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Where is the job balance and new spells in LToAU?

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  • #16
    Re: Where is the job balance and new spells in LToAU?

    either way it's just common sense to do lots of little tweaks and try to keep things balanced, rather than drop a bombshell and run the risk of majorly ballsing up and making one job drasticly under/over powered and having to go back to the drawing board and either tweaking it up or down. In either case that job would then be seen has having been nerfed by the public (either in the bombshell or in the subsequent downpowering) and we all know how well that goes down.

    we might still see further tweaks for whm, they might get thier HP/MP sharing abilities, or they might not, it depends on how these and other adjustments go down, and if SE sees any further need to improve WHM.

    These tweaks are going to go on for months and even after the ones that have been anounced don't be surprised if they keep adjusting. By doing it slowly they'll hopefully avoid the need to take back something and have the whole world crying "NERF!!!!onetyone!!11!"
    Kylestie was defeated by Curiosity.

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    • #17
      Re: Where is the job balance and new spells in LToAU?

      What is LToAU?
      I'm pretty sure he was talking about Lao Tzu, father of Taoism.

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      • #18
        Re: Where is the job balance and new spells in LToAU?

        I'm personally still waiting for Thf to get something remotely worth inviting one to a party.

        So far Thf has been nerfed indirectly more than all the other jobs put together.

        I'm not talking about fixes for serious brokeness (Mnk/Sam + Relic Weapon + Asuran Fists) - I'm referring to general nerfage, where we're hit by a stick to make us worse than we are. Tp nerf, ranged acc nerf, I'm waiting for the Thf damage nerf, where SE says we do too much spike damage.

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        • #19
          Re: Where is the job balance and new spells in LToAU?

          What's with SE and their fixation with WHM? WHMs are very rare and not being able to make a party because there aren't any WHM looking is very annoying.

          For main healer we only have one freaking job (WHM) followed by RDM and SMN but both jobs are nowhere near as effective, and dying in those parties means either losing a lot of xp or having downtime waiting for a Raise II or higher.

          Some people might say it's the same for support but for that you have 3 jobs that can play that role 100% well (RDM, COR, BRD) so you don't lose much if you have one of these jobs over the others.

          Tank jobs 2, and with so many DD jobs out there is still very difficult to understand why there's only 1 healer job.

          Why can't support jobs like RDM, BRD and COR get at least a RII kind of spell? Same with Regen spells. Why is it so important to have only WHM as a healer if other jobs could fill the role well if they just gave them a few more healing/Raising spells to other jobs?

          I still don't get it.



          PS> I don't have anything against WHM, but if there aren't any WHM looking then there should be other jobs capable of filling the spot without having to sacrifice 2 support to fill the role.
          sigpic
          "In this world, the one who has the most fun is the winner!" C.B.
          Prishe's Knight 2004-Forever.

          その目だれの目。

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          • #20
            Re: Where is the job balance and new spells in LToAU?

            Originally, Regen was RDM-only, if you look at old JP patch notes. If SE gives WHMs Refresh, I will not be happy.

            RDM 75/WHM 38/BLM 37/DRK 37/NIN 37/PLD 37 -- Cooking 96.7+1
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            • #21
              Re: Where is the job balance and new spells in LToAU?

              Originally posted by Hamlet
              I'm pretty sure he was talking about Lao Tzu, father of Taoism.
              Okay, you're right. That's totally it. That's the best response ever.
              guh :D

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              • #22
                Re: Where is the job balance and new spells in LToAU?

                Originally posted by Raydeus
                What's with SE and their fixation with WHM? WHMs are very rare and not being able to make a party because there aren't any WHM looking is very annoying.

                For main healer we only have one freaking job (WHM) followed by RDM and SMN but both jobs are nowhere near as effective, and dying in those parties means either losing a lot of xp or having downtime waiting for a Raise II or higher.

                Some people might say it's the same for support but for that you have 3 jobs that can play that role 100% well (RDM, COR, BRD) so you don't lose much if you have one of these jobs over the others.

                Tank jobs 2, and with so many DD jobs out there is still very difficult to understand why there's only 1 healer job.

                Why can't support jobs like RDM, BRD and COR get at least a RII kind of spell? Same with Regen spells. Why is it so important to have only WHM as a healer if other jobs could fill the role well if they just gave them a few more healing/Raising spells to other jobs?

                I still don't get it.



                PS> I don't have anything against WHM, but if there aren't any WHM looking then there should be other jobs capable of filling the spot without having to sacrifice 2 support to fill the role.
                After level 40, hardly anyone ever considers a WHM necessary for a party. Anyone can get the first regen spell by subbing either WHM or RDM. The higher level regens and raises are WHM exclusive because there is no other job that is just focused on healing.

                The fact is, WHM is too powerful of a healer to be needed in exp for most of the game. It's like calling the paramedics because you scraped your knee in many cases, and it shows in our invite rate (which, contrary to popular belief, is pretty mundane). While we are amazingly powerful and efficient as healers (and because of that, vital in endgame), our support and enfeebling abilities are pretty weak, making us a distinct second choice healer for many parties who'd rather the slot go to a job that brings more versatility to the table.

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                • #23
                  Re: Where is the job balance and new spells in LToAU?

                  Agreed, a whitemage should have more variety in spells, i for one hate the fact that holy got ridiculously nerfed in FFXI, and banish... whats the purpose?...
                  signatures are for pussies mew mew mew, here's mine

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                  • #24
                    Re: Where is the job balance and new spells in LToAU?

