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Maps for Inside the Crags

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  • #16
    Re: Maps for Inside the Crags

    We started with Terroanima, so he was locked down for a while--it may have been 50% or so before he actually got to do something but I feel like it was probably 66%-75%, don't recall exactly.

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    • #17
      Re: Maps for Inside the Crags

      Originally posted by Sabaron View Post
      We started with Terroanima, so he was locked down for a while--it may have been 50% or so before he actually got to do something but I feel like it was probably 66%-75%, don't recall exactly.
      Well that would make sense then as to why it seems he started with those, like I said between 33%-66% it starts using specials more frequently. It's why I like Terroanima in that range because just short of being spammed of specials having it hitting you and triggering specials leisurly can be a pain and terro handles that perfectly.

      If you want to get more specific though then actually between 75%-100% the mob usually will use 0 specials. It's between that 50% - 75% were you'll like see it start but specials are still so rare it isn't kind of a judgment part there depending on the mob and how bad it's special is. 25%-50% it starts using special and normal hits with a good trade off you want to be sure that something to stop the special is used here. 0%-25% it gets heavy into spamming specials, so hystero has most effectivness between here.

      If you got a good party and plan these fights good then the one suggested there is more specific and they are on the ball then you can go with 75%-100% Pshyco, 50%-75% Psycho/Terro (Depending on it's special and if you want to eat that), 25%-50% Terro, 0%-25% Hystero. In any case the best result I've found is always starting with Pshyco moving to Terro and then finish with Hystero.
      Last edited by Macht; 10-27-2006, 09:40 AM.


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      • #18
        Re: Maps for Inside the Crags

        I got a Teal Memosphere last night while farming anima. I'm not sure if I'm interested in going through the work to get the Holla map with it though.

        But I guess I'll keep it around just in case.

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        • #19
          Re: Maps for Inside the Crags

          Well, I could tell you that my party was as prepared as we could ever be. This was just a huge string of bad luck.

          1. The Summoner started off with 2 houring.
          2. We brought poison potions and put them on before the fight.
          3. Melees brought hi-pots and mages brought ethers and yag drinks
          4. The white mage cast barstonra off the get go to give the tank a dummy buff for the bastard to eat
          5. Since we had a plethora of anima, We ended up stacking 2(hystero and psycho) of them at 70% health, another 2 of them 30 seconds later, and kept stacking them
          6. When the boss was down to 10% health, we used our 2 hours. After everyone was finished with their 2 hours, we used a terroanima, and I manafonted and chain nuked him.

          And it all came down to the fact that we didn't have enough poison pots. We brought 4 for each person, and he was constantly absorbing my poison pots, so when the big time for me to nuke comes. Guess what? I'm asleep and I can't pull it off.

          Really, it couldn't get anymore organized than it was with this party. Everyone did everything right, but the only thing I would change is for everyone to 2 hour when you can hardly see his health.
          ~~~BLM SAM RNG NIN PLD~~~

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          • #20
            Re: Maps for Inside the Crags

            Originally posted by Mog View Post
            Well, I could tell you that my party was as prepared as we could ever be. This was just a huge string of bad luck.
            1. The Summoner started off with 2 houring.
            2. We brought poison potions and put them on before the fight.
            3. Melees brought hi-pots and mages brought ethers and yag drinks
            4. The white mage cast barstonra off the get go to give the tank a dummy buff for the bastard to eat
            5. Since we had a plethora of anima, We ended up stacking 2(hystero and psycho) of them at 70% health, another 2 of them 30 seconds later, and kept stacking them
            6. When the boss was down to 10% health, we used our 2 hours. After everyone was finished with their 2 hours, we used a terroanima, and I manafonted and chain nuked him.
            And it all came down to the fact that we didn't have enough poison pots. We brought 4 for each person, and he was constantly absorbing my poison pots, so when the big time for me to nuke comes. Guess what? I'm asleep and I can't pull it off.
            Really, it couldn't get anymore organized than it was with this party. Everyone did everything right, but the only thing I would change is for everyone to 2 hour when you can hardly see his health.
            Yeah, I would of never used Hystero on a mob at 70% health maybe a BIG maybe at 50% but Hystero are just so good for that last bit of it's health I'd want to be sure they are used at that point. Why I put up the 3 range instead of the 4, if you are really good at it the 4 range is almost no damage.

