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  • Re: new SE interview by Bercus over on BG

    Originally posted by Legal Fish View Post
    Can you show me a vid/pic of Kel'Thuzad dying? I don't think anyone has even made it into his chamber yet. Maybe 1 or 2 very hardcore guilds have, I'm pretty sure he has not been defeated.
    No, I can't. Because I don't play WoW anymore. I don't concern myself with what's going on in games that I don't play. Plus, he was added after I left.

    Regardless, for the most part, people tear through that stuff in WoW. I mean, that's ALL they have to do at WoW endgame. Either PvP or run endless instances. I'll take the flexibility of FFXI's system over the extremely limited job and raid system in WoW any day.

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    • Re: new SE interview by Bercus over on BG

      Originally posted by Ziero View Post
      They need to make kings stronger and change the way they appear. Whether that means making them forced spawn, ENM/BCNM type fights like BRP and others have suggested, or (my personal favorite idea) changing their spawn location with the added possibility of multizone pop areas.
      I'd like that idea, but once all the possible zones were learned, you'd have have RMT and other players willing to use hacks to immediately pop at the correct location for claim. Could possible be used for a while to find who all is using these hacks and subsequently ban them.
      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

      PSN: Caspian

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      • Originally posted by Miji View Post
        Do you know why the 30-50s are quitting? Because everybody knows why the overwhelming majority of 75s are leaving. These are our in-game friends that are leaving. We hear their reasons everyday. Calling for a research group or writing up a contrived scenario to counter such an obvious claim isn't productive.
        I've known lots of 30-50/60s who quit and not *once* did I hear it being caused by them thinking lvl 75 players quit. Most 30-50/60 don't care about your average 75 player or what they do. Those that do are usually babied to 75 themselves then start complaining that endgame is broring because all they do is dynamis/sky/camp an HNM.

        Originally posted by Caspian View Post
        I'd like that idea, but once all the possible zones were learned, you'd have have RMT and other players willing to use hacks to immediately pop at the correct location for claim. Could possible be used for a while to find who all is using these hacks and subsequently ban them.
        If people are dumb enough to warp hack en-mass to *the* most popular monsters in game, they won't last long. Increasing the king's strength, i.e. making the NQ as strong as the HQ, would mean more people would be needed to fight them. If you have 20 people all warp to the same zone at the same time, lights are gonna go off and GMs will start banning. It's easer to catch a warp/speed hacker then a claim bot.

        Edit: Guess auto-merge isn't working yet ._.

        (sexy mod edit: merged for you)
        Last edited by Balfree; 08-29-2006, 12:25 AM.
        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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        • Re: new SE interview by Bercus over on BG

          If people are dumb enough to warp hack en-mass to *the* most popular monsters in game, they won't last long.
          And yet people do and yet people 'last long'.
          Read my blog.
          ffxibrp.livejournal.com
          Currently: Entry #32, August 31/07.
          Entry 32: Death to Castro

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          • Re: new SE interview by Bercus over on BG

            Originally posted by Legal Fish View Post
            And yet people do and yet people 'last long'.
            Sad but true.

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            • Re: new SE interview by Bercus over on BG

              Originally posted by Legal Fish View Post
              And yet people do and yet people 'last long'.
              Well then that's a bigger problem in this game then the actual Kings. SE needs to find people who know how this game works, both technically and community wise, to watch over it and enforce the rules. How come no one ever asks about why GMs know so little about in game information?

              I think that would have been more important a question then many that were asked in this interview.
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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              • Re: new SE interview by Bercus over on BG

                Do you know why the 30-50s are quitting? Because everybody knows why the overwhelming majority of 75s are leaving. These are our in-game friends that are leaving. We hear their reasons everyday. Calling for a research group or writing up a contrived scenario to counter such an obvious claim isn't productive.
                Er... No

                The 30-50 crowd are quitting because either they think that the gear is too expensive, Genkai's are too hard, the players are too rude, the gil sellers are too irritating, drama in the LS, not enough time to play etc.

