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Feedback, Chocobo Raising (From SquareEnix)

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  • #76
    Re: Feedback, Chocobo Raising (From SquareEnix)

    I don't know if this was said, But Famous NPCs should get invovled with the Chocobo Racing, like the Tenshodo should have a rider or 2. Prince Trion would probably race and maybe some other San d'Oria personalities. Seeing and racing against the these people would just be cool. I think Volker, Prince Trion, and Ajido-Marujido should be racers. Some beastmen from the mainland should also get invovled. We have seen Goblin on chocobo before but what is to stop orcs, quadav or yagodo from also training some chocobo. Could even bring in some beastmen racers from other places too. And just to spice things up, 1 or 2 moogle racers!

    As far as NPC riders for the chocobos, I think it should be the players that ride them. After all, it is suposed to be our chocobo, not some NPC's chocobo. Usually in racing, the person who wins the race already gets some of the prize money so why would they also be invovled in the gambling.
    MJ DRG: 75 WAR: 73 SMN: 75
    SJ WHM: 39 DRK: 37 BLM: 20 THF: 37
    SAM: 23 MNK: 25 NIN: 46
    DRG AF2: 5/5
    SMN AF2: 3/5

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    • #77
      Re: Feedback, Chocobo Raising (From SquareEnix)

      I posted some things a while back, a few facts about the chocobo circuit, yet regardless of this people post over and over and over the same things. I really wish people would acctually read a post before posting, yes I know its very long to read, but redundancy prevents the circulation of original information. And I know that in some ways I'm breaking what I just layed down as something that annoyed me. I'm just going to put these out one more time in hopes that people see them before posting.

      Fact: The Chocobo Circuit is connected to all major nations.

      Please consult Vanadiel Atlas for proof of this. On a side note, I don't see why people would complain about the boat ride to Aht Urghan. Most people with half a brain would set their HP their anyways, as it allows easy acces to pretty much anywhree. On a side note even further, I hate instantly warping everywhere, it makes the world seem much smaller than it is, and that to me is a bad thing. Travel time should be resonable, but never instant. However, it looks like this will be instant, and given that this is something that people should be able to do on downtime it does make sense that it should be instant.

      But reiterretating a related suggestion: Place it on the map, no more magical zones that arent acctually anywhere, like the Dioramas.

      I second the "NM" racer idea, though I'm not sure I totally agree with the choices. I'd like to see moogles maybe, goblins too, and famous racers, but I don't know if I'd like to see too many already famous people racing, I don't think it would really make a whole lot of sense to see trion or Ajido racing at certain points, like one thing I hate is when storylilnes interact in a way they shouldnt, and this happens a lot.. Like an npc that should know you doesnt know you at all etc. for instance you finish the RDM AF series and WSNM with Curilla and then you do some low level quest and she patronizes you. So like when Trion is busy with some mercenary thing in ToAU and you go to the circuit and there he is. Or when Ajido is going off to stop the cardians you find him on the race track XD. But jockeys that become famous and have a back story to them involved with new quests etc would be kind of interesting. Perhaps make npcs racers develop on their own. As for beastmen other than goblins racing... eh. First off Orcs ride on war lizards (I don't know why SE dosent make some orcish NM on a lizard or something.. honestly, they kept talking about how they ride them in the now dead (Where are you?) Tribune (Bring it back!) Anywho, I can't see any possible reason for beastmen to be invovled in it, and I think in a way it would really ruin any sense the concept made.
      Last edited by Ramsey; 08-04-2006, 03:44 PM.

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      • #78
        Re: Feedback, Chocobo Raising (From SquareEnix)

        Can't control our racing Choco? Boo.
        Oh oh oh, Speed hacking? Simple solution:

        Choco runs automatically, and there are only 5 controls.
        Left
        Right
        Speed up
        Slow down
        Sprint.

        Just Like FFVII. They code it right, speed hacking shouldn't come into it.

        Lag? Don't allow for a lot of people in the area and don't add a lot of flashy effects in there.
        I understand their fear; everyone edging for the inside, collision issues, but they should just work hard enough to make it work.

        I wanted to be able to talk crap during a race, not afterwards. >:[


        They better add betting, make the whole thing more inclusive for people who don't raise Chocobo or choose not to race the ones they have.
        The owner of the winning Chocobo should get a prize, that's a given, but it would be nice if we also got a portion of cash pool.
        That way, people could make a living off their Chocobo in a manner other than digging.
        There's a balance to this, because I doubt a good racer could also be a good digger.