                    Maybe healing should be as reliant on Mnd, skill level, and target level as the Blm's spells are.

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                    • #25
                      Re: Where is the job balance and new spells in LToAU?

                      So maybe give support jobs better healing capabilities and give whm more support capabilities?

                      It sounds to me like it would be like merging WHM and support jobs into one single category as healer/support.

                      Then parties would be tank, healer/support, 4 DD... it doesn't sound that bad on paper, both over depending on Refresh/Ballad/Rolls and whms to form a party are bad since there's such a difference in the numbers of DD compared to support/healer jobs. But that also could end up with a lack of DD and a flood of healer and support .

                      But anyway...it seems I need a vacation.
                      sigpic
                      "In this world, the one who has the most fun is the winner!" C.B.
                      Prishe's Knight 2004-Forever.

                      その目だれの目。

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                      • #26
                        Re: Where is the job balance and new spells in LToAU?

                        I don't know, it's a very complicated web in the world of backline party mechanics.

                        The backline MP-using jobs (RDM, BLM, WHM, SMN) are all in need of a some work. If I had my way, I would see the following happen:

                        RDM (RDM need some buffs to their enhancing and enfeebling)
                        • Native Magic Acc+ Trait
                        • Second-tier Enfeebles
                        • Regen II: (Lv 60ish)
                        • Haste II: (Lv 65ish) 12.5% stronger than Haste, doesn't stack with Haste


                        BLM (BLM should get some more boosts to make them more beneficial in faster parties)
                        • Second-tier Elemental Enfeebles
                        • Second-tier drain/aspir
                        • Second-tier AM (Lvs 70,71,72,73,74,75) Fast casting with lower MP cost than first tier, damage comparable to first-tier, extremely long cooldown
                        • "Mana Siphon" spell that drains enemy hp and converts it to BLM MP. For example, the spell does, say, 200 dmg to the enemy and converts that to 50mp fir the caster.


                        WHM (WHM should have more tools to boost party efficiency and strength)
                        • Regenga: (Lv 45ish) AoE regen 2
                        • AoE status cures (poisonara, stonara, paralynara, etc). Lose Divine Veil
                        • "Veil" spells, similar to a reversed Absorb-line. Strength Veil transfers a portion of the caster's STR to the target for a brief time, Intelligence Veil for INT, and so on.
                        • A "pray" type ability that AoE restores a small amount (20ish) of HP/MP every 30-60 seconds.


                        SMN (SMN should be capable of filling the role of either a melee or magic DD with their avatars)
                        • Get rid of the bloodpact timer. Bloodpacts have a cooldown and an MP cost which limits them enough. Tie their effectiveness to Avatar TP
                        • Across-the-board boosts to avatar acc and atk.
                        • Gear/food that boosts avatar stats.
                        • Auto-refresh II, +2mp/tick @ level 50.

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                        • #27
                          Re: Where is the job balance and new spells in LToAU?

                          Considering that BLM, SMN, and RDM can do manaburn parties they are already quite powerful. It needs adjustments with what they have now before slapping on more.

                          Problem WHM has is that RDM and SMN (More RDM then SMN) can effectively do WHMs job on their own. The idea of WHM being able to give their Stats temporarily to another player is a good idea. Or make as an ability "Divinity" that gives a single target a percent boost to all stats based off the WHMs stats.

                          Or add in the an ability like "Trisagion" for WHM allow them to cast 3 instances of a spell as if casting 1 spell.

                          What ever else you can think. Really though most of the other mages need more adjustments before just slapping more spells on them. WHM however could use some additional spells that are of a beneficial nature to the party.
                          Last edited by Macht; 07-19-2006, 02:55 PM.


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                          • #28
                            Re: Where is the job balance and new spells in LToAU?

                            I would like to see RDM get some more job-specific enfeebles.

                            I would like to see WHM stand out as significantly better healers than RDM or SMN and have some additional support options. Why they don't at least have a +healing potency trait baffles me.

                            BLM...well I don't know what they need really. I leveled one to 40 and my impression was of sitting on my butt for 50% of the fight, then lightly nuking hoping I wouldn't get agro for the rest of it. I have no idea what proportion of the PT damage I added.

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                            • #29
                              Re: Where is the job balance and new spells in LToAU?

                              Yeah, but it's a very small percentage that do manaburn parties anyway, and when we do, only when there's no other options availible.

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                              • #30
                                Re: Where is the job balance and new spells in LToAU?

                                Originally posted by Macht
                                Problem WHM has is that RDM and SMN (More RDM then SMN) can effectively do WHMs job on their own.
                                That's not entirely true, maybe they can replace a WHM but it's at the expense of wasting a lot of MP to compensate the lack of healing abilities, but that doesn't mean they can cover the role entirely.

                                Since neither SMN nor RDM get anything better than Raise I and crappy Regen I, no high lvl -ra or -ga spells, that means WHM is the only job that can completely cover the healing role.

                                For all the other party roles (DD, Tank and support) you have at least 2 jobs that can cover the role entirely.

                                I can understand SE wanting to preserve the WHM's role, but the same could be said about DD and support jobs, what makes WHM so special?
                                sigpic
                                "In this world, the one who has the most fun is the winner!" C.B.
                                Prishe's Knight 2004-Forever.

                                その目だれの目。

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