                I hardly think some level 30 character is going to be thinking that since they will never fight against one of the Kings then they may as well quit the game.


                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                I don't have a big ego, it just has a large mouth.

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                • Re: new SE interview by Bercus over on BG

                  Endgame is the Proverbial awesome sandwich shop that everyone doesn't want to go to because there's always a line going out the door of the shop.

                  I mean sure the sandwiches are heavenly but you have to wait your whole lunch hour, without actually being able to get one, because there is only one counter filling orders.
                  Teh Jobs - 75- nin (I spend more time at 74 =P ) / 50-pld / 55-thf (currently leveling)/ 48-rdm / 43-war / 43-rng / 35-brd / 37-blm /34-whm / 20-sam / 16-mnk
                  Teh crafts 81 Alchemy / 59 Woodcraft / 51 Cooking

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                  • Re: new SE interview by Bercus over on BG

                    75s quit for a large number of reasons. I've lost a lot of friends over the years, and I've been 75 myself for a very long time. Sometimes it's frustration over end-game, but honestly, hardly anyone quits because they can't fight the Kings in FFXI. There's tons of stuff to do at level 75 these days; Assault, merits, Limbus, Dynamis, ENM, sky, sea, etc. You don't really have to ever visit a ground HNM camp anymore if you don't really want to.

                    Do I think the Kings are broken? Of course. I've fought and killed them all many times. They would be really difficult if the level cap were, say, 70 or lower, but even mediocre level 75 players can defeat them with just a sprinkling of strategy.

                    I like the idea of turning the zones with the ground HNMs into BC arenas. Dial up the difficulty on the Kings (making King Behemoth more like Chlevnik, etc.) so that the items still aren't easily acquired. Would solve a lot of the end-game drama (though not all, since, even though this discussion has mostly revolved around the major ground NMs, there are others that are under serious contention like Roc, Serket, King Arthro, etc.).


                    Icemage

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                    • Re: new SE interview by Bercus over on BG

                      Originally posted by Icemage View Post
                      75s quit for a large number of reasons. I've lost a lot of friends over the years, and I've been 75 myself for a very long time. Sometimes it's frustration over end-game, but honestly, hardly anyone quits because they can't fight the Kings in FFXI. There's tons of stuff to do at level 75 these days; Assault, merits, Limbus, Dynamis, ENM, sky, sea, etc. You don't really have to ever visit a ground HNM camp anymore if you don't really want to.
                      Quite simply most people quit because FF takes up too much of their time.

                      Camping NM's that takes up 3-6 hours of your play day and more than likely giving 0 accomplishment would really push those buttons for me, especially if I wanted to be fully tinked out.

                      Camping NM's is just unnecc. it'd be perfect if you could grab your orb or whatever and just go fight whatever you needed and not just waste time. Then tweak the rarity of items through the difficulty of the BC fight.
                      Teh Jobs - 75- nin (I spend more time at 74 =P ) / 50-pld / 55-thf (currently leveling)/ 48-rdm / 43-war / 43-rng / 35-brd / 37-blm /34-whm / 20-sam / 16-mnk
                      Teh crafts 81 Alchemy / 59 Woodcraft / 51 Cooking

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                      • Re: new SE interview by Bercus over on BG

                        Originally posted by Legal Fish View Post
                        Can you show me a vid/pic of Kel'Thuzad dying? I don't think anyone has even made it into his chamber yet. Maybe 1 or 2 very hardcore guilds have, I'm pretty sure he has not been defeated.
                        Actually, yeah. Google ftw.
                        Attached Files
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                        • Re: new SE interview by Bercus over on BG

                          I've only played FFXI and another MMO, but I do keenly remember getting to the end of the other one and people complaining that it was "overcrowded" or "broken " with "little to do."

                          They complained even when they didn't level other characters, persue crafting, PvP, do quests or missions. They claim there is "nothing left" for them to accomplish.

                          They did and continue to do this because, ultimately, both they and their friends have one shallow goal - "1337 gear" - and they fail to realize that the MMORPG wasn't made for them, that there is no "fairness" in endgame nor should there be.