        Getting special items and working your way up the ranks (D, C, B, A, S) would also be good, they should also make a big, cross server, seasonal race, in the vein of Ballista royal.
        Like a Triple Crown for Chocobo.
        Rude, but not wrong. ;x
        Rank 10 Bastok, Rank 10 San d'Oria, Rank 10 Windurst
        'Rize of the Zilart' Missions: Completed
        'Chains of Promathia' Missions: Completed
        Treasures of Aht Urhgan Missions: #8
        Private First Class
        Purple: O | Brown: O | Black X ;-;
        Mee Deggi the Punisher: 1/1 (no help, no TH)
        "I Kill For Fun, Meng!!" - Tony

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        • #79
          Re: Feedback, Chocobo Raising (From SquareEnix)

          I dont care what you S.E do with the chobis. at first it will rule, but you guys will find away to nerf the holy heck out of it. case in point the last 3 years...

          P.S Ping rules. dont you forget it.

          Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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          • #80
            Re: Feedback, Chocobo Raising (From SquareEnix)

            A few thoughts

            Bring in some ideas from the Ballista world. Have normal scheduled races where prizes are won and Racing points are earned. Keep the prizes non-sellable for the most part like special titles or rare/ex items, or common items like chocobo passes. These races would have to have no player control, otherwise the cheating issue becomes to severe. This is the race type on which to gamble.

            Second make it so players can use their racing points to schedule exhebition races, like diorama ballista matches. Since these wouldn't have prizes we could have player controlled chocobos without worrying about cheating, especially if the scheduling player can control who enters...and perhaps what type/level of chocobo are allowed.

            I like the NPC jockey idea but it may make things too complex dealing with raising a chocobo and a jockey at the same time, hehe.

            Finally gambling. I think gambling on the races is a vital thing to add, it makes for something to do for people who don't have or don't plan to raise chocobos. I would create a sort of para-mutual gambling similar to that used in horse races where you gamble against the other bettors, not against the house. It could even be fairly simple, say take the amount bet by each player, subtract 10% as house cut, and post the rest toward the selected chocobo. Take the amount bet on each chocobo and divide by the total amount bet (After house cut) to develop an odds ratio. Invert the odds ratio to get the payout rate.

            ex, 100,000 total gil bet, 10,000 on chocobo 1, odds ratio is 1/10, payout rate is 10x.

            This method has a number of advantages, first and formost it acts as a gil sink, gil is actually taken out of circulation via the house cut, since the amount of the payout is always exactly the total bet - house cut.

            Second, underdogs win big and heavy favorites win small, keeps things exciting and favors more evenly matched races for better payout rates.

            Thirdly, this method discourages huge bets. If you bet 1 million gil and everyone else bets 1000 even if you win you're not getting much return.

            So to sum up, 1 competition style race with gambling, 1 fun style race with no gambling.

            One last thing, I would be very careful about how race signup is implemented, assuming a hard limit per race, something around 5 or 6 chocobos we could see alot of people wanting to race but unable to register. I'd say 3 or 4 courses running at a time with a way to schedule ahead of time similar to diorama. Or perhaps for the first week, or even forever, allow scheduling of exhibition races at no cost...letting people who just wanna see their bird in a race do so. Virtual queueing is no fun.

            Mabye more later, i'll think on it some more

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            • #81
              Re: Feedback, Chocobo Raising (From SquareEnix)

              Originally posted by Nakti
              Hmm. Is this to prevent any hacking tools from interfering during the actual race?
              Yeah, I'm pretty sure. I mean even after the new fishing system was developed so you had to manually move the fishing rod to fish. There were bots created for that and it automaticly moved the fishing bot.



              If you had to steer the chocobo, people would develop bots for it instantly.


              Pretty much everyone else thought and posted the ideas I've had.


              Off topic, but SE seriously needs to fix the "can't move when being casted on and can't engange or disengange", THIS DID NOT EXIST IN 2003/ EARLY 2004. And also they need to add an option to disable the mouse cursor movement and camera movement feature which is annoying. SE is always busy making some new things and not fixing bugs that have been here for over years.

