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  • #16
    Re: Horrible Coding

    Originally posted by Feba
    FFXI is very poorly coded, many people have pointed this out, not just cliff.
    No matter how you do something there are going to be a hundred programmers that think they can do it a hundred times better and make it known by saying the current target of their wrath is 'poorly coded.' Windows is 'poorly coded.' Linux is 'poorly coded.' GCC is 'poorly coded.' WoW is 'poorly coded.' If it exists someone has called it poorly coded.

    The best hacking tools are always the simple ones that come with stuff you already have. One of the reasons holding up that he figured out that a network app is susceptible to a man in the middle attack is such a joke. Its not like every network aware application has the same problem, oh wait, they do.
    I use a Mac because I'm just better than you are.

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    • #17
      Re: Horrible Coding

      Apparently you do not understand...

      If you change your internal computer clock while playing your game will move faster. You will run fast, elemental days will end faster, and I do believe that your boat ride will end faster.

      No tools involved.
      Read my blog.
      ffxibrp.livejournal.com
      Currently: Entry #32, August 31/07.
      Entry 32: Death to Castro

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      • #18
        Re: Horrible Coding

        I do believe that your boat ride will end faster.
        Possible, if the zone command is triggered by the clock instead of the server (which is possible)



        FFXI is simply too client based.

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        • #19
          Re: Horrible Coding

          FFXI may be poorly coded for hacking (I'll take your word on it), but it has the best quality to resources-needed ratio I've seen in a game.

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          • #20
            Re: Horrible Coding

            Originally posted by Hamlet
            FFXI may be poorly coded for hacking (I'll take your word on it), but it has the best quality to resources-needed ratio I've seen in a game.
            Hacking and poor coding isn't exactly the same. They can be, but not directly. Infact it can make hacking harder due to it not doing what you expect it to do.

            FFxi hacking isn't exactly that easy. People who just download tools don't know the degree of knowledge it takes to hack it. In some cases, it's oversight in SE's part, in others it's just a skilled hacker.

            These aren't your adverage code monkeys here, it's pretty low level stuff most of the time.

            Hacking doesn't mean bad, you can hack for good as well as for evil. Exploit is bad, enhancement is good.

            Cliff + other's have hacked ffxi to try to do things like run at 60fps for instance,(i.e-remove lock)... but weirdness happened, and it created a weird sync issue(i.e. hack failed due to bad coding).

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            • #21
              Re: Horrible Coding

              Originally posted by Hamlet
              FFXI may be poorly coded for hacking (I'll take your word on it), but it has the best quality to resources-needed ratio I've seen in a game.
              FFXI barely uses your GPU at all. That's not good for the quality to resources-needed ratio. In fact, it's very very bad. Do you know why FFXI lags to hell with full shadows? Yep, because it doesn't use your video card properly.

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              • #22
                Re: Horrible Coding

                People still don't understand.

                FFXI is HORRIBLY PROGRAMMED.

                Call it insulting or not, but SE needs to know that we care about it.
                Read my blog.
                ffxibrp.livejournal.com
                Currently: Entry #32, August 31/07.
                Entry 32: Death to Castro

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                • #23
                  Re: Horrible Coding

                  The only people who I want to hear complain about bad programming are people who actually know how. I don't think that many of you know C/C++. I doubt many of you even know Basic.

                  So Final Fantasy XI might be a little easier to hack... I don't see how that makes the game have "horrible coding". Of all the time I have played Final Fantasy XI, I have never come across a programming flaw.

                  Lag is not caused by bad programming.
                  The ability to hack the game fairly easily has nothing to do with FFXI being programmed poorly.

                  If FFXI is so poorly programmed, then why have I never... EVER come across a glitch in the game ANYWHERE. A poorly programmed game would be full of glitches and would often just lock up.

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                  • #24
                    Re: Horrible Coding

                    Would AH and /search not loading be a glitch? Let me just link a thread to Cliff's forums on a topic that explains it.
                    Read my blog.
                    ffxibrp.livejournal.com
                    Currently: Entry #32, August 31/07.
                    Entry 32: Death to Castro

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                    • #25
                      Re: Horrible Coding

                      the game coding is horrible. I keep falling through the wooden planks of Kazham over by nomad moogle and by the weather checker. I sent countless number of complaints, and the problem still exists.

                      and some of the well known hacks are widely available over the internet. all you need to do is google "FFXI hacks" or "FFXI Bots" and there are thousands of hits.
                      Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
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                      • #26
                        Re: Horrible Coding

                        Originally posted by Legal Fish
                        Then why do games older than FFXI are harder to hack? It is not age, it is simply poorly written. An issue that should be a main focus if they plan to keep the game alive for more than another year. A (read: easy to use) packet injecting tool will come soon enough and the game will break worse than Diabolo 2.
                        I'm curious what game older then FFXI has not been hacked? or which ones had a longer run then FFXI from being hacked? Most I know only lasted about 6 months before being hacked.

