So, anyhow, I suppose now would be the time to propose a few new job ideas, considering the semi-confirmed rumor of a fourth expansion pack.
First one is one I've seen getting suggested left and right: Time Mage.
This one has got to be a no-brainer here! A mage class that can manipulate Space/Time? Haste, Slow, Gravity, and Demi (yeah, it needs to be added) would be some good staple spells. There'd be more to it, of course: personally, I think Meteor would be a nice 'ultimate' spell for a Time Mage.
Runner up would have to be Geomancer. Make them fill up that missing niche; that is, the mage tank (I don't think Ninja count as mages). Have 'em specialize in self-buffs mostly, and of course have some elemental offensive spells. Hell, maybe give 'em their own magic type, like Feng Shui. Or have 'em stick with White and Black Magic with a few exclusive spells. Either way, I could see this as a winner. Some suggestions for spells? Stoneskin, the Bar spells, maybe the Spike spells, and fun stuff like Demon Vines and Water Ball (offensive Earth and Water spells, respectively).
Last one is my own personal suggestion, so take it as you will. Check this: an Alchemist job. They'd be primarily a support job, with their primary duty in a party to administer healing and status curing potions.
Maybe give 'em a key item: The Transmogrifier. Allow's 'em to mix potions together to make new potions (make 'em Ex or something so they can't be sold or given away, only administered by the Alchemist that made them). Neato stuff that can be made with this Transmogrifier? How about potions that Raise a KO'ed party member (Phoenix Down, anyone)? Or a Protect or Shell potion? How about potions that add Poison, Blind, or Bio onto a weapon as an additional effect for 'x' amount of time? Maybe break down ingredients or equipment into component parts that can be used for potion creation. Finally a use for that damned Bee Spatha the warrior outgrew! Maybe implement AoE effects with some potions. For instance, tossing a Soothing Mist into the crowd of the party does an AoE cure, or throwing a Squid Ink potion at the enemy would create an AoE evasion down (the ink causes the poor monsters to slip and slide! Pretty!). Most definately give them the ability to 'throw' their potions at friend or foe (think Final Fantasy Tactics).
The only problem I can find with this job is that it'd step on the toes of the Alchemy craft (and synthesis in general), and cause some confusion with newbies (hey, I have 5 in Alchemy. Why can't I unlock Alchemist?). Could be alleviated by making the potions EX and naming the job Chemist instead of Alchemist (sounds so low-brow, though).
Suggestions? Comments? Flames?
First one is one I've seen getting suggested left and right: Time Mage.
This one has got to be a no-brainer here! A mage class that can manipulate Space/Time? Haste, Slow, Gravity, and Demi (yeah, it needs to be added) would be some good staple spells. There'd be more to it, of course: personally, I think Meteor would be a nice 'ultimate' spell for a Time Mage.
Runner up would have to be Geomancer. Make them fill up that missing niche; that is, the mage tank (I don't think Ninja count as mages). Have 'em specialize in self-buffs mostly, and of course have some elemental offensive spells. Hell, maybe give 'em their own magic type, like Feng Shui. Or have 'em stick with White and Black Magic with a few exclusive spells. Either way, I could see this as a winner. Some suggestions for spells? Stoneskin, the Bar spells, maybe the Spike spells, and fun stuff like Demon Vines and Water Ball (offensive Earth and Water spells, respectively).
Last one is my own personal suggestion, so take it as you will. Check this: an Alchemist job. They'd be primarily a support job, with their primary duty in a party to administer healing and status curing potions.
Maybe give 'em a key item: The Transmogrifier. Allow's 'em to mix potions together to make new potions (make 'em Ex or something so they can't be sold or given away, only administered by the Alchemist that made them). Neato stuff that can be made with this Transmogrifier? How about potions that Raise a KO'ed party member (Phoenix Down, anyone)? Or a Protect or Shell potion? How about potions that add Poison, Blind, or Bio onto a weapon as an additional effect for 'x' amount of time? Maybe break down ingredients or equipment into component parts that can be used for potion creation. Finally a use for that damned Bee Spatha the warrior outgrew! Maybe implement AoE effects with some potions. For instance, tossing a Soothing Mist into the crowd of the party does an AoE cure, or throwing a Squid Ink potion at the enemy would create an AoE evasion down (the ink causes the poor monsters to slip and slide! Pretty!). Most definately give them the ability to 'throw' their potions at friend or foe (think Final Fantasy Tactics).
The only problem I can find with this job is that it'd step on the toes of the Alchemy craft (and synthesis in general), and cause some confusion with newbies (hey, I have 5 in Alchemy. Why can't I unlock Alchemist?). Could be alleviated by making the potions EX and naming the job Chemist instead of Alchemist (sounds so low-brow, though).
Suggestions? Comments? Flames?
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