This first post will discuss information on Salvage and how it works. My strategy suggestions will be in a later post.
1. Getting in: There's a rumor going around that you have to be past the Ashu Talif battle in Aht Urhgan missions. I'm past it, so I can't check. The NPC for getting the pass is just outside the commission agency (to the right as you face the agency door). You need 2000 Assault Points from any one staging point of your choice (doesn't matter which one). Once you have the salvage pass you don't have to pay the guards at the entrance to Alzadaal Undersea Ruins. (This probably means you could get a salvage pass and not use it in order to get into the ruins for free forever, but 2000 assault points seems like kind of a steep price to pay to save a few silver coins.)
Go in the entrance in the NW corner of Bhaflau Thickets and take the white teleporter. Then when everyone is ready to go in, examine the door to the north (Gilded Gates I think?).
All buffs except Signet/Sanction and possibly food are removed upon entry.
Time limit is 100 minutes with no time extensions.
2. Pathos: Yes, everyone starts with all possible Pathos afflictions. That's 9 stat downs (counting Max HP and Max MP), 9 equipment locks (body, hands, legs and feet are unlocked individually; main/sub, ranged/ammo, head/neck, back/waist in pairs; and rings/earrings 4 slots from one item), subjob, JAs (also includes WSs) and magic (including songs, ninjutsu). Items that remove Pathos drop from mobs and go into the normal treasure pool; they are not rare or ex, and each item's description clearly states what Pathos it removes.
We didn't have any pet jobs try to activate pets outside and take them in with them, so I don't know if that would work or not. Once inside you won't be able to summon a pet until you unlock JAs (or magic for SMN), but once you do, pets seem to be unaffected by Pathos.
Job *traits* remain in effect, except ones from your subjob if your subjob is sealed. Widescan works if you are RNG or BST main.
The early parts of the first floor drop mainly stat/hp/mp, with a small number of weapon (main/sub only, ranged doesn't drop until later) and SJ. Near the end of the first floor you start to get JA and magic. The rest of the equipment slots (including ranged/ammo) start appearing on the second floor.
3. Monsters: The early monsters are very weak. Even people with 0 hand-to-hand skill and no weapons can hit them (although usually for 0 damage since they also have -30 str and attack based on their skill). Some are bombs, but they blow up for less than 200 damage when they blow up at all. As you get further in, the monsters get tougher. My first group only got up to the second floor, but by late in the second floor there were adult wamouras which killed several people with their aoe.
Some monsters appear to link (or maybe it was just more aggro, it's difficult to pull with no ranged weapons, JA or magic).
We did find one bomb that was different from the others, named Mad Bomber. It grew in size while being attacked, like Aerial Torpedo or Snoll Tzar. Then it blew up, but didn't do enough to kill anyone. There were no drops (normal bombs that blow up *do* still drop Pathos removers). We theorized that it might drop something if it was killed without blowing up, but this is unconfirmed.
4. Chests: Some monsters 'drop' chests when they die, like some monsters in Limbus. These chests contain temp items. The temp items are rare/ex/tmp and do not enter the treasure pool - the person who takes them out of the chest gets them. As stated in the patch notes, the chest vanishes once all the items in it have been taken.
Strange milk: Regen (5/tick)
Strange juice: Refresh? (unconfirmed)
Dusty potion: Restore some HP, not sure how much
Vicar's drink: Reported to remove status afflictions (not sure which ones)
Body boost: increases max HP. This can be a good substitute for having your -HP Pathos removed, or you can combine it with Pathos removal to have someone with a lot of HP.
Oracle's drink: I don't know what this does because the run ended before I could see anyone use it.
5. Drops: Most drops are imbued items that remove Pathos. Late in the second floor we got Enzo's leggings. I don't know how many floors there are but the drop patterns seem to change depending on how far in you are. Most likely the rate of "real" drops would be higher on the third (and succeeding, if there are any) floor.
6. We found a location on the second floor, I forget what it was called. Someone traded a cell to it and a flan popped. When we killed the flan it dropped two of the same cell that was traded to pop it. This is a sample size of one, but it might indicate a way to get more of a particular cell you need.