                        Double Post Edited:
                        Originally posted by Maju
                        FFXI barely uses your GPU at all. That's not good for the quality to resources-needed ratio. In fact, it's very very bad. Do you know why FFXI lags to hell with full shadows? Yep, because it doesn't use your video card properly.
                        I thought mine had only lagged because I screwed my video card with crap I did to it. At least that what the benchmark programs testing out various functions of the system and rating them had always told me.

                        When it's configured right I can be in full shadows, weather effects, and have models with twice the polygon count then the original had and works fine no lagging I see.
                        Last edited by Macht; 07-24-2006, 11:00 AM. Reason: Automerged Doublepost


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                        • #27
                          Re: Horrible Coding

                          Originally posted by Legal Fish
                          Apparently you do not understand...

                          If you change your internal computer clock while playing your game will move faster. You will run fast, elemental days will end faster, and I do believe that your boat ride will end faster.

                          No tools involved.
                          The same thing happens in WoW, and I imagine it happens in a multitude of other games as well if you fuck with your computer's clock speed during normal operations. Hell, when I played WoW using Cedega, it did it FOR ME. You should've seen how fast I was moving across Thunder Bluff, it was nuts.

                          Of course, what I realized was that it was a feature of my processor. In order to save energy and reduce heat buildup, the motherboard would underclock the CPU during times of low activity, and it would overclock to the settings in my BIOS as needed. I imagine games and other applications (or perhaps the OS) would compensate for this sudden change in clock speed so that animations and other operations executed normally, but since I was using a Windows program on a Linux OS, it did no such thing. I'm assuming it's on a per-application basis.

                          As has already been said, unless YOU'VE done the legwork and you're here to show us your findings, your question has no merit. Show us YOUR findings, and not the conjecture of somebody who hasn't released his data yet, if you want any kind of credibility.

                          You too, Feba.

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                          • #28
                            Re: Horrible Coding

                            I was using a Windows program on a Linux OS
                            Which puts you in a very different situation from the majority of people who want a windowed mode.


                            the conjecture of somebody who hasn't released his data yet,
                            If he released all of it, or any of us did for that matter, we might as well just give it to hackers. However, he has posted numerous times how crummy it is, the most recent being the way they handle networking.


                            none of the windower plugins would be possible if SE didn't put things in memory which we didn't use.

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                            • #29
                              Re: Horrible Coding

                              FFXI was coded for PS2, it originaly was not ment to be on PC, but they later released it anyway.
                              The codeing is bad for PC yeah, but for PS2 its pretty good.

                              FFXI acting they way it does on PC, is due to it being originaly for PS2.

                              Also calling it poorly programed, to the Dev Team is an insult, they worked pretty hard to get a game like this going, any programer would have to. How would you like it if you programmed a full MMORPG, just to have someone later tell you the programing sucks, you would not be to happy.

                              I could care less about the inside of the game, I log in, I can play, I dont have problems when I run the game, so I dont care.

                              The game does need some work, in terms of preventing hacking, but what games doesnt -.-
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                              • #30
                                Re: Horrible Coding

                                Originally posted by Kailea
                                FFXI was coded for PS2, it originaly was not ment to be on PC, but they later released it anyway.
                                The codeing is bad for PC yeah, but for PS2 its pretty good.

                                FFXI acting they way it does on PC, is due to it being originaly for PS2.

                                Also calling it poorly programed, to the Dev Team is an insult, they worked pretty hard to get a game like this going, any programer would have to. How would you like it if you programmed a full MMORPG, just to have someone later tell you the programing sucks, you would not be to happy.

                                I could care less about the inside of the game, I log in, I can play, I dont have problems when I run the game, so I dont care.

                                The game does need some work, in terms of preventing hacking, but what games doesnt -.-
                                Sorta sorta.

                                It's bad coded even as a port. Sometimes you have to wonder why they did is some obscure, badly coded way instead of standard windows coding, which would save time and problems....

                                You don't insult their intellegence by saying it. They know its there but blaming them is different.

                                The FFxi developers probably weren't that skilled programing in windows(they were put to work on PS2). If they had time and foresight it would of been a much better job.

                                Mostly to blame is lack of time/budget/staff.

                                It's like asking a math teacher to teach phyisics. Sure he can do it, and with time research, and resources, he can even do quite well. But if you just dumped it on him, of course he's going to be bad at it.

                                At this point, it will take a good amount of effort to "go backwards". SE would have to hire another set of staff to rewrite windows-ffxi, while the current developers keep cranking out new materials.

                                And that's probably more then SE is willing to pay.

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