                          RMT is a demon fueled not by the "haves" but the "have-nots" that wish they were the "haves." SE can mass ban, make mobs harder, HNMs force-popped, players can make their silly little RMT blacklists - RMT will still be here, still thriving because of the "have-nots" still wanting to be a "have." And in their endeavor to become a "have" they make the game worse not only for themselves, but legit players as well.
                          Last edited by Omgwtfbbqkitten; 08-29-2006, 09:52 AM.

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                          • Re: new SE interview by Bercus over on BG

                            Originally posted by Omgwtfbbqkitten View Post
                            They did and continue to do this because, ultimately, both they and their friends have one shallow goal - "1337 gear" - and they fail to realize that the MMORPG wasn't made for them, that there is no "fairness" in endgame nor should there be.
                            Why not?

                            Because you say so? or Because of Game design?

                            if it's because you say so, I say it shouldn't be so

                            if it's the latter I say it should be changed

                            SE likes it's money, and it's playerbase is unhappy about the state of endgame, a few people like you come along and throw the "it's fine" wrench in. Endgame gear is a goal, it's a goal complicated by design problems.

                            If it's fine why do people not like to sit at camps in the pursuit of pixelated glory?

                            Did you ever think about how much collective time is wasted there?
                            Teh Jobs - 75- nin (I spend more time at 74 =P ) / 50-pld / 55-thf (currently leveling)/ 48-rdm / 43-war / 43-rng / 35-brd / 37-blm /34-whm / 20-sam / 16-mnk
                            Teh crafts 81 Alchemy / 59 Woodcraft / 51 Cooking

                            Comment


                            • Re: new SE interview by Bercus over on BG

                              Originally posted by levish View Post
                              Why not?

                              Because you say so? or Because of Game design?

                              if it's because you say so, I say it shouldn't be so

                              if it's the latter I say it should be changed

                              SE likes it's money, and it's playerbase is unhappy about the state of endgame, a few people like you come along and throw the "it's fine" wrench in. Endgame gear is a goal, it's a goal complicated by design problems.

                              If it's fine why do people not like to sit at camps in the pursuit of pixelated glory?

                              Did you ever think about how much collective time is wasted there?
                              See, here again is where the endgame player thinks they are the majority and, therefore, SE's top priority. What you don't understand that is you are no different from any other kid/loser/hardcore person that has made it to an MMORPG's endgame, You make the same complaints as those in Everquest, Lineage, World of Warcraft, Ultima and other MMORPGs already do.

                              They're not getting what they want and, because they're not getting it, its the game is "broken" and its SE/Verant/Blizzard's fault. Cry me a river. I've camped these HNMs same as anyone else and walked away empty handed, I've been with linkshells to claim and win and walk away empty handed. I've beed there for the claim and seen friends get their gear. Its a gamble and I go in accepting it each time I camp a king or force-pop a god.

                              Though I still question the validitly of this "interview" there's one thing that stands out:

                              Sage Sundi saying they don't want to make the game easier.

                              I don't want it easier, either. And no matter what's been said, all these "good ideas" the interviewer advocated just make the game easier.

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                              • Re: new SE interview by Bercus over on BG

                                Originally posted by Omgwtfbbqkitten View Post
                                I don't want it easier, either. And no matter what's been said, all these "good ideas" the interviewer advocated just make the game easier.
                                Sounds like you don't know the difference between easier and less tedious

                                No one is asking to drop Fafnir/Nidhogg's level to 20

                                What people are asking for is to take out the competition of claiming him since the demand for his items is out of control and beyond the original design.

                                What people are asking for is a letigitmate chance to get their items based on skill, not hacking tools.
                                Teh Jobs - 75- nin (I spend more time at 74 =P ) / 50-pld / 55-thf (currently leveling)/ 48-rdm / 43-war / 43-rng / 35-brd / 37-blm /34-whm / 20-sam / 16-mnk
                                Teh crafts 81 Alchemy / 59 Woodcraft / 51 Cooking

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