1. Getting in: There's a rumor going around that you have to be past the Ashu Talif battle in Aht Urhgan missions. I'm past it, so I can't check. The NPC for getting the pass is just outside the commission agency (to the right as you face the agency door). You need 2000 Assault Points from any one staging point of your choice (doesn't matter which one). Once you have the salvage pass you don't have to pay the guards at the entrance to Alzadaal Undersea Ruins. (This probably means you could get a salvage pass and not use it in order to get into the ruins for free forever, but 2000 assault points seems like kind of a steep price to pay to save a few silver coins.)
Go in the entrance in the NW corner of Bhaflau Thickets and take the white teleporter. Then when everyone is ready to go in, examine the door to the north (Gilded Gates I think?).
All buffs except Signet/Sanction and possibly food are removed upon entry.
Time limit is 100 minutes with no time extensions.
2. Pathos: Yes, everyone starts with all possible Pathos afflictions. That's 9 stat downs (counting Max HP and Max MP), 9 equipment locks (body, hands, legs and feet are unlocked individually; main/sub, ranged/ammo, head/neck, back/waist in pairs; and rings/earrings 4 slots from one item), subjob, JAs (also includes WSs) and magic (including songs, ninjutsu). Items that remove Pathos drop from mobs and go into the normal treasure pool; they are not rare or ex, and each item's description clearly states what Pathos it removes.
We didn't have any pet jobs try to activate pets outside and take them in with them, so I don't know if that would work or not. Once inside you won't be able to summon a pet until you unlock JAs (or magic for SMN), but once you do, pets seem to be unaffected by Pathos.
Job *traits* remain in effect, except ones from your subjob if your subjob is sealed. Widescan works if you are RNG or BST main.
The early parts of the first floor drop mainly stat/hp/mp, with a small number of weapon (main/sub only, ranged doesn't drop until later) and SJ. Near the end of the first floor you start to get JA and magic. The rest of the equipment slots (including ranged/ammo) start appearing on the second floor.
3. Monsters: The early monsters are very weak. Even people with 0 hand-to-hand skill and no weapons can hit them (although usually for 0 damage since they also have -30 str and attack based on their skill). Some are bombs, but they blow up for less than 200 damage when they blow up at all. As you get further in, the monsters get tougher. My first group only got up to the second floor, but by late in the second floor there were adult wamouras which killed several people with their aoe.
Some monsters appear to link (or maybe it was just more aggro, it's difficult to pull with no ranged weapons, JA or magic).
We did find one bomb that was different from the others, named Mad Bomber. It grew in size while being attacked, like Aerial Torpedo or Snoll Tzar. Then it blew up, but didn't do enough to kill anyone. There were no drops (normal bombs that blow up *do* still drop Pathos removers). We theorized that it might drop something if it was killed without blowing up, but this is unconfirmed.
4. Chests: Some monsters 'drop' chests when they die, like some monsters in Limbus. These chests contain temp items. The temp items are rare/ex/tmp and do not enter the treasure pool - the person who takes them out of the chest gets them. As stated in the patch notes, the chest vanishes once all the items in it have been taken.
Strange milk: Regen (5/tick)
Strange juice: Refresh? (unconfirmed)
Dusty potion: Restore some HP, not sure how much
Vicar's drink: Reported to remove status afflictions (not sure which ones)
Body boost: increases max HP. This can be a good substitute for having your -HP Pathos removed, or you can combine it with Pathos removal to have someone with a lot of HP.
Oracle's drink: I don't know what this does because the run ended before I could see anyone use it.
5. Drops: Most drops are imbued items that remove Pathos. Late in the second floor we got Enzo's leggings. I don't know how many floors there are but the drop patterns seem to change depending on how far in you are. Most likely the rate of "real" drops would be higher on the third (and succeeding, if there are any) floor.
6. We found a location on the second floor, I forget what it was called. Someone traded a cell to it and a flan popped. When we killed the flan it dropped two of the same cell that was traded to pop it. This is a sample size of one, but it might indicate a way to get more of a particular cell you need.
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