            I'm not as keen on wanting terroanima at the end of the fight, yeah the mob won't be attacking at all but for ending a fight if your tanks and other damage dealers have trouble hitting it because it's running away it takes away effectiveness and for ending the fight you want it to be as effective as possible. Besides that with how many specials the boss tend to do near the end there Hystero would pretty much give you a boss that just sits there like a punching bag.
            Last edited by Macht; 10-27-2006, 09:55 AM.


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            • #21
              Re: Maps for Inside the Crags

              Originally posted by Macht View Post

              I'm not as keen on wanting terroanima at the end of the fight, yeah the mob won't be attacking at all but for ending a fight if your tanks and other damage dealers have trouble hitting it because it's running away it takes away effectiveness and for ending the fight you want it to be as effective as possible.
              yeah, that's true. Maybe I should chain nuke it at the beginning of the fight and let the melees finish him off at the end. I don't know what kind of hate issues there will be if I do that with the terro anima though. /worried
              ~~~BLM SAM RNG NIN PLD~~~

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              • #22
                Re: Maps for Inside the Crags

                Originally posted by Mog View Post
                yeah, that's true. Maybe I should chain nuke it at the beginning of the fight and let the melees finish him off at the end. I don't know what kind of hate issues there will be if I do that with the terro anima though. /worried
                The pattern is intended so that who has hate shouldn't matter as much. The better you use the Physco, Terro, and Hystero the less likely the mob will hit anyone anyways.

                Have you payed attention to how many specials the boss' end a fight with? They spam specials so badly that the normal hit is almost non-existant, so if done right they become pretty insainly easy to kill.


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                • #23
                  Re: Maps for Inside the Crags

                  Originally posted by Macht View Post
                  Have you payed attention to how many specials the boss' end a fight with? They spam specials so badly that the normal hit is non-existant, so if done right they become pretty insainly easy to kill.
                  Oh yes, I learned this from first hand experience. >.>; Come 10% health, the boss becomes really pissed off and spams every special move imaginable. That's pretty much the reason we lost the fight :|
                  ~~~BLM SAM RNG NIN PLD~~~

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                  • #24
                    Re: Maps for Inside the Crags

                    Originally posted by Mog View Post
                    Oh yes, I learned this from first hand experience. >.>; Come 10% health, the boss becomes really pissed off and spams every special move imaginable. That's pretty much the reason we lost the fight :|
                    That's why you should of conserved the Hysteroanime for that point. With the hysteroanima the mob would just end up sitting there doing no damage, you see your screen flooded with him trying but he does nothing. He's just an overstuffed punching bag at that point.


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                    • #25
                      Re: Maps for Inside the Crags

                      I've done countless promy runs for my LS and for the most part always try to follow the same set of guidelines. Usually we win, but sometimes things just go bad. As for the boss fights, I always use a similar strategy that seems to work great when done right.

                      We go in and buff up, in the case of Holla we load our tank with useless buffs just in case of Tri-Tap while all popping Po pots. We attack the mob and start tossing Psycos out first. Usually the bosses don't use many specials in the beginning so having them Psyco'd helps save some MP. Though there are those times where their first move is a special, like when we went to fight the mea boss and his first attack was impalment T_T. At about 50-60% we start using Hystos and then 2-hours. There have been many times we'd start the 2 hours at lower HP only to kill it before they wore off and I always felt like it was a waste. As long as the mob is hysto'd at less then 10% health, we usually win the fight. But both Mea and Holla bosses can easily turn a fight around in a few second. In all my Promy fights, I never onced used Terro anima in a win. Most times I don't even bother getting it as unless you have lots of Blm it's all but useless.

                      Though there is one thing that can make any Promy, or any big fight, much easier. Communication. Let your PT know what's going on, who did what and who has what left. There's nothing I hate more then losing a long fought Promy and then finding out 1-2 people still have their anima because they didn't know when to use it.
                      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                      • #26
                        Re: Maps for Inside the Crags

                        Originally posted by Macht View Post
                        That's why you should of conserved the Hysteroanime for that point. With the hysteroanima the mob would just end up sitting there doing no damage, you see your screen flooded with him trying but he does nothing. He's just an overstuffed punching bag at that point.
                        Thanks Macht. We'll probably do that next fight then. Probably the main problem was just running out of the damn anima for when it became really important, so probably the best bet is to wait until 50% or so, then stack 2 of them, wait another 30 second stack 2 of them, rinse and repeat. Probably another good idea is to have a back-up hysteroanima holder, incase something goes wrong.

