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Feedback, Chocobo Raising (From SquareEnix)

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  • #91
    Re: Feedback, Chocobo Raising (From SquareEnix)

    I see the logic behind no direct player control, and you didn't really control that much of the chocobo in FFVII anyway.

    Setting commands before the race is an ok way of getting some of the player's involvement, but I think a slight tweak to that would make it much more fun and interesting, as well, just watching is a lot less fun than participating while it happens.

    Instead of setting commands before the race, set them during the race. IIRC, FFVII's system worked a lot like that, you didn't directly control where the chocobo went but you did tell it when to use a speed boost or that sort of thing. If you do decide include player control (and I really hope you change your mind) make it entirely menu-based. All the player interaction is choosing different options from a menu such as "do a quick speed boost" or "turn right here". I don't really see how players could cheat as long as all they can do is issue commands to a NPC.

    Winning is more based on a player's judgement than skill, such as you have a little stamina bar, and boosting constantly will decrease your stamina and your chocobo will eventually tire out, so you need to do it at the right time.
    Last edited by Eitheta; 08-05-2006, 01:21 PM.

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    • #92
      Re: Feedback, Chocobo Raising (From SquareEnix)

      -Place bets on chocobo races if you're not racing.
      -Be able to control chocobo is a must.
      -Items that you can pick up and use during race

      Comment


      • #93
        Re: Feedback, Chocobo Raising (From SquareEnix)

        Hmm… let see….
        Chocobo Race: I’ll defiantly like the idea of not controlling the chocobo. IT gives some opportunities for the player to do. But if I want support my chocobo in racing; I would do everything I can to get it in first place. Now making it go faster and have the chocobo to run on their own seem a little old these days. If I we’re to help him during the race, I would use my main job to help it.
        When I imagine being in the race with my chocobo, I imagine that me and my chocobo must work as a team.

        Exsample:
        -----------------------------------
        1)Lets imagine that there’s a DRK ready to race with his chocobo and there’s a BLM ready to race with his chocobo.

        The race starts and the BLM take the lead as the DRK is in 2nd. The DRK is trying everything it can to get in front of the BLM but His Chocobo is a little fast than his chocobo. How can he get his chocobo to pass the BLM?

        Dark Knight start casting Absorb-AGI in Black Mage’s chocobo
        Dark Knight cast Absorb-AGI
        Black Mage’s Chocobo Speed was drain.

        DRK’s chocobo speed have increase, but the BLM’s Chocobo speed have decrease.
        ---------------------------------
        When I imagine Racing with my chocobo trying to past my competitor, I want to help him with by using every magic or ability I have.
        The DRK use his ‘Absorb’ Spell to increase his Chocobo Stats and decrease his opponent stats, making the race more than a power of speed.
        ---------------------------
        DRK IS now taking the lead, leaving the BLM in 2nd. After a few second, the effect wore off. The BLM didn’t like how the DRK used his spell on his chocobo, so he’s using one on the DRK.

        Black mage start casting Frost on Dark Knight’s Chocobo
        Black mage Cast Frost
        Dark Knight’s Chocobo Recive the effect of Frost.
        Not only that the DRK Chocobo have his AGI decrease, but it’s losing more Stamina.
        ----------------------------------------
        Now the BLM could’ve use his Fire spell right there. But if he did he would hurt the chocobo. If it was this time of racing game, my chocobo would be bruised and cook, So I would suggest that you should forbid some magic on the Race Like Sleep, Bind, Aspir, and elemental magic.
        Speaking of magic, I wonder what would it be like if they where about to use they’re ability….
        --------------------------------------
        2) Now let Imagine a Warrior racing with his Chocobo and a Thief Racing with her chocobo
        WAR is in 3rd and the THF is in 4th

        Thief use Flee.
        Thief’s chocobo have the effect of Speed boost.
        THF’s Chocobo is now as twice as fast but her chocobo is losing more stamina, but they were able to pass the WAR leaving him at 4th
        --------------------------
        Not all job will have magic, but they’re ability Can work as well. The THF can use her’s flee to get pass her opponents.
        --------------------------
        After a few second, the Speed boost effect wears off.

