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FFXI information from TGS '06 by Destiny

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  • FFXI information from TGS '06 by Destiny

    saw this posted over on bluegarterls:
    http://ff11creatersvoice.cocolog-nifty.com/fanfes/

    It looks like a QA with (by?) Destiny (same one from the live cam) but I can't read the japanese so if some kind soul can translate it, that would be wonderful!

    some partial translations from folks over on BG below:

    Originally posted by GRT on BG
    Q: are there plans to add more ways to obtain relics (unclear whether this means AF2 or relic weapons) or abjurations?
    A: yes, we are planning to increase chances (or add more ways?) [for people to] obtain abjurations in the near future; and there will be items equivelent to relics (unclear whether this means AF2 or relic weapons) in future additions to ToAU

    Q: how do you obtain parade gorget?
    A: you will require a lv80 cooking skill to craft "goblin drink" which contains 8 different materials, two of which are: lathiene cabbage and Gysahl Greens, and there are 6 more

    Thanks Yyg!

  • #2
    Re: FFXI information from TGS '06 by Destiny

    http://translate.google.com/translat...language_tools

    Comment


    • #3
      Re: FFXI information from TGS '06 by Destiny

      2 Q: Recently, my [chiyokobo] becoming, keeps sleeping the [ru] it is,…
      When it rests, the fact that it does not occur directly is not to be bug, but
      Because it is trivial for a state where it cannot do at all to continue
      Something it does with next version upgrade.

      Looks like they recognized the bug

      Comment


      • #4
        Re: FFXI information from TGS '06 by Destiny

        yeah, and you'll get something like what you posted below
        Originally posted by Zamphire View Post
        2 Q: Recently, my [chiyokobo] becoming, keeps sleeping the [ru] it is,…
        When it rests, the fact that it does not occur directly is not to be bug, but
        Because it is trivial for a state where it cannot do at all to continue
        Something it does with next version upgrade.
        ugh, hurting my head already

        Thanks Yyg!

        Comment


        • #5
          Re: FFXI information from TGS '06 by Destiny

          It's good enough to understand if you just fill in the blank words.

          Comment


          • #6
            Re: FFXI information from TGS '06 by Destiny

            Taken from BG Forums:

            â– How to weaken Absolute VIrtue

            If you defeat as much monsters (Ru'phuabo Qn'xzomit Qn'hpemde) as you can summoned by Jalier of Love, his regen will be reduced by half. Furthermore using elemental magic and skillchains based on certain vana day will remove the remaining regen.

            â– Warrior
            【Job's Strength】
            Master of weapons and able to use a large variety of WS
            We will adjust weapon limitations imposed by subjobs and types of weapons limited to warrior.

            â– Monk
            【Job's Strength】
            Highly dextrous H2H fighter with high HP

            We'd like to adjust monks to be able to adjust their moves based on various situations.

            â– WHM
            【Job's Strength】
            An expert in white magery, excels in healing and support.

            We will furthermore enhance whm's advantage as the main job and enhance its support ability to the party.

            â– Blm
            【Job's Strength】
            A black magic expert that excels in dealing elemental magic damage.

            Adjusting blm so that by partying with other jobs, blm will stand out more.

            â– RDM
            【Job's Strength】
            Enfeebling Magic expert

            We'd like to emphasize the pleasure of utilizing rdm's flexibility to deal with various battle situations.

            â– THF
            【Job's Strength】
            Attacker that deploys crafty attacks such as Sneak Attack and Trick Attack.

            Adjusting thf so that they can improve the entire party's strength.

            â– PLD
            【Job's Strength】
            The party's shield with high defence.

            We'd like to improve PLD's ability to fight battles in succession.

            â– DRK
            【Job's Strength】
            Attacker with key points in high attack and abs magic

            Improving drk's strength when wielding scythe.

            â– BST
            【Job's Strength】
            Expert in taming and controlling various monsters.

            No change to its solo ability
            We'd like to improve its potential as a party member.

            â– RNG
            【Job's Strength】
            Attacker capable of dealing massive damage via ranged attack

            Distance modifier on R.accuracy and attack will be adjusted
            ※Stay tuned for the update!
            ※※※※※

            â– BRD
            【Job's Strength】
            Job that truly shines in a party. MMO's ultimate support job

            We'd like to pursue the pleasure of using a variety of songs based on situations.

            â– SAM
            【Job's Strength】
            Attacker that utilizes TP and WS.

            Will revise Overwhelm for more damage bonus and provide a similar ability for lower levels. We're considering in providing new job abilities for level 25 and 35. The keyword is 2-Handed weapons, being able to select Offensive and Defensive. Furthermore if it is possible to pick 「SAM」 as a Subjob.........

            ※Stay tuned for the update!

