Re: Samurais and Ninjas
Samurai was in 5 as well, that's where it had the infamous Zeninage (Gil Toss).
I don't think FF 7 or 8 characters represent a job well. Their abilities are pretty much what you tell them to have, except for limit breaks. You can turn Aerith or Rinoa into a physical powerhouse (well, as much of a powerhouse as you can make in disc 1...) with only slightly more difficulty than doing the same with Lenna. Except Lenna actually has to level physical-oriented jobs to do it.
By contrast, you really *can't* turn Garnet or Relm or Rosa into a real physical threat. They come from games with sufficiently strong built-in classes that it just doesn't work. They can't use the right weapons or learn the right abilities.
FF9 Amarant can throw things, which has long been characteristic of (sometimes exclusive to) ninjas.
While ninjas have been around for a long time, relatively few games have had anything like Utsusemi; blink has just as often (or more often) been a white magic spell, or not existed at all. In some games it could be cast on other party members. Furthermore, I think that in other games with blink, it is always checked *before* evasion/parry, and in almost all previous FFs you can't control who an enemy will attack. So the ninja *in its present form* - i.e. blink tanking - is pretty much unique to FFXI.
Samurai was in 5 as well, that's where it had the infamous Zeninage (Gil Toss).
I don't think FF 7 or 8 characters represent a job well. Their abilities are pretty much what you tell them to have, except for limit breaks. You can turn Aerith or Rinoa into a physical powerhouse (well, as much of a powerhouse as you can make in disc 1...) with only slightly more difficulty than doing the same with Lenna. Except Lenna actually has to level physical-oriented jobs to do it.
By contrast, you really *can't* turn Garnet or Relm or Rosa into a real physical threat. They come from games with sufficiently strong built-in classes that it just doesn't work. They can't use the right weapons or learn the right abilities.
FF9 Amarant can throw things, which has long been characteristic of (sometimes exclusive to) ninjas.
While ninjas have been around for a long time, relatively few games have had anything like Utsusemi; blink has just as often (or more often) been a white magic spell, or not existed at all. In some games it could be cast on other party members. Furthermore, I think that in other games with blink, it is always checked *before* evasion/parry, and in almost all previous FFs you can't control who an enemy will attack. So the ninja *in its present form* - i.e. blink tanking - is pretty much unique to FFXI.
Comment