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              • #82
                Re: Feedback, Chocobo Raising (From SquareEnix)

                The most important thing is to make sure that the amount of gil you have has absolutely nothing to do with raising your Chocobo nor the ability to race it.

                Here are suggestions/options in no particular order.

                1. Have different type of races:
                a. Skill based;
                b. Autogrouping styled, where you wait in a lobby until enough players of the same rank register to race;
                c. LS v. LS;
                d. Breed of Chocobo and/or player race;
                e. Friendly races that are purely for fun and do not affect your Chocobo or riding skills so players of different levels/skills/class can race each other. The prizes here could be furnishings or easily obtained items. No betting would be allowed;
                f. Free training races up to a certain skill level to help learn how to race your chocobo. Maybe learn riding skill level 1 here. No prizes awarded or betting allowed;
                g."Pick up" teams, like exp parties;
                h. Players v. NPC race, can also be 1 player v. NPC(s); etc.

                2. Any item that would affect how your Chocobo will run, while being raised or in a race, or player riding skill ability MUST be the EX type, and NOT from NMs, BCNMs, KSNMs or other hard to find/reach monsters. Making these solo quest rewards would be the best. This is the only way to keep it fair to all. It will also keep RMT from benefitting from it and monopolizing how the item is acquired. Items should not be high priced if sold from a shop as this would entice players to buy gil from RMT.

                3. Player control would be much more fun and allow for different types of races. This will also allow for much more varitiy in the out come of races.

                4. Skill based, player(s) v. NPC(s) and autogrouping racing would not allow a player to interact directly with another player. Allowing a player to interact directly with others would allow a group of players to team up (cheat) against another player. Prizes for these should be hard to acquire and/or high priced items (like ones dropped from NMs, BCNMs, KSNMs, etc.), including RARE and EX items. These would be your ranking type races. Breed/Race type races could also belong here.*

                5. Team based races would allow direct player interaction with one another. The prizes for this should be good items, but not necessarily hard to get ones, and awarded to all members of the winning team. These races could be more goal oriented instead of just regular track racing. They would not affect your ranking.

                6. What place your Chocobo finishes in a ranking race will affect how well it will do in other races and your riding skill as you advance in standing. Time will also be a factor to prevent people from "fooling around" on the track. Your Chocobo's ranking and the players riding skill level will drop the longer it takes you to finish a race.

                7. A ranking system so races will be more evenly matched when competing for high end prizes and to keep pros from racing lesser skilled players.

                8. Betting: Stats and odds would have to be displayed. No set amounts. You would place (trade) your bet at the track, maybe at an "OTB" NPC. You would not be required to stay for the race, but if you win, you must go to the place where you placed your bet to collect your winnings. Fees would be based on amount of bet, higher fees for higher bets. Players who are racing can place bets.

                9. A nominal fee, maybe 100 gil per race (the whole thing of "removing gil" to help the economy is stupid and does not work. It actually helps RMT since players would be more inclined to buy from RMT to afford the high costs, just as it is happening now because of other high fees and prices), would be charged to enter the race. The fee would not be refunded if the player fails to enter the race, but in the event a race is cancelled because not enough players entered the race, it would be refunded.

                10. The Chocobos would need stats. Amount of Body Fat (i.e.: feeding too much food that raises Stamina will also make it fat), Stamina, Speed, Accelleration, Strength, etc. They would affect each other, and different types of raising, training and food would alter them. Automatic stat increases would be better than player applied means since it would be more like player stats increases. Maybe maximum stat levels per rank.

                11. The controls (Controller given, keyboard would be the equivilants) could be: forward = faster; back = slower; left = left; right = right; X button = burst of speed.

                12. Open races and scheduled races for all types of races.

                13. Races that require a different number of players to start. In ranking races, the less players racing, the lower the rewards of riding skill and Chocobo increased stats.

                14. Monthly "Best of the Best" races where players who have maxed their skills/Chocobos can compete for rewards like Merit Points, extremely rare items, etc. A player can only participant in 1 "BotB" race per month.

                15. Possible reward from Players v. NPC would be an item to call your Chocobo every 2 hours rl time for regular use to go from point A to point B to encourge affinity. Possible reward of "BotB" would be an item to call it every 30 minutes rl time. Each of these items would have 20 uses each, then you would have to get a new one.

