For those of you that played EQ back then, you know what I'm talking about, for the rest - read and observe:
In Everquest, there has always, without exception, been a respect for other players and where they're doing exp. This was called "Camping" - you brought your group (PT) to a spot in a zone, and claimed that spot. Other players would then respect that camp, and stay away from it. Over time, the best spots in an area would get their own names, much like we use "Secret room" for that particular area in CN. All areas had at least 2-3 good camps, like we do, and all of them had names.
Now, the big difference is that upon entering an area, a player would only have to shout "Is Effy taken?" or, translated into FFXI "Is the Secret Room taken?" and if someone responded yes, they'd go about and find another spot to exp on.
If you were on a quest, and had to wait for some key NPC to spawn, you could still claim this unspawned NPC, and other players would leave you to it. The most popular places used playermade lists, such as the "Frenzy Camp" in an area named "Lower Guk" where a particular NM could have a chance of popping. That area was so popular that players organized waiting lists for the PT's down there, making sure that everyone would be allowed to enter that camp once a PT member had to go. If I look around, I bet I can still find some old paper copies with ramblings of player names on them, together with their jobs, and their spot in the waiting list.
Even though Verant / Sony never recognized "Camps", they soon found that it was the best way to avoid quarrels and hassle, and thus they had it adopted as an unofficial addition to their "Play nice policy", which was enforced by the GMs and assisting GMs of the game.
Fast forward to FFXI
- No camp is EVER respected by anyone. If a player is looking for an AF coffer, and there's a thief about, you can almost bet that the thief will take the coffer as soon as he finds it. EXP camps are worse - how often have I seen multiple PT's in the stairs of Garlaige citadel, or the secret room, or bibiki bay, filling up and making the amount of mobs miserable so nobody gets decent exp..
The high ranking LS's compete for the more rewarding NM's, causing accusations, and bad mouthing eachother, instead of agreeing on a rotation of the NM's so that everyone can have their go at them. Each server has what - 4-5 LS's that are capable of taking down the highest ranking NM's. How hard can it be to organize a rotation, so that everyone gets their go in turns? In FFXI, it seems impossible, in EQ, it was never a problem.
In cases where parties were close to eachother, it would be normal for the pullers of each party to agree between themselves how and what to pull, so that each PT would have a nice, steady income of fights (Karnor's is a great example of this)
In these regards, FFXI is a game that examplifies stupidity. It would be easy to blame the language barriers, but the problem here, see, is that in EQ, there have always been japanese guilds (LS'es) too, and the respect for eachother has always been there.
I am not saying that EQ was perfect tho, there has always been boneheads that didn't want to respect camps and rotations, but they were collectively frozen out of the game fairly soon, and would soon learn to behave themselves.
I don't believe anything can be done about this. The GM's in FFXI are never present, they do not enforce any kind of Play nice Policy, and are never around for resolving player vs player conflicts other than extreme cases.
I find this curious, and saddening, and just wanted to vent a little about it. I doubt that anything at all can be done. EQ was a community of players, FFXI seems more like a community of individuals.
In Everquest, there has always, without exception, been a respect for other players and where they're doing exp. This was called "Camping" - you brought your group (PT) to a spot in a zone, and claimed that spot. Other players would then respect that camp, and stay away from it. Over time, the best spots in an area would get their own names, much like we use "Secret room" for that particular area in CN. All areas had at least 2-3 good camps, like we do, and all of them had names.
Now, the big difference is that upon entering an area, a player would only have to shout "Is Effy taken?" or, translated into FFXI "Is the Secret Room taken?" and if someone responded yes, they'd go about and find another spot to exp on.
If you were on a quest, and had to wait for some key NPC to spawn, you could still claim this unspawned NPC, and other players would leave you to it. The most popular places used playermade lists, such as the "Frenzy Camp" in an area named "Lower Guk" where a particular NM could have a chance of popping. That area was so popular that players organized waiting lists for the PT's down there, making sure that everyone would be allowed to enter that camp once a PT member had to go. If I look around, I bet I can still find some old paper copies with ramblings of player names on them, together with their jobs, and their spot in the waiting list.
Even though Verant / Sony never recognized "Camps", they soon found that it was the best way to avoid quarrels and hassle, and thus they had it adopted as an unofficial addition to their "Play nice policy", which was enforced by the GMs and assisting GMs of the game.
Fast forward to FFXI
- No camp is EVER respected by anyone. If a player is looking for an AF coffer, and there's a thief about, you can almost bet that the thief will take the coffer as soon as he finds it. EXP camps are worse - how often have I seen multiple PT's in the stairs of Garlaige citadel, or the secret room, or bibiki bay, filling up and making the amount of mobs miserable so nobody gets decent exp..
The high ranking LS's compete for the more rewarding NM's, causing accusations, and bad mouthing eachother, instead of agreeing on a rotation of the NM's so that everyone can have their go at them. Each server has what - 4-5 LS's that are capable of taking down the highest ranking NM's. How hard can it be to organize a rotation, so that everyone gets their go in turns? In FFXI, it seems impossible, in EQ, it was never a problem.
In cases where parties were close to eachother, it would be normal for the pullers of each party to agree between themselves how and what to pull, so that each PT would have a nice, steady income of fights (Karnor's is a great example of this)
In these regards, FFXI is a game that examplifies stupidity. It would be easy to blame the language barriers, but the problem here, see, is that in EQ, there have always been japanese guilds (LS'es) too, and the respect for eachother has always been there.
I am not saying that EQ was perfect tho, there has always been boneheads that didn't want to respect camps and rotations, but they were collectively frozen out of the game fairly soon, and would soon learn to behave themselves.
I don't believe anything can be done about this. The GM's in FFXI are never present, they do not enforce any kind of Play nice Policy, and are never around for resolving player vs player conflicts other than extreme cases.
I find this curious, and saddening, and just wanted to vent a little about it. I doubt that anything at all can be done. EQ was a community of players, FFXI seems more like a community of individuals.
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