Re: Blacklist drama
Some good points, but there's a couple I see differently:
1. "RL" and in-game /blists have the same function - reducing the amount of interaction you have with a specific player(s). So the spirit with which they're used is identical; thus, they are parallel in function.
2. There are no caveats given by SE to utlilize a /blist function. We can /blist anyone we want, for whatever reason we want. We are not required to apply RL standards to utilize the /blist. We simply type the name of whom we want to avoid and it's done. We don't apply to have them /blisted, we don't petition a GM, nor do we require a group consensus; we're not even required to suggest WHY we add them. We just add them so we can avoid any interaction with them.
Applying RL criteria to an in-game function (i.e. people you don't want to deal with) is a leap without much merit. I could even go so far as to suggest that the official in-game function and it's implentation, process, and execution would be the ultimate model of which any out-of-game criteria must match. Why police something that was given without policing by the game designer in-game?
Originally posted by Ryddr
1. "RL" and in-game /blists have the same function - reducing the amount of interaction you have with a specific player(s). So the spirit with which they're used is identical; thus, they are parallel in function.
2. There are no caveats given by SE to utlilize a /blist function. We can /blist anyone we want, for whatever reason we want. We are not required to apply RL standards to utilize the /blist. We simply type the name of whom we want to avoid and it's done. We don't apply to have them /blisted, we don't petition a GM, nor do we require a group consensus; we're not even required to suggest WHY we add them. We just add them so we can avoid any interaction with them.
Applying RL criteria to an in-game function (i.e. people you don't want to deal with) is a leap without much merit. I could even go so far as to suggest that the official in-game function and it's implentation, process, and execution would be the ultimate model of which any out-of-game criteria must match. Why police something that was given without policing by the game designer in-game?
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