                16. Point system where you would be able to choose your reward based on the number of points you have earned from racing, similar to ISP and CP.

                * If direct player control would not work, then The NPC Fellow idea would be an alternative, but have real time commands like: "Speed up", "Slow down", "Fall behind", "Pass", "Pace" etc. Of course training your NPC Fellow to race would also have to be included.
                Last edited by DonCorneo; 08-04-2006, 09:24 PM. Reason: Formatting

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                • #83
                  Re: Feedback, Chocobo Raising (From SquareEnix)

                  What I'd like to see from Chocobo racing...?

                  1. Chocobo racing with riders on them. It'd be great for all participants to see themselves riding on the chocobo they pit in the rance.

                  2. Allow for choice between AUTOMATIC and MANUAL.. lol.

                  Automatic in the sense that you are riding and can watch your chocobo, but all form of movement control is done automatically.
                  Manual in the sense that your chocobo's forward speed is determined by his stats, the only thing you can do to control it is help it steer (left or right). This would be nice for those who want some kind of control over the race.

                  3. Allow for different racing categories. At present I can see categories such as Tournament, Open, Fun.

                  3a. Tournament - Chocobos will only race. Players can only control chocobos as mentioned per point 2. At the end of each race, chocobos are ranked based on all other competitive chocobos and there will be a rank listing for this. Chocobos used in this race have stats that are determined due to how they were bred (from chocobo raising). Players will not be able to alter these stats in any way at all along the course of the race.

                  3b. Open - Chocobos will race but the players controlling them can use items while racing to help the chocobo, such as feeding it greens that increase speed or stamina. How each green should affect each chocobo should be stat dependant and vary with each chocobo for variety. Make it so that some chocobos can also possibly fall sick if being fed too many items during the race to create some balance.

                  3c. Fun - Think of it as a Ballista on Chocobo's if u may. Instead of racing using speed against time, a different type of fun race can be used. Maybe allow players full control of Chocobo's for this one. Have conditions such as, the first Chocobo to dig up 5 red berries from the track will win. This will put a competitive use for chocobo digging abiity. It may be possible to implement a Team Mode for this too.

                  To set an even more fun mode for this, allow players to choose a 'job type' for the chocobos, allowing chocobos to provoke other players' chocobo to prevent them picking berries well, or being able to run to another player's chocobo and 'stealing' his berry.
                  Alot of options are available here which I'd rather leave to the developers to plan if it came true. As long as they remember the emphasis is on fun.

                  4. Allow for a betting system. Allow people to bet on Chocobos based on being able to see the racers stats and track record, as if it were a real life kind of race. If possible, create a new system of currency, perhaps Racing Chips, for this. First, allow people to bet on winning Chocobo's or winning teams for each race. If there are fears of people monopolizing racing and betting, then introduce some NPC competitors as well.

                  5. Allow for a reward system in accordance to the betting system. If punters win the bet, reward them with the Racing Chips (not refundable for gil) which can be used to obtain items from a list of rewards. Preferably moderately useful items, items related to Chocobo or event items. (Chocobo Stable Collars.. yes, please!). Also, rewards winning participants of such races with more of these Racing Chips too. Making some reward items EX or RA/EX will be good to motivate people towards using this new part of FF more.

                  Thats all I have to say. I hope these ideas will help SE in creating a system enjoyable for all.

                  Spira
                  Ragnarok.

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                  • #84
                    Re: Feedback, Chocobo Raising (From SquareEnix)

                    Things I would like to see:
                    • At first, I was disappointed that we cannot control our chocobos during the race but I agree that it is for the best. There are already hack tools for warping around and increasing your speed, we don't need to have that in choco racing.

                    • Gambling. That would be fun. It gives angry players who cannot enter a race because it's full something to do. Also, it would give players incentive to watch races.

                      How would it work? Well, it has to be carefully balanced so that it's worthwhile to the player (ex. NOT like the current gambling npcs) but also unable to upset the economy or attract RMT. Solution? Well, I like the idea of the "chip system" similar to Imperial coins. It's an entirely new form of currency good only for chocobo betting prizes which are exp/rare. The prizes should be tempting to the player. Perhaps better chocobo items, useful armor (for battle purposes, of course. Trust me on this, some players don't care unless it involves better job performance against monsters), chocobo armor, fun stuff, etc. I do think there should be a seperate system for the racers, or at least better items.

