Anyone think they're should add a quest to allow you to call your npc in the new areas? Or get like a call npc item that's like tactics pearl in use and how to get it(without going into prommies ), but only works in ToAU areas?
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Adventuring NPC for new areas?
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Re: Adventuring NPC for new areas?
I think that would be a great idea, but why isn't it in the Ask SE forum?
You can call your NPC in expansion areas like Sanctuary of Zi'Tah, Bibiki Bay and Uleguerand Range, but not Wajaom Woodlands or Caedarva Mire? Why?
It's one thing to exclude NPCs from mission-locked areas like Tu'Lia, Al'Taieu and Alzadaal (although personally I'd like to see quests to let your NPC into those areas - with the prerequisite that you have to have access yourself first, of course). But Wajaom is no more "locked" than Yuhtunga, and significantly *less* locked than Lufaise.Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae
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Re: Adventuring NPC for new areas?
So why not let the regions of the new areas give npc new area armor?
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Re: Adventuring NPC for new areas?
Promyvion is exempt from conquest too, but you can use your NPC there ...
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Re: Adventuring NPC for new areas?
Promyvion is how you get tactics pearl so yea, loop hole in the system XD
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Re: Adventuring NPC for new areas?
WHy not just make the NPC unable to get armor in those places. Takes away the need for the conquest system in those places.
I thought it would be good to call him in ToAU places, but was pissed to find out differently ><
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