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  • #31
    Re: End game content

    WoW's combat system is way, way different from FFXI. FFXI combat is somewhat clumsy and slower paced than in WoW. It also puts more emphasis on team work thanks to skill chains and magic bursts.

    Finding groups can be a hassle in FFXI. Usually there is a lack of either support jobs or tanks. Me playing a tank myself only find it hard to find red mages for support. There usually are enough damage dealers seeking to get a party going. Also, a lot of people are too lazy to start their own parties and instead prefer to wait for invites. As a max level paladin I always make my own parties because nobody wants to invite me.

    In WoW you seek parties by spamming the LFG channel. In FFXI you put up your "flag" and anyone can see you in their party seeker searches.

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    • #32
      Re: End game content

      One disparaging difference between WoW and FFXI... is that WoW will allow you and your clan/guild/linkshell to use their skill to defeat certain raid mobs. In FFXI, you might never get the chance to fight certain mobs because they are highly contested.

      Instanced > contested. Being able to schedule a raid and fight raids when you want to is a great thing.

      The instanced content in FFXI is great, but we still are fighting over the same gear from 3+ years ago since those pieces are on mobs that pop roughly once a week in contested areas.

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      • #33
        Re: End game content

        Originally posted by Loial View Post
        One disparaging difference between WoW and FFXI... is that WoW will allow you and your clan/guild/linkshell to use their skill to defeat certain raid mobs. In FFXI, you might never get the chance to fight certain mobs because they are highly contested.

        Instanced > contested. Being able to schedule a raid and fight raids when you want to is a great thing.

        The instanced content in FFXI is great, but we still are fighting over the same gear from 3+ years ago since those pieces are on mobs that pop roughly once a week in contested areas.
        Hopefully this will change when SE is promising to add additional ways of getting the abjuration items. No word yet on the rare/ex items that these monsters drop (I'm guessing no, since that takes away the "rarity" or "value" of those items)

        However, here's a conundrum that many new LS are facing now. With Dynamis, Limbus and even ToAU's content, gears are either getting better or have more versatility and even combine the different enhancements that the old cursed gears offer. With that being said, will SE"s move to allow additional methods of obtaining abjuration come as too little too late? I have no idea. One thing for sure, you're not solving RMT issues if all you're doing is making them move from one set of gil making ideas and into other areas (Dynamis and Limbus is already being farmed constantly by the RMT as of late)

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        • #34
          Re: End game content

          Wow's end game content makes me want to play FFXI.

          FFXI makes me want to play WoW.

          If only FFXI played like WoW.

          If only Wow looked like FFXI.

          I'd put money on Burning crusade. Looking at the leaked pictures I have to say they are definitely "inpsired" by final fantasy. Maybe WoW will be looking a little more like FFXI than I thought was possible.

          If FFXI learned how to give players a break like WoW it might be irresistible. IMagine if u could roll a drg to 60 like you can a rogue, grinding rested exp solo. I would so be there.

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          • #35
            Re: End game content

            I hope so, Aeni. That's this game's biggest failure.

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            • #36
              Re: End game content

              Originally posted by Loial View Post
              One disparaging difference between WoW and FFXI... is that WoW will allow you and your clan/guild/linkshell to use their skill to defeat certain raid mobs. In FFXI, you might never get the chance to fight certain mobs because they are highly contested.

              Instanced > contested. Being able to schedule a raid and fight raids when you want to is a great thing.

              The instanced content in FFXI is great, but we still are fighting over the same gear from 3+ years ago since those pieces are on mobs that pop roughly once a week in contested areas.
              Hmmm, interestingly I can think of an advantage with loot like that for people who like to be individuals, though the way gaining epic items works....and particularly since AQ40 where your epic sets were rewarded from quests that required you to bring certain items that drop in the instance back to the quest giver.... creates a far more level playing field amongst raiders. The downside of us all being able to have our own instance is that a lot of groups simply read a tactic on the net and can then hammer it till they finally down the boss. Standing round in a city in WoW and seeing a lot of people running around in Tier 1 and Tier 2 epics (which come from the "lowest" two 40 man raid instances)shows that to it's fullest. It seems Blizz's response to this has been to make boss fights in the latest two instances much more technical and require a greater leap in gear level, take our progress in Naxx for example. We breezed through around 6 of the bosses with a reasonable amount of ease and then hit a brick wall that could only be surmounted by getting everyone better geared.

