Re: Undoing merits
But a limit on how many merits you can have *equipped* would do that without crippling people who want to have multiple 75 jobs on the same character. If you could set your merits from those you have learned the way you set blue magic (probably only in your mog house, though), with the same limits that presently exist, nobody could be any more powerful than they are right now, only more flexible. And +/- enmity would stop hosing people's other jobs (just turn it off when you don't want it).
Under the current system, a person who levels two jobs to 75 on the same character is noticeably and permanently weaker than one who does it on different characters (and that's without even counting things like CoP rings, which you get to do twice on two characters).
This is directly opposed to the core design of the game: the job change system which allows you to pursue multiple jobs on one character, and the ability to keep your quests, missions, rank, fame, gobbiebags, etc.
But a limit on how many merits you can have *equipped* would do that without crippling people who want to have multiple 75 jobs on the same character. If you could set your merits from those you have learned the way you set blue magic (probably only in your mog house, though), with the same limits that presently exist, nobody could be any more powerful than they are right now, only more flexible. And +/- enmity would stop hosing people's other jobs (just turn it off when you don't want it).
Under the current system, a person who levels two jobs to 75 on the same character is noticeably and permanently weaker than one who does it on different characters (and that's without even counting things like CoP rings, which you get to do twice on two characters).
This is directly opposed to the core design of the game: the job change system which allows you to pursue multiple jobs on one character, and the ability to keep your quests, missions, rank, fame, gobbiebags, etc.
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