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Salvage: first impressions and info

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  • #31
    Re: Salvage: first impressions and info

    Ya know, I was thinking, Hi potions take up alot of room, I was wondering if each person brought some meds and stuff, but you also brought along some people to craft items, you can bring more ether ingredients in stacks than you can ethers for instance, but I don't know if that would be useful. It also means that someone has to stop and synth for about 10 seconds to get an item. Something to think about though.

    I was also wonder if you thought if using any of the various Au laits for regen would be useful?


    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

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    • #32
      Re: Salvage: first impressions and info

      I brought some ethers to my first run but didn't find them particularly useful: by the time you can cast spells, so can your RDMs and BRDs (assuming you brought some). The value of potions is that you can use them in the *early* early stages when your healers can't heal.

      Hi potions do take up a lot of room, that's why I suggested bringing a tank and pulling out 5-10 from the tank before you go in (you won't be able to do it after because of Encumbrance locking your back slot). You probably won't need more than that per person before you get some real healers, although it might depend on the area.

      I didn't think of the au laits, but yeah, they'd probably be useful too. Although I might not go for persikos if they're still so damn expensive.
      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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      • #33
        Re: Salvage: first impressions and info

        As far as bst goes, u cannot zone with an animal(not sure about the jugs though), at least I have always lost the animal(it does not follow) when I change zones.
        u have to know when to hold them, know when to fold them

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        • #34
          Re: Salvage: first impressions and info

          Um, I know SMN can't and I'm pretty sure BST can't.
          Read my blog.
          ffxibrp.livejournal.com
          Currently: Entry #32, August 31/07.
          Entry 32: Death to Castro

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          • #35
            Re: Salvage: first impressions and info

            Nyzul Isle is quite clearly an assault area. It has absolutely nothing to do with Salvage.
            Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
            Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
            [X] Sorcerer's Sabots
            [X] Sorcerer's Gloves
            [ ] Sorcerer's Coat
            [ ] Wizard's Coat +1
            [ ] Wizard's Petasos +1

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            • #36
              Re: Salvage: first impressions and info

              Originally posted by Toksyuryel View Post
              Nyzul Isle is quite clearly an assault area. It has absolutely nothing to do with Salvage.
              And this, children, is an example of someone who thinks they know everything, but in reality, knows nothing.

              Toksyuryel, answer me this:

              1) Why is their no new assaults for Nyzul Isle?
              2) Why is the staging point a shortcut to get to the salvage areas?
              Originally posted by Ellipses
              Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
              Originally posted by MCLV
              A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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              • #37
                Re: Salvage: first impressions and info

                3) Why can't you target the runic seal?
                4) Why is there no immortal there to give out command bracelets?

                Clearly, whatever Nyzul Isle is going to be, it is unfinished; and there *is* an empty counter in the commissions agency. But it's far from clear whether Nyzul Isle will be for Assault, Salvage, both or even something else. We'll just have to wait for the next content update or two and see what SE decides to do with it.
                Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                • #38
                  Re: Salvage: first impressions and info

                  Originally posted by Onionsoilder View Post
                  And this, children, is an example of someone who thinks they know everything, but in reality, knows nothing.
                  Toksyuryel, answer me this:
                  1) Why is their no new assaults for Nyzul Isle?
                  2) Why is the staging point a shortcut to get to the salvage areas?
                  1) Because they have not added them yet.
                  2) Why are Mamool Ja, Halvung, and Azouph Isle staging points shortcuts to prime EXP areas? This is a question that did not need to be asked; it is because it happened to work out that way. If I didn't know better I would even have thought that this was a baiting question.

                  I have some questions of my own, that should reflect the style of yours:
                  1) WHY IS THERE A RUNIC SEAL THERE?
                  2) Why is there an empty desk in the commisions agency?

                  @ 3 and 4, again see 1: because they have not added them yet. There IS a pile of boxes next to the seal, also similar to the other staging points. I predict we will find the immortal standing next to them once assaults for Nyzul Isle are released.

                  I will be extremely surprised if it turns out to be related to Salvage, because all signs point to it being a new assault area.
                  Takotako ~ Black Mage 75 ~ White Mage 38 ~ Monk 37
                  Windurst Rank 10 ~ Zilart: Complete (Bushinomimi) ~ CoP: Complete (Tamas Ring) ~ ToAU: 33 ~ Assault: SP
                  [X] Sorcerer's Sabots
                  [X] Sorcerer's Gloves
                  [ ] Sorcerer's Coat
                  [ ] Wizard's Coat +1
                  [ ] Wizard's Petasos +1

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                  • #39
                    Re: Salvage: first impressions and info

                    I never said it isn't and will never be an assault area. I said it dosn't have to be an assault area. You said, that you are 100% positive it will be an assault area no matter what:

                    Originally posted by Toksyuryel View Post
                    Nyzul Isle is quite clearly an assault area. It has absolutely nothing to do with Salvage.
                    I said it is related to salavage and is quite possible not an assault area, not it will never be an assault area. There IS an empty desk, but there is also no Immortal/Immortal's Tent or anything of the like there. so we don't know.
                    Last edited by Neomage; 01-03-2007, 05:56 AM.
                    Originally posted by Ellipses
                    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                    Originally posted by MCLV
                    A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
                    More Sig:

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