                      Another way to do it, is to make it like horse racing. Details here:
                      http://en.wikipedia.org/wiki/Horse_racing#Betting

                    • Players should be able to watch the races. I just don't see why not. It gives bored players something to do (or at least look at while looking for a party) and players can cheer on their friends.

                    • I agree that there should be useful rewards for choco racing. However, they should be only EXP/RARE! No need to give RMT incentive to get into choco-racing. Titles would be wonderful, too.

                    • Multiple tracks. Just because racing the same track could get boring after a while.

                    • You should be able to watch yourself ride your chobo during the race. I assume this is a given but just in case it's not... What's the fun in racing if you can't see yourself do it? This is also why I don't agree with the idea of choco-jockeys. I want my own character to race. It should be an event, not a "Yeah my chocobo is racing while I'm in this exp party. Hope that NPC wins."

                    • It shouldn't matter what race your character is. Yes, I know every race has different strengths but that's on the battlefield. Does it make more sense to have a galka rider miles behind a taru racer? Well yea, but if you make it so one race has an advantage in racing there's going to be a lot of players gnashing their teeth.
                    Last edited by moonglo; 08-06-2006, 03:31 PM.

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                    • #85
                      Re: Feedback, Chocobo Raising (From SquareEnix)

                      Seems pretty cool!

                      Post count+1 ftw!

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                      • #86
                        Re: Feedback, Chocobo Raising (From SquareEnix)

                        Watch for spam. Nothing to say, dont say nothing.
                        signatures are for pussies mew mew mew, here's mine

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                        • #87
                          Re: Feedback, Chocobo Raising (From SquareEnix)

                          SE-

                          14 boss fights in CoP.
                          2nd update on ToAU we're up to 1.
                          Please make the missions too hard for most players.

                          TY

                          P.S. Equipment rewards for chocobo racing, then it won't matter how it plays we'll be there.

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                          • #88
                            Re: Feedback, Chocobo Raising (From SquareEnix)

                            Originally posted by Newuser
                            And also they need to add an option to disable the mouse cursor movement and camera movement feature which is annoying. SE is always busy making some new things and not fixing bugs that have been here for over years.
                            Do you mean actually movement like clicking to move? or the mouse camera, if it's the second one that can be disable something with panning, I think.

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                            • #89
                              Re: Feedback, Chocobo Raising (From SquareEnix)

                              At free times people should be able to book the stadium and race with other people (they choose who races) and the fee could be 10k or somethin else (these are non-betting races). Then on the main events(tournaments) the winner and runners up get the total amount gained in the races between tournaments (amounts like 1st-1,000,000 2nd-750,000,000 3rd-500,000,000) the left over money goes into the betting.
                              Right time for my initail ideas,

                              1-Stadiums for each City

                              2-Tournaments held at a city's staduim, only people from that city can enter, so people go to the staduim and register and are given a race time, the registering time will last for several days, when it starts you go to your race when its that time. And if you win you go into another race and so-on and so-forth(maybe 3 of these tournaments for the different peak times).

                              3-Jeuno tournaments, any one over lvl 20 can enter


                              Some more things

                              4-different types of races, e.g racial, lvl and job etc

                              5- the jocky option is great but should also be a main type were you can chose your jocky to do the other types (confusiong, i know).

                              6-Jobs should effect racing, for example, blm's using magic to blow obstacles in front of them to hell, knock over players away or rng using arrows and bullets to hurt over people an there choco's cor similiar(chocobo's have health). jobs with pets could attack the other players bring healing items to you(or your choco). Other jobs may need t a bit of thinking, but wat are the SE staff for..

                              7-Cross-country races, do i have to explain?
                              well i will, you choose out of a list of area's (some may be taken and these still have a fee, the most popular ones costing the most) you race through the wilderness and get to the end be that a zone or a long run from city to city.

                              These ideas may need to be toned down a bit but im sure there all usable a good
                              Last edited by Fieryjam; 08-05-2006, 11:03 AM.

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                              • #90
                                Re: Feedback, Chocobo Raising (From SquareEnix)

                                A thought, what if there are no NPCs riding your chocobo? Rather, You see yourself riding it?

                                (I am heading out, don't feel like reading over what I missed. Not sure if this was already stated.)
                                *Under Construction*

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