Re: Logic of Undercutting?
First Rule of business...well 2nd rule, or maybe even third they're all important.
Always move inventory as much as possible.
Besides generally good business sense, FFxi culture also promotes this.
1: HELM/skilling up/HQing -> Moon phases, days, "big hauls", weekends, primetimes, etc
Both buyers and sellers.
Buy when there's large stock more and less when there is low stock.
Skill up Crafters make in bulk, and need to clean inv. Would take a lost so to move to the next level.
HQ crafters take a lost in NQ and make up for it in HQ, To do that, you go by moon phaseses and elemental days. Elemental staves are a fine example of this. All NQ are taken at a lost these days on AH, which there is great profit on HQ. You got to undercut in those situations.
HELM/Farming samething. Inv space is limited, and you gotta move your products. The more in stock, the more you try to undercut to be first to sell.
Even worse, you lose gil if it doesn't sell(after 5 days stuck up in the AH already a big inv lost). Which is harsh on cheap items which you'll have lost 1 for ever 3 that doesn't sell.
First Rule of business...well 2nd rule, or maybe even third they're all important.
Always move inventory as much as possible.
Besides generally good business sense, FFxi culture also promotes this.
1: HELM/skilling up/HQing -> Moon phases, days, "big hauls", weekends, primetimes, etc
Both buyers and sellers.
Buy when there's large stock more and less when there is low stock.
Skill up Crafters make in bulk, and need to clean inv. Would take a lost so to move to the next level.
HQ crafters take a lost in NQ and make up for it in HQ, To do that, you go by moon phaseses and elemental days. Elemental staves are a fine example of this. All NQ are taken at a lost these days on AH, which there is great profit on HQ. You got to undercut in those situations.
HELM/Farming samething. Inv space is limited, and you gotta move your products. The more in stock, the more you try to undercut to be first to sell.
Even worse, you lose gil if it doesn't sell(after 5 days stuck up in the AH already a big inv lost). Which is harsh on cheap items which you'll have lost 1 for ever 3 that doesn't sell.
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