Well, this coming summer I am thinking of trying to start a LS for all of the various missions, original, RoZ, CoP, ToA, and dynamis/limbus.
I have been able to find general information on these things, but most of it is rather dated by now and they do not include things like party formations and in general what is a good idea to do in these things.
So I am looking for whatever info I can find to help me setup the bestest LS ever!
Some of the things I really would like to know, would it be a good idea to have specific parties in dynamis? Like a tank party with several tanks and whatever support they need (whm for party only spells, or a bard/rdm for refreshing pld tanks, etc) Melee parties with whatever support they need, bards/red mages with a seperate white mage or black mage party, and so on.
If so, what would you recommend for the backup jobs in each party?
For a melee party, I was thinking a summoner would make a good party buffer with their summons, Fenrir's Eclipse Howl, Carby has a random stat+ that might be good, there are other buffs that might be good but I would have to go and look at what summoners could do to know which they are, and smn could also act as backup healers for their party, while tossing out damaging blood pacts when they have time.
How feasable is skillchaining in dynamis? I hear it can be laggy, I am very sure that having 6+ blm all magic bursting off of a skill chain would greatly help in bringing down the mobs fast.
There are alot of things I don't know about Dynamis, so any help is greatly appreciated. Most likely I think I will try and go with a friend's dynamis shell on one of their runs so that I can see how they work before I start up my own shell.
I have been able to find general information on these things, but most of it is rather dated by now and they do not include things like party formations and in general what is a good idea to do in these things.
So I am looking for whatever info I can find to help me setup the bestest LS ever!
Some of the things I really would like to know, would it be a good idea to have specific parties in dynamis? Like a tank party with several tanks and whatever support they need (whm for party only spells, or a bard/rdm for refreshing pld tanks, etc) Melee parties with whatever support they need, bards/red mages with a seperate white mage or black mage party, and so on.
If so, what would you recommend for the backup jobs in each party?
For a melee party, I was thinking a summoner would make a good party buffer with their summons, Fenrir's Eclipse Howl, Carby has a random stat+ that might be good, there are other buffs that might be good but I would have to go and look at what summoners could do to know which they are, and smn could also act as backup healers for their party, while tossing out damaging blood pacts when they have time.
How feasable is skillchaining in dynamis? I hear it can be laggy, I am very sure that having 6+ blm all magic bursting off of a skill chain would greatly help in bringing down the mobs fast.
There are alot of things I don't know about Dynamis, so any help is greatly appreciated. Most likely I think I will try and go with a friend's dynamis shell on one of their runs so that I can see how they work before I start up my own shell.
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