon might be tricky to implement without too much effect on balance, though. (Dejeon might be OK if it didn't work on some NMs and despawned the enemy instead of killing it, so you get no exp/loot/etc.) Finally, in FFV Regen was a time mage spell, not a white mage spell, so time mages could logically get all levels of regen - and maybe refresh too, since it's a similar concept. With say A enhancing, B enfeebling and /WHM or /RDM, it could be a quite useful support job and maybe even main healer.
For traits I would suggest Magic Extend - increases the duration of spells with a duration, which is obviously great for a job that uses a lot of buffs and debuffs - and for JAs, maybe a seal that makes your next spell cast instantly a la Chainspell?
Geomancer could be almost anything, because they've had such a variety of abilities in various games (FFV, VI, Tactics, Tactics Advance), I'm just leaning toward healer/support because that's what the game needs more of right now. Unfortunately the experience of BLU suggests that any job that can DD, will mostly DD regardless of how many other roles it can competently fill, so I suggest geomancer's nuking ability be kept at or below RDM level.Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
RDM90, PLD90, DRG90, COR90, SCH90, BLU54
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