Re: What jobs would you like to see added to FFXI in the next expansion?
Ziero missed Corsair in his list of jobs with B-ish rank sword...
I really like your GEO idea. It's quite a bit like what I had in mind, though I was thinking of more shock spikes-esque effects... things that do something bad to the target when they hit you. So get hit and cause enfeebled effects. Mainly thinking of the status effects associated with the different elemental attacks in FFT. But then, I can't think of anything to make your list better so nevermind on that.![Tongue](http://www.ffxionline.com/forums/images/smilies/new/tongue.gif)
2hour: Hell Ivy :D Causes Terrify on target for long duration. Basically, for 20-40 seconds, the mob is frozen and can't do a damn thing while you beat the shit out of them. Completely unresistable, but a level difference formula so harder mobs are stopped for shorter duration, and NMs getting the level difference number x3 or something. Since Invincible is only 30 seconds long, I can't justify this lasting very long. Though the fact that the duration isn't fixed would be it's own balancing factor. Better than Invincible on some mobs, worse on others. Plus, anything beats Mijin Gakure...
Also really like the "Bell" touch. Nice way to incorporate it usefully w/out creating a new weapon class for S-E to roll their eyes at.
Chemist wouldn't need A rank anything, except Throwing (though Angon/Tomahawk don't require a ranged attack to hit :3). Not even sure you'd need A rank Mix... or if you'd actually need a Mix skill. Bards have C rank for all their skills and they do fine, while Corsairs don't even have a skill associated with their abilities.
Ziero missed Corsair in his list of jobs with B-ish rank sword...
I really like your GEO idea. It's quite a bit like what I had in mind, though I was thinking of more shock spikes-esque effects... things that do something bad to the target when they hit you. So get hit and cause enfeebled effects. Mainly thinking of the status effects associated with the different elemental attacks in FFT. But then, I can't think of anything to make your list better so nevermind on that.
![Tongue](http://www.ffxionline.com/forums/images/smilies/new/tongue.gif)
2hour: Hell Ivy :D Causes Terrify on target for long duration. Basically, for 20-40 seconds, the mob is frozen and can't do a damn thing while you beat the shit out of them. Completely unresistable, but a level difference formula so harder mobs are stopped for shorter duration, and NMs getting the level difference number x3 or something. Since Invincible is only 30 seconds long, I can't justify this lasting very long. Though the fact that the duration isn't fixed would be it's own balancing factor. Better than Invincible on some mobs, worse on others. Plus, anything beats Mijin Gakure...
Also really like the "Bell" touch. Nice way to incorporate it usefully w/out creating a new weapon class for S-E to roll their eyes at.
Chemist wouldn't need A rank anything, except Throwing (though Angon/Tomahawk don't require a ranged attack to hit :3). Not even sure you'd need A rank Mix... or if you'd actually need a Mix skill. Bards have C rank for all their skills and they do fine, while Corsairs don't even have a skill associated with their abilities.
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