        Warrior use Aggressor.
        Warrior Chocobo accuracy have increase but it’s evasion have decrease.
        -----------------------------
        Now you wondering why he use that ability and wondering how can this help the chocobo?What if there is a obstacle (a wall half the size of the chocobo) was in the track….
        -----------------------------
        Thief’s chocobo try to jump over the wall, but fails.
        Warrior’s chocobo Try to jump over the wall and succeeded, making it to the other side.
        When I imagine a Race that have obstacle, I would know that this is more than just speed. It would make it more on dodging obstacles, by using it’s accuracy, evasion, strength Defense and magic resistant.It will make the race more exciting. Now if this suggestion interests you, then I should help think about some of the tough job that you might want to do and those are jobs with pets.
        ----------------------------------------------
        3) Now let’s Imagine a BST, a DRG, and a PUP in the race.

        The PUP is at 4th , the BST is at 5th and the DRG is at 6th, leaving the THF at 7th. The BST is about to be in neck and neck with the PUP, but the DRG is a little behind.
        ---------------------------------------------
        When I imagine the game that have pet in their job, I would Imagine seeing that their pet can support the players chocobo.

        Dragoon use Jump
        Dragoon’s Chocobo did a tremendous jump, making it jump next to BST and PUP.

        DRG, BST, and PUP are now neck and neck with east other.

        Dragoon’s Wyvern starts to interfere with BST’s chocobo by blocking its view, making the BST’c chocobo slow down speed.
        -------------------------------------------------------------
        The wyvern can support your chocobo by blocking the chocobo sight, making it slow down..
        -------------------------------------------------------------
        Now the DRG is ahead in 4th ,the PUP is in 5th and the BST is in 6th.

        The BST’s chocobo Is almost out of stamina

        Beastmaster use Reward
        Beastmaster’s Chocobo gain 150 Stamina and recive the effect of Regen
        Beastmaster’s chocobo Gain the effect of Speed Boost
        -------------------------------------------------------------------
        If a Beastmaster used a Pet Item for racing that give him this effect, it would be fair.
        -----------------------------------------------------------------
        BST’s chocobo seem like it gain back it’s Stamina and it’s speeding up, passing the PUP for 5th and giving the PUP 6th place.
        --------------------------------------------------------------------
        Now We know that the pup can’t support his chocobo because he got nothing to help it Win. The only thing he can support is his automation. But what this? What on the PUP’s Chocobo Neck? Is it his Automation? Great Goddess of Vana’diel, it is!
        --------------------------------------------------------------------
        Puppetmaster use Wind Maneuver
        Puppetmaster use Light Maneuver
        ----------------------------------------------------------------
        Look like he using his Automation to help him increase the chocobo stats and stamina. It look so farfetched, but yet so possible.
        When I imagine a race that can only support there pets, I imagine that there pet support their master’s chocobo.
        Now let finsh this suggested race.
        --------------------------------------------------
        4) The DRK and BLM are neck and neck as they come across the finish line. Look like both of them are out of magic and there chocobo is running out of stamina. I wonder who going to win this.
        ----------------------------------------------
        Look like both player use up there MP and the chocobo are almost out of stamina, making it look like someone going there stamina first.
        But I wonder, what would happen if the Chocobo have there own TP...
        -------------------------------------------------
        DRK chocobo stamina have depleaded get the BLM the lead. But wait What the DRK chocobo doing?

        Dark Knight’s Chocobo Ready ‘Thruster’ (I wanted to give a chocobo special ability a name)
        Dark Knight’s Chocobo use ‘Thruster’
        Dark Knight’s chocobo rapily speed up.
        -------------------------------------------------
        If it have TP, it can use it on it’s own whenever the time it wants to use it.
        ------------------------------------------------
        DRK have pass BLM taking the lead and have cross the finish line. DRK’ CHocobo win!
        ------------------------------------------------
        IF it was just like that, every player would want to try it and get their chance to win. (this sentence didn't make sence, that I know.)

        So, if you want to make it more exciting, if you like how the player and their chocobo were about to work together to win, my suggestion to you is to Get the players to use their main job to help there chocobo in the race.
        -Jvthewanderer
        from server: Bismarck

        Comment


        • #94
          Re: Feedback, Chocobo Raising (From SquareEnix)

          To the poster just above me(Jv), chocobo breeding and racing is supposed to put high and low levels on equal ground. Having the player's main job effect how the race goes would heavily favor high level players.

          As for a betting system, I agree that one should be in place, however, I could just imagine billions of ways RMT could exploit one.

          For instance, say there's a maximum of 10 people to a race. RMT could spam their way into the race, and get atleast most of the spots. Then, they could pick two people who would get first and second place, and bet correctly every time.

