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Pl's. Good or Bad?

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  • Re: Pl's. Good or Bad?

    Originally posted by ValisOfValefor
    Speaking of Pls, last night Once again I was trying to level my whm up to sneak/inv level for coffer hunts.

    Got into a party Started off really good. Till this

    "Ok guys 5-10 minutes till the PL gets here, then lets go take snippers"

    Ok this is a level 12-14 party, we were taking goblins.

    Then the Pl got there

    We took snippers that took i think about 3 minutes to kill (about 300 exp)

    Well I was kinda pissed, I know its not that hard to learn, but I would kinda had prefered to have done the cureing by myself, with some back-up from the blm.

    Then the puller starts pulling faster than I can handle, I'm only an Elvaan whm. (and even the Pl starts to run dry becuase he was only a lvl 37 whm)

    Well the tank dies becuase they took a sheep (stupidly too might I add, I hate sleep, and the other tp mve it uses)

    And some random high level whms stop by, and raise II the tank. And they decided to stick around for another 20-30 minutes.

    You think one PL is bad. Try three X.X

    Then I dont get to cast anything other than slow, the occasional dia on snippers, becuase evertime I try to heal, the 3 PLs do cure 2s, and 3s.

    Then all three PLs leave, we try taking one snipper. I run out of MP near the end, the snipper kills the tank. then the monk. Then the Thf, (Though the Thf and tank both had WS that could have killed it.)

    The blm finally casts fire and kills it.

    Im like ok...
    gotta go.

    Fine shows that PLs can keep a PT alive, But compeltly screws the WHM, death by boredom much?

    By my verdict the PL is a bad thing definatly.

    (Sorry had to rant someplace)
    What's really stupid about PL's too is that for some god forsaken reason people think that fighting a mob that takes them 5 min. to kill for the 300 exp is better then one that gives them 250 exp and takes 2 min. to kill. No freaking logic to it at all.

    I've seen people get PL'ers to spend about 10 min. for that 300 exp when they could of gone for the 100 exp and finished them in 1-2 min. each. by the hours end you have the ones killing for the 300 exp getting only (1,800 - 2,800 exp) while the one that killed 100 exp per 1-2 min. got (3,000 - 8,280 exp). EXP numbers factoring in potential use of Empress Band and if a Chain Bonus was possible what it would be.

    Don't know but someone to be stupid enough to be pushing for the 300 exp envelope like that because they got a "PL'er" is flat out bad at the game already and shouldn't be helped to the end. You push for a 300 exp mob if the entire party is very very close nit to the same level, talking like group consist of 29-30 or 30-31 or 33-34. Not a group of 29-31 or 28-32, bad tactics resulting from bad player just going to give someone a headache at end game that the PL'er contributed too.


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    • Re: Pl's. Good or Bad?

      Originally posted by Macht
      What's really stupid about PL's too is that for some god forsaken reason people think that fighting a mob that takes them 5 min. to kill for the 300 exp is better then one that gives them 250 exp and takes 2 min. to kill. No freaking logic to it at all.

      I've seen people get PL'ers to spend about 10 min. for that 300 exp when they could of gone for the 100 exp and finished them in 1-2 min. each. by the hours end you have the ones killing for the 300 exp getting only (1,800 - 2,800 exp) while the one that killed 100 exp per 1-2 min. got (3,000 - 8,280 exp). EXP numbers factoring in potential use of Empress Band and if a Chain Bonus was possible what it would be.

      Don't know but someone to be stupid enough to be pushing for the 300 exp envelope like that because they got a "PL'er" is flat out bad at the game already and shouldn't be helped to the end. You push for a 300 exp mob if the entire party is very very close nit to the same level, talking like group consist of 29-30 or 30-31 or 33-34. Not a group of 29-31 or 28-32, bad tactics resulting from bad player just going to give someone a headache at end game that the PL'er contributed too.
      If it's taking you more than 10 seconds per 10 levels of your party for an average enemy, you're probably doing something wrong.

      The XP chain timer for Chain #5+ is 10 seconds, plus 10 seconds for every 10 full levels of your character (max 70 seconds), so a level 42 character has 50 seconds to complete an XP chain #5+. If you can't average a kill speed better than that, then you're fighting stuff that's too hard.

