Re: Where is the job balance and new spells in LToAU?
either way it's just common sense to do lots of little tweaks and try to keep things balanced, rather than drop a bombshell and run the risk of majorly ballsing up and making one job drasticly under/over powered and having to go back to the drawing board and either tweaking it up or down. In either case that job would then be seen has having been nerfed by the public (either in the bombshell or in the subsequent downpowering) and we all know how well that goes down.
we might still see further tweaks for whm, they might get thier HP/MP sharing abilities, or they might not, it depends on how these and other adjustments go down, and if SE sees any further need to improve WHM.
These tweaks are going to go on for months and even after the ones that have been anounced don't be surprised if they keep adjusting. By doing it slowly they'll hopefully avoid the need to take back something and have the whole world crying "NERF!!!!onetyone!!11!"
either way it's just common sense to do lots of little tweaks and try to keep things balanced, rather than drop a bombshell and run the risk of majorly ballsing up and making one job drasticly under/over powered and having to go back to the drawing board and either tweaking it up or down. In either case that job would then be seen has having been nerfed by the public (either in the bombshell or in the subsequent downpowering) and we all know how well that goes down.
we might still see further tweaks for whm, they might get thier HP/MP sharing abilities, or they might not, it depends on how these and other adjustments go down, and if SE sees any further need to improve WHM.
These tweaks are going to go on for months and even after the ones that have been anounced don't be surprised if they keep adjusting. By doing it slowly they'll hopefully avoid the need to take back something and have the whole world crying "NERF!!!!onetyone!!11!"
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