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  • Horrible Coding

    Do you plan to fix the very, very poorly written code of the game? Cliff, the man behind the windower, has pointed out that FFXI's coding for the PC is one of the worst he has ever seen as a programmer. The very same Cliff, was able to develope a tool that could inject information into packets. He refuses to share it with anyone, but if he were to release it, FFXI would be broken within a day. Banning players for things like hacking their position should only be a temporary fix, and sometimes only ends up banning innocent people who happened to be DCing while moving. The only way to stop hacks would be to fix/encrypt the messy coding of FFXI. Will this ever be done? Are you aware of how poorly it is written?
    Read my blog.
    ffxibrp.livejournal.com
    Currently: Entry #32, August 31/07.
    Entry 32: Death to Castro

  • #2
    Re: Horrible Coding

    Ya the best way to get a question answered is to start of by insulting them. On top of that, everything everyone holds up as proof the guy who wrote the windower is a god of programming, is really all quite simple. Packet injection is very simple, well known technique for which many legitimate tools exist.
    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

    loose

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    • #3
      Re: Horrible Coding

      They probably know it themselves.

      How can you not... Dispite that it's the cruelty of the real world, where management doesn't budget you enough money/staff to support a rewrite of windows port and Updates/new features.

      Even if the bridge is burning behind you, you keep running foward.

      A better question to ask is if there are any plans to fix the long standing minor problems in windows port like the Graphics driver glitches.

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      • #4
        Re: Horrible Coding

        Yep, and when i say my burgers are the best in the world, everyone should believe me because i am known as the most reliable person ever. Seriously.
        signatures are for pussies mew mew mew, here's mine

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        • #5
          Re: Horrible Coding

          FFXI is very poorly coded, many people have pointed this out, not just cliff.

          It's not an insulting question at all, it's simply the truth.


          Any MMORPG that can be hacked by using an extremely simple tool that comes with your PC, by any random Joe, has problems.

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          • #6
            Re: Horrible Coding

            People need to stop asking stupid questions out of spite.

            FFXI is old, there aren't going to be any overhauls of the graphics or programming. SE is going to deal with what they have, and continue to work on their next project. I doubt they'll make the same mistakes twice.

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            • #7
              Re: Horrible Coding

              The programming isn't because FFXI is old, it's because it's just poorly done.

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              • #8
                Re: Horrible Coding

                People need to stop asking stupid questions out of spite.

                FFXI is old, there aren't going to be any overhauls of the graphics or programming. SE is going to deal with what they have, and continue to work on their next project. I doubt they'll make the same mistakes twice.
                Then why do games older than FFXI are harder to hack? It is not age, it is simply poorly written. An issue that should be a main focus if they plan to keep the game alive for more than another year. A (read: easy to use) packet injecting tool will come soon enough and the game will break worse than Diabolo 2.
                Read my blog.
                ffxibrp.livejournal.com
                Currently: Entry #32, August 31/07.
                Entry 32: Death to Castro

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                • #9
                  Re: Horrible Coding

                  Either way, it's not going to change.

                  Originally posted by Legal Fish
                  Then why do games older than FFXI are harder to hack? It is not age, it is simply poorly written. An issue that should be a main focus if they plan to keep the game alive for more than another year. A (read: easy to use) packet injecting tool will come soon enough and the game will break worse than Diabolo 2.
                  LOOK AT THE COMMUNITY

                  There are people here doing things for this game that people aren't doing for any other game, whether it be good or bad. These people would be doing the same for any game they would be playing, and they just happen to be drawn to FFXI.

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                  • #10
                    Re: Horrible Coding

                    Originally posted by ImpactionActionHero
                    Either way, it's not going to change.
                    Oh yeah, I forgot the point of this area in the forums. To not suggest stuff.

                    It's not going to chance if not one asks, but what do you know? You don't even seem to able to tell 'bad' and 'old' apart.
                    Read my blog.
                    ffxibrp.livejournal.com
                    Currently: Entry #32, August 31/07.
                    Entry 32: Death to Castro

                    Comment


                    • #11
                      Re: Horrible Coding

                      Originally posted by Legal Fish
                      Oh yeah, I forgot the point of this area in the forums. To not suggest stuff.

                      It's not going to chance if not one asks, but what do you know? You don't even seem to able to tell 'bad' and 'old' apart.
                      You have stupid questions and suggestions.

                      And when did I ever make the distinction between old and bad?

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                      • #12
                        Re: Horrible Coding

                        It's partly right.

                        FFxi is old. Thus they are working with DX8, which really doesn't have some of the APIs that would of help.

                        And yes it's also very very very badly coded.

                        Basically it was never ment for windows...lots of things really make more sense on PS2.

                        They probably won't make the mistake again, as they are targetting windows for their next mmo, which is probably unlike ffxi.

                        So it's probably 30% developers that don't code in windows 10% legacy, and 60% bad managers.

                        There's only so much you can do with a rock handed to you, with limited tools, and a heavy schedule.

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                        • #13
                          Re: Horrible Coding

                          Oh right, it is acceptable that you are able to make your game run faster by simply changing the time of your internal clock.

                          You give no reason why it is stupid, simply saying "it won't happen". Sorry, that isn't an arguement.
                          Read my blog.
                          ffxibrp.livejournal.com
                          Currently: Entry #32, August 31/07.
                          Entry 32: Death to Castro

                          Comment


                          • #14
                            Re: Horrible Coding

                            Of course nothing is going to happen if no one cares.



                            Sad fact is, FFXI's programming is -shit-.


                            Stop acting like a fanboy, this is a very important thing, if hacks become much worse, FFXI is going to crumble apart.

                            Comment


                            • #15
                              Re: Horrible Coding

                              Edit:

                              I dont even care.
                              signatures are for pussies mew mew mew, here's mine

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