      2 minutes average per kill is way too much. You'd barely make Chain #3 with that in most mid-level parties, and it's barely adequate for Chain #4 in level 60+ parties.


      Icemage

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      • Re: Pl's. Good or Bad?

        well yeah this mentality is pretty much something you see from lvl 10 to 75. players only care about the exp per kill number instead of the finish exp. an its an argument you will never win in a pt set up. omfg 200 for that, yeah guys but it took us 5 mins to kill. we can do such an such an an already have 1k exp. then they say so what an pull another mob. people at lvl 12 wanna fight clippers in valkum, people at 20 wanna kill pugils in quifim. people at 24 wanna take goblins on in the jungles. people at 32 wanna fight crawlers in C.N. the list goes on an on.

        whm is boring at every lvl. sepecially later on when you have a nin, an 2 /nin. now thats a snooze fest.

        Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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        • Re: Pl's. Good or Bad?

          Originally posted by Icemage
          If it's taking you more than 10 seconds per 10 levels of your party for an average enemy, you're probably doing something wrong.

          The XP chain timer for Chain #5+ is 10 seconds, plus 10 seconds for every 10 full levels of your character (max 70 seconds), so a level 42 character has 50 seconds to complete an XP chain #5+. If you can't average a kill speed better than that, then you're fighting stuff that's too hard.

          2 minutes average per kill is way too much. You'd barely make Chain #3 with that in most mid-level parties, and it's barely adequate for Chain #4 in level 60+ parties.


          Icemage
          Sorry should clarify, the mentality was a party going for the 300 exp with a PL'er vs. a person almost solo going for 100 exp. Those numbers are sort of what my friend and I got close to when we duo'd (RNG and WHM may seem odd to some but it works).

          Double Post Edited:
          Originally posted by little ninja
          well yeah this mentality is pretty much something you see from lvl 10 to 75. players only care about the exp per kill number instead of the finish exp. an its an argument you will never win in a pt set up. omfg 200 for that, yeah guys but it took us 5 mins to kill. we can do such an such an an already have 1k exp. then they say so what an pull another mob. people at lvl 12 wanna fight clippers in valkum, people at 20 wanna kill pugils in quifim. people at 24 wanna take goblins on in the jungles. people at 32 wanna fight crawlers in C.N. the list goes on an on.

          whm is boring at every lvl. sepecially later on when you have a nin, an 2 /nin. now thats a snooze fest.
          I can understand players wanting fight harder stuff for the challenge, I don't understand them fighting harder stuff for the challenge plus the handycap . What's the point of the challenge then?
          Last edited by Macht; 07-10-2006, 03:32 PM. Reason: Automerged Doublepost


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          • Re: Pl's. Good or Bad?

            Originally posted by little ninja
            well yeah this mentality is pretty much something you see from lvl 10 to 75. players only care about the exp per kill number instead of the finish exp. an its an argument you will never win in a pt set up. omfg 200 for that, yeah guys but it took us 5 mins to kill. we can do such an such an an already have 1k exp. then they say so what an pull another mob. people at lvl 12 wanna fight clippers in valkum, people at 20 wanna kill pugils in quifim. people at 24 wanna take goblins on in the jungles. people at 32 wanna fight crawlers in C.N. the list goes on an on.

            whm is boring at every lvl. sepecially later on when you have a nin, an 2 /nin. now thats a snooze fest.
            I win this argument all the time by being the party leader and picking the camp and the mobs we target. It's pretty sweet. Anyone who wants to bitch about not getting maximum exp per kill is free to go, but they usually shut up once they see how much we pull in per hour.

            This is, of course, without a Power Level.

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            • Re: Pl's. Good or Bad?

              Originally posted by Aelathir
              I win this argument all the time by being the party leader and picking the camp and the mobs we target. It's pretty sweet. Anyone who wants to bitch about not getting maximum exp per kill is free to go, but they usually shut up once they see how much we pull in per hour.

              This is, of course, without a Power Level.
              I know, further stating why PL'ers are so bad. If the people are skilled at their job and I mean truely skilled at it they should be able to pull in great exp with a PL'er or not.


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