            â– NIN
            【Job's Strength】
            A job class with dual role of tank and attacker that utilizes Dual Wield and Ninjustu.

            Instead of enhancing the job, we're planning to expand its role in party.

            â– DRG
            【Job's Strength】
            Attacker that utilizes various jump and attacks with wyvern

            Adjusting Super Jump's recast into 3 minutes.
            Empathy will allow drg to share stoneskin with wyvern.
            Spirit surge (2HR) will clear all Jump Recast back to 0

            ※Stay tuned for the update!

            â– SMN
            【Job's Strength】
            Job that uses mp to summon avators and fight with it

            Changes made based on summoning skill
            We will divide Blood pacts into two category: Damage Blood Pact and Healing/Buff Blood Pact. Blood Pact will affect summoning skill ups.

            â– BLU, COR, PUP
            There are still many factors to add and adjust. Please wait till X'mas.

            â– Goblin Drink Recipe, Hint part2
            Frost Turnip and Wild Onion
            I'm actually optimistic about the SMN update.

            Comment


            • #7
              Re: FFXI information from TGS '06 by Destiny

              Originally posted by Kazuki View Post
              â– RDM
              【Job's Strength】
              Enfeebling Magic expert

              We'd like to emphasize the pleasure of utilizing rdm's flexibility to deal with various battle situations.
              This really pisses me off, if they think that way why are Tier II debuffs lvl 75?

              They should be lvl 50 or 60+, going from lvl 13 (when you get Slow) to 75 with the same set of debuffs is just wrong (and don't give me the "Spells are supposed to become better as you lvl up" crap).

              It would've been better to get Tier II debuffs at lvl 50+ (or 60+) and then being able to enhance such spells with merits at lvl 75.


              Edit> Tier II debuffs should be a little less expansive MP wise too, it just isn't worth the MP to debuff every mob while in a merit party. :/
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

              Comment


              • #8
                Re: FFXI information from TGS '06 by Destiny

                Parade Gorget!

                Comment


                • #9
                  Re: FFXI information from TGS '06 by Destiny

                  Oh. Em. Gee.

                  Pld as stamina tanks ( on par with nin)
                  Sam as tank.
                  nin tank acceptance and job changes based on that.
                  MNK TANK! (probably)

                  THE SMN FIX! ZEWT!

                  Comment


                  • #10
                    Re: FFXI information from TGS '06 by Destiny

                    Distance modifier on R.accuracy and attack will be adjusted
                    That better mean what I think it means. And only a month until we find out!

                    Comment


                    • #11
                      Re: FFXI information from TGS '06 by Destiny

                      A lot of these changes sound promising, and it seems SE is thinking in the right direction. I really wish I had more time to play!

                      Seems like all the good times I've had are mostly behind me now.

                      Comment


                      • #12
                        Re: FFXI information from TGS '06 by Destiny

                        I wonder what exactly SE will change for pld... To make less downtime all can think of is somthing to minimize resting... but we already have auto-refresh so I dont know what they will do... But yeah this does look like a nice update :D
                        Stooky, Tarutaru supreme
                        62 PLD 37 WAR 37 NIN

                        Comment


                        • #13
                          Re: FFXI information from TGS '06 by Destiny

                          Originally posted by Kazuki View Post
                          Taken from BG Forums:
                          â– SMN
                          【Job's Strength】
                          Job that uses mp to summon avators and fight with it
                          Changes made based on summoning skill
                          We will divide Blood pacts into two category: Damage Blood Pact and Healing/Buff Blood Pact. Blood Pact will affect summoning skill ups.
                          Dear god, thank you! Finally, I have a way to skillup without having to find myself a nice quiet corner of BFE for a few hours of "cast and release". I'm gonna hold out hope here that with two categories of BP, we'll also have 2 different BP timers to play with. It'd be nice to be able to do Eclipse Bite followed by Eclipse Howl without feeling like I just wasted a BP timer.

                          Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

                          Comment


                          • #14
                            Re: FFXI information from TGS '06 by Destiny

                            â– BRD
                            【Job's Strength】
                            Job that truly shines in a party. MMO's ultimate support job

                            We'd like to pursue the pleasure of using a variety of songs based on situations.

                            â– RDM
                            【Job's Strength】
                            Enfeebling Magic expert

                            We'd like to emphasize the pleasure of utilizing rdm's flexibility to deal with various battle situations.
                            This is a real nice way of saying "You're getting nothing."

                            Comment


                            • #15
                              Re: FFXI information from TGS '06 by Destiny

                              Sounds really promising. I look forward to how they can further enhance a White Mage's role as the primary healer and encourage Bards to use different songs for certain situations. There are so many useful songs that I'd like to use more often, but they're so situational. :/

                              Comment

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