Re: What would be cool to have as a new tank job?
For a tank job, like most others, a geomancer/elementalist class could definitely serve this role. Give him curative/defensive spells, with some offensive spells. Staying true to form, a geomancer would call upon elementms of his environment to help him out.
An "Earth Shield" ability/spell where he conjurs up a defence boosting shield/shell from the earth below (stronger on earth day and in earth weather) could be implemented. Same concept with wind, but have that act as a weaker type of utsusemi.
Another option for a tank (as well as other roles) could be a morphing class. Have a "shape" for each element, where the abilities of each "shape" are based upon the stats of the element. Earth: Def. VIT (tank), Fire: Atk. STR (spike dmg), Wind: Eva. AGI (range/puller), Lightning: Acc. DEX (DoT dmg), Ice: Magic Atk. INT (nuking), Water: Magic Def. MND (healer/buffer).
Also (unrelated to the tank job) a chemist class could be implemented as a new "mage" job. He could use potions for heals/buffs/debuffs. Furthermore, he could use some other alchemy supplies for nuking, maybe create some kind of offensive dmg "potions" using the elemental animas.
I haven't given these ideas too much thought; so nothing is as well thought out as previous posters. This is just my two cents in like 5 minutes of brain-storming .
For a tank job, like most others, a geomancer/elementalist class could definitely serve this role. Give him curative/defensive spells, with some offensive spells. Staying true to form, a geomancer would call upon elementms of his environment to help him out.
An "Earth Shield" ability/spell where he conjurs up a defence boosting shield/shell from the earth below (stronger on earth day and in earth weather) could be implemented. Same concept with wind, but have that act as a weaker type of utsusemi.
Another option for a tank (as well as other roles) could be a morphing class. Have a "shape" for each element, where the abilities of each "shape" are based upon the stats of the element. Earth: Def. VIT (tank), Fire: Atk. STR (spike dmg), Wind: Eva. AGI (range/puller), Lightning: Acc. DEX (DoT dmg), Ice: Magic Atk. INT (nuking), Water: Magic Def. MND (healer/buffer).
Also (unrelated to the tank job) a chemist class could be implemented as a new "mage" job. He could use potions for heals/buffs/debuffs. Furthermore, he could use some other alchemy supplies for nuking, maybe create some kind of offensive dmg "potions" using the elemental animas.
I haven't given these ideas too much thought; so nothing is as well thought out as previous posters. This is just my two cents in like 5 minutes of brain-storming .
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