          My idea to counter this:

          Have a "reservation" system. It would work like this:

          An NPC would have all the "official" races (where you could bet on them) listed for the next, say, 2 hours or so, depending on how often official races happen. You would sign your name up for a race in advance. However, you can only sign your name up for one race at once.

          So, for instance, if there were a 7:00 race, a 7:30 race, and so on until 9:00(earth time, or course), you could sign up for the 7:00 race, however, you can't sign up for any of the other races until the 7:00 race is over, or you take your name off the list for the 7:00 race.
          Meredy
          70SMN/60COR/41WHM/46BLM/30RNG/12BLU

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          • #95
            Re: Feedback, Chocobo Raising (From SquareEnix)

            Originally posted by DonCorneo
            15. Possible reward from Players v. NPC would be an item to call your Chocobo every 2 hours rl time for regular use to go from point A to point B to encourge affinity. Possible reward of "BotB" would be an item to call it every 30 minutes rl time. Each of these items would have 20 uses each, then you would have to get a new one.
            first of all most of the people that were looking forward to chocobo raising would probably be looking forward to were the being able to calling their chocobo anywhere anytime, not getting it as an award

            Originally posted by DonCorneo
            11. The controls (Controller given, keyboard would be the equivilants) could be: forward = faster; back = slower; left = left; right = right; X button = burst of speed.
            2nd of all this would be a good idea and yes we should be able to have non-controled and controled races

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            • #96
              Re: Feedback, Chocobo Raising (From SquareEnix)

              You guys have crazy and out of this world ideas.

              Mine is to turn Chocobo racing into Burnout 4.

              Comment


              • #97
                Re: Feedback, Chocobo Raising (From SquareEnix)

                Yup...IMO only random stuff (like weather and day) should affect the chocobo performance...all the rest would be expected based on chocobo race and eventually jockey pattern...

                leaving players job/Lv/races affect their chocobos would be unfair to lower Lv players...also, ppl say they want to play their chocobos, but they forget about server distance lag...i play in a room with 3 PS2 and its visible the send/receive delay...theres like 2-3 seconds delay between each PS2...and this is a thing that can't be fixed...if they leave ppl play their chocobo soon will start the "SE is playing favorites" or "SE is helping JPs"...and that's not it...but they DO have a natural 2~3 sec advantage since servers are in Japan...and IMO, 3 sec in a race is a BIG difference....

                Offtopic: Moderators should remove posts that are spam or complaints about threads other than chocobo breeding/racing... ^^:

                Comment


                • #98
                  Re: Feedback, Chocobo Raising (From SquareEnix)

                  Originally posted by Meredy
                  To the poster just above me(Jv), chocobo breeding and racing is supposed to put high and low levels on equal ground. Having the player's main job effect how the race goes would heavily favor high level players.
                  Well that no problem. If they want to, they could at a lv limit like they did with Bastilia and Brenner.

                  And about the betting on the races. If the Chocobo race is going to be in Aht Urhgan and they want to put in the bets, they should bet with the Imperial Coins.
                  Last edited by Jv the Wanderer; 08-05-2006, 10:22 PM.

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                  • #99
                    Re: Feedback, Chocobo Raising (From SquareEnix)

                    Originally posted by Thott
                    But you should still be able to have a race where you can control it, just make it so no one wins anything of it
                    Agreed, I'd love to have a "Free Run" mode, maybe limit participants to a password?
                    But I'm curious to see what will decide when each race is..
                    I'm also curious to see if there will be any obsticles in the races.

                    Comment


                    • Re: Feedback, Chocobo Raising (From SquareEnix)

                      I agree with the not having direct control over the chocobos, but I don't understand why his means we need a substitute jocky. I still want to see myself on my chocobo, I don't want to hand it over to some random NPC and 'hope for the best'.

                      But forget chocobo racing. Is the cap on items you can get per day from digging as rediculously low as I think it is? I know very well that RMT diggers are a problem but oh my god... just make it so that they can't dig 24/7 but don't cap us so low... if it's really capped at ~100 items per day... you realize that's barely enough to last -one- chocobo ride if you're higher than /wait 0... right?

                      I was so optemistic about the cap on digging at first, but this is horrible, please reconcider. You can still prevent people from digging 24/7/365 without completely breaking chocobo digging as a source of fun and income... which is pretty much where it's at right now. Broken.
                      It's bad enough not getting anything more than 2 pebbles for 20+ greens if you're in the same zone as a digger with their skill capped but this just isn't acceptable. Just make the cap higher... preventing normal people from farming is just wrong. Might as well put a limit on how many items you can craft in a day.
                      "99 bolts, I'm sorry, thats your limit for today."