              As for the speed at which you can level a character in WoW from 1 to 60, well I recently leveled a Warlock and given that I could buy him items and anything that he needed combined with the fact I had done the quests along the way a few times before, I hit 60 in 15 days actual played gametime, both my professions at the highest level they could be and my rep with a few factions at honoured. Nearly all of which I did solo. Leveling in WoW is easy, it's what you do with your time after you hit 60 that the game to some extent truly begins.


              I'm still looking into FFXI, though unless I start soon the BC will probably swallow all my free time to play games, which would be a shame as despite the differences brought up here I'm still interested in taking a peek into your world
              Last edited by Shaboom; 09-27-2006, 10:09 PM.

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              • #37
                Re: End game content

                Originally posted by Kronosan View Post
                Wow's end game content makes me want to play FFXI.

                FFXI makes me want to play WoW.

                If only FFXI played like WoW.

                If only Wow looked like FFXI.

                I'd put money on Burning crusade. Looking at the leaked pictures I have to say they are definitely "inpsired" by final fantasy. Maybe WoW will be looking a little more like FFXI than I thought was possible.

                If FFXI learned how to give players a break like WoW it might be irresistible. IMagine if u could roll a drg to 60 like you can a rogue, grinding rested exp solo. I would so be there.
                It's already been established you want this game to be so easy it doesnt require effort in your own thread, don't bring that here please. Playing since the time you've played and not getting even 1 70+ just shows your lazy, yet you want to put the blame entirely on SE, when its not all their fault. With the new TAoU areas and the exp cut, its easier now to hit 75. If you want an easier(said easier, not easy :3) game, just go play WoW. Noones forcing you to play FFXI.

                And I don't want the powerful bosses in FFXI to be instanced exactly like WoW, although I agree the general concept of instancing needs to be applied. If anything, just make an item that you need from within the instance that a boss drops necessary to pop the real NM(whichever), and require your alliance to fight through mobs ala Dynamis that require different strategies and job setups to accomplish before you get to the end and pop the boss. I can't come to terms on what I think the respawn timer should be, but anything is reasonable since this is a guarenteed claim that also adds abit of a challenge and hopefully, job diversity to this game(yea I know its not gonna happen, but I can dream of job diversity ).

                That's just my 2 cents on it.
                Cleverness - Hades
                75BLU/75RDM/75NIN/60SAM/59SMN
                DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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                • #38
                  Re: End game content

                  Standing round in a city in WoW and seeing a lot of people running around in Tier 1 and Tier 2 epics
                  But the difference is that WoW will release better gear than Tier1 and Tier2 epics in the future. And the new mobs they release will require skill/strategy and possibly that "older" gear to defeat.

                  Whereas, in FFXI, the same high-end LSs will always be in dragon's aery every day. Its been that way in early 2004 and its still that way now in late 2006.

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                  • #39
                    Re: End game content

                    Aaah I see, so there not a constant update of gear/instances? WoW gets a patch every couple of months and Blizz have said we'll get an expansion every year.

                    Thats in amny ways good, less chance for people who play endgame to stagnate, does this not happen in FFXI?

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                    • #40
                      Re: End game content

                      Originally posted by Shaboom View Post
                      Aaah I see, so there not a constant update of gear/instances? WoW gets a patch every couple of months and Blizz have said we'll get an expansion every year.
                      Thats in amny ways good, less chance for people who play endgame to stagnate, does this not happen in FFXI?
                      We do get new gear but there still are no replacements for old but amazing gear like Ridill. It's not like in WoW where the next dungeon always adds clear upgrades to everything. It's more like BWL to AQ40, sidegrades.
                      Last edited by Maju; 09-28-2006, 12:56 PM.

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                      • #41
                        Re: End game content

                        Originally posted by Maju View Post
                        We do get new gear but there still are no replacements for old but amazing gear like Ridill. It's not like in WoW where the next dungeon always adds clear upgrades to everything. It's more like BWL to AQ40, sidegrades.
                        Actually AQ had a great many upgrades, even off of things like Skeram.

                        But your point is still valid, there is absolutely 0 mudflation, everything in FFXI is side grades.
                        Happy happy gogo Mana is full of

                        http://www.dawnlinkshell.com

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