                        Such a level 30 cap boss is so technical. I hope I get it done on the 3rd try. ><;
                        ~~~BLM SAM RNG NIN PLD~~~

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                        • #27
                          Re: Maps for Inside the Crags

                          Originally posted by Mog View Post
                          Thanks Macht. We'll probably do that next fight then. Probably the main problem was just running out of the damn anima for when it became really important, so probably the best bet is to wait until 50% or so, then stack 2 of them, wait another 30 second stack 2 of them, rinse and repeat. Probably another good idea is to have a back-up hysteroanima holder, incase something goes wrong.
                          Such a level 30 cap boss is so technical. I hope I get it done on the 3rd try. ><;
                          Well like I said I won't do boss fights unless the party at least has 1 of each anima. Haven't lost a fight with the boss with just using 3 animas in total (one must be a hystero), if done at the right time it's just very helpful. Yes of course making sure everyone knows when they should use theirs is key too.

                          The most important is definatly Hystero you want to be sure that boss has hystero for the last 25%. If he doesn't it can be a gamble on if you win or not.


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                          • #28
                            Re: Maps for Inside the Crags

                            Also, fyi, the best place to farm Hysto and Psyco anima parts is in Promy Holla.

                            All three Recollections drop in each promy, but each one drops from a different mob type of either a Wanderer, Weeper or Seether. In Holla, Wanderers and Weepers drop Pain and Fear Recollections, which make Hysto and Psyco anima. The ones on the first floor can easily be soloed by most jobs making it easier to farm. Seethers only appear on the second floor or higher and are significantly stronger then wanderers or weepers, the weakest ones con T to a lvl 30 cap player. In holla Seethers drop Guilt, which is used to make Terro, which imo is the most useless of the anima meaning.
                            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                            • #29
                              Re: Maps for Inside the Crags

                              Originally posted by Ziero View Post
                              Also, fyi, the best place to farm Hysto and Psyco anima parts is in Promy Holla.
                              All three Recollections drop in each promy, but each one drops from a different mob type of either a Wanderer, Weeper or Seether. In Holla, Wanderers and Weepers drop Pain and Fear Recollections, which make Hysto and Psyco anima. The ones on the first floor can easily be soloed by most jobs making it easier to farm. Seethers only appear on the second floor or higher and are significantly stronger then wanderers or weepers, the weakest ones con T to a lvl 30 cap player. In holla Seethers drop Guilt, which is used to make Terro, which imo is the most useless of the anima meaning.

                              Terro isn't that useless as far as what benefit you are getting from the animas it's:

                              Pshyco = negates normal attacks
                              Terro = negates all attack, but mob runs from you
                              Hystero = negates special attacks

                              In the mid range of the fight Terro is quite effective when the boss is wailing on you with normal attacks and specials. Just like it says the downside is it runs from you, if you have it surrounded it doesn't go very far, still enough that it reduces damage a tank or other melee would do but the trade off at the mid range of the fight is good enough to be worth it.

                              Not only that but your are reducing the potential time you could have a boss under an effect. Mid range is perfect for the Terro because you give a chance for the melees, especially the tank to get a break and recover themselves before the real trouble. I mean if everyone has a Hystero and Physco and use 1 every 30 seconds, depending on how they do it they'd have 3-6 min. to kill the boss while it's abilities are hindered. With Terro added they now got 5-9 min. along with the tank getting breaks to recover after whatever wailing he's taken.
                              Last edited by Macht; 10-27-2006, 11:23 AM.


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                              • #30
                                Re: Maps for Inside the Crags

                                Summon 2-hour is particularly vulnerable to Terroanima. It inhibits melees as well. Ranger and Black Mage have no problems with it. Two hours should be arranged so that they coincide with an appropriate time frame. If you're using Terro, you should do so before you want to bust out Astral Flow/Mighty Strikes/Hundred Fists, etc. Setting /follow on the mob helps melees.

                                I've also found it good measure to alert melees when activating an Astral Flow Blood pact to make sure they try to keep the mob in place--Rangers have a habit of drawing hate at the wrong time and messing up a flow pact.

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