                      Anyway, I'm done running my mouth off, back to racing... I don't get the whole draw of being able to gamble on the races... but as long as the items/gil from betting aren't as great as the items obtained from actually -placing- in the races, I guess I see no problem with that.

                      I'm still more excited about raising/breeding my chocobo than racing it.
                      Last edited by Sanura~; 08-06-2006, 04:01 AM.

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                      • Re: Feedback, Chocobo Raising (From SquareEnix)

                        I did not read through all the posts, as i don't have time. But i would like to input some things i think will be important.

                        1. Firstly i think that Chocobo stats should be hidden, whereas records of wins etc. should be viewable (similar to say ballista chevrons). This prevents surefire winners being spotted, which leads to my next point.

                        2. No one stat should be prevalent. If chocobo stats are assignable, they MUST be balanced. Although specialisation will make it enjoyable, please try and make it so the most effective way is not to pile up on one specific stat i.e. Speed. There also needs to be an element of luck ^^

                        3. Bets will be great, but i think the betting system needs to be VERY carefully thought through. Preferably make it so gil coming in/out will stay reasonably balanced.

                        4. Don't make it too simple ^^ please. I can see chocobo racing having the potential of becoming a HUGE part of the game. Offering a whole new source of entertainment and income. If its too easy to cap out and if its too repetitive people will get bored of it and it will die. (Preferably it shouldn't be possible to cap out)


                        Comment


                        • Re: Feedback, Chocobo Raising (From SquareEnix)

                          Originally posted by Jv the Wanderer
                          Well that no problem. If they want to, they could at a lv limit like they did with Bastilia and Brenner.

                          And about the betting on the races. If the Chocobo race is going to be in Aht Urhgan and they want to put in the bets, they should bet with the Imperial Coins.
                          Well, then there would be the same problem that they have with ballista and brenner: Certain classes would be prevalent at certain levels.

                          For instance, if there was MNK, WHM, BLM, and SMN in a 40 cap race, people will be like "Oh, MNK ALWAYS wins 40 cap races.", and they'll be right.

                          Another problem with that system is another problem that currently exists in ballista/brenner: People will only show up for certain caps. If you've ever tried going to a 30 cap ballista during NA time, you'll probably be the only one there. If you go to a 60 cap during JP prime time, there'll be 2 full alliances at the match.

                          Having your main job play into chocobo racing just makes alot of balancing issues that aren't worth the hassle.

                          EDIT:

                          Originally posted by Saerik
                          Firstly i think that Chocobo stats should be hidden, whereas records of wins etc. should be viewable (similar to say ballista chevrons). This prevents surefire winners being spotted, which leads to my next point.
                          Actually, I think chocobo stats should be displayed to people who are betting; however, there should be a bit of a 'luck' element to the race. If you bet on the underdog(the one who recieves the fewest bets), you could get more valuable items/more money from being correct than if you bet on the obvious winner(the one who receives the most bets).
                          Last edited by Meredy; 08-06-2006, 11:31 AM.
                          Meredy
                          70SMN/60COR/41WHM/46BLM/30RNG/12BLU

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                          • Re: Feedback, Chocobo Raising (From SquareEnix)

                            ehehe i think you should be able to view them too O.o having chocobo lvl capped races sounds like a neat idea :O
                            im still wanting to equip my chocobo with special harnesses, pendants, and such :O
                            and please pleasepleaseplease make us be able to name our chocobo what we want, and not have to pick from a list ; ;
                            WAR75/ MNK45/ WHM38/ RDM6/ DRG13/ RNG42/ BLM21/ THF45 /SAM22 /NIN53 /BRD64 /DRK11 /SMN12/BST28/ PLD13/18 BLU/17 COR/1 PUP

                            "The man all the ladies want."

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                            • Re: Feedback, Chocobo Raising (From SquareEnix)

                              Stats should degrade over periods of time requiring you to continuously keep your chocobo training and ready.

                              Comment


                              • Re: Feedback, Chocobo Raising (From SquareEnix)

                                ehhh that would suck...i mean thats like saying your weapon skill should degrade over time if you dont use it
                                WAR75/ MNK45/ WHM38/ RDM6/ DRG13/ RNG42/ BLM21/ THF45 /SAM22 /NIN53 /BRD64 /DRK11 /SMN12/BST28/ PLD13/18 BLU/17 COR/1 PUP

                                "The man all the ladies want."

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