Re: FFXI information from TGS '06 by Destiny
Given that they also comment that WARs are suppose to be the master of weapons. I'm thinking something that allows them to wield other weapons even if they couldn't before if they have that particular job as a sub.
So a WAR might end up being able to wield Katana's and G. Katana's. Or wield other weapons that were certain job main only if WAR has that job as sub. Maybe also an adjustment on were their weapon's skill max is taking the sub job into account.
So WAR/RNG might get a higher cap in skill for Archery, and can use E-Bow and other RNG only weapons. WAR/COR might get a higher cap in Marksmanship and get to use the CORs Hexaguns. Something like sounds like the most common and obvious thing considering most games similar view of WAR and the previous FFs were a WAR could wield any weapon.
MNKs change sounds like they are making them more like a MUD style MNK I played once before. Basically they are giving the monks more stances. An example of what I mean this particular MUD did this:
Crane Stance: Higher Evasion, Better Counterattack, Low Defense, Moderate Damage, Normal Attack Speed
Dragon Stance: Higher Damage, Moderate Defense, Low Evasion, Low Counterattack, Normal Attack Speed
Mantis Stance: Higher Attack Speed, Moderate Damage, Low Defense, Moderate Counter, Low Evasion
Tiger Stance: Normal Damage, Moderate Attack Speed, Low Defense, Slightly Higher Counter, Low Evasion
And so on, not a great example. Enough to give an idea of what I'm thinking. Basically if the MNK finds himself drawing hate and ending up the Tank he can change his stance. Say it's a MNK type mob or fast hitting one MNK could change to Crane stance and tank by avoiding and countering frequent attacks. If it's a hard hitter and slow attack then could change to Dragon Stance and do a fight Fire with Fire logic. Or if he isn't a tank can change to Mantis and get a quazi Hundred Fist like damage going to start building up TP and whatever else.
Originally posted by ValisOfValefor
View Post
So a WAR might end up being able to wield Katana's and G. Katana's. Or wield other weapons that were certain job main only if WAR has that job as sub. Maybe also an adjustment on were their weapon's skill max is taking the sub job into account.
So WAR/RNG might get a higher cap in skill for Archery, and can use E-Bow and other RNG only weapons. WAR/COR might get a higher cap in Marksmanship and get to use the CORs Hexaguns. Something like sounds like the most common and obvious thing considering most games similar view of WAR and the previous FFs were a WAR could wield any weapon.
MNKs change sounds like they are making them more like a MUD style MNK I played once before. Basically they are giving the monks more stances. An example of what I mean this particular MUD did this:
Crane Stance: Higher Evasion, Better Counterattack, Low Defense, Moderate Damage, Normal Attack Speed
Dragon Stance: Higher Damage, Moderate Defense, Low Evasion, Low Counterattack, Normal Attack Speed
Mantis Stance: Higher Attack Speed, Moderate Damage, Low Defense, Moderate Counter, Low Evasion
Tiger Stance: Normal Damage, Moderate Attack Speed, Low Defense, Slightly Higher Counter, Low Evasion
And so on, not a great example. Enough to give an idea of what I'm thinking. Basically if the MNK finds himself drawing hate and ending up the Tank he can change his stance. Say it's a MNK type mob or fast hitting one MNK could change to Crane stance and tank by avoiding and countering frequent attacks. If it's a hard hitter and slow attack then could change to Dragon Stance and do a fight Fire with Fire logic. Or if he isn't a tank can change to Mantis and get a quazi Hundred Fist like damage going to start building up TP and whatever else.
Comment