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Combat Skill caps per level, do they exist, and what is the math if they do?

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  • Combat Skill caps per level, do they exist, and what is the math if they do?

    First off, I used the search function, I used Combat, Skill, Cap; and then Skill, Cap. Neither hit on anything that wasn't a maximum cap for when you were high level. So on with my question.

    From what I have seen in my limited time playing so far, there is a cap per level for Combat Skills. However, that could just be coincedence. Can anyone share with me some facts, or point me in the direction of said facts?

    Help is appreciated!
    Evil will always triumph, because good is dumb. - Dark Helmet


  • #2
    Re: Combat Skill caps per level, do they exist, and what is the math if they do?

    Every weapon has a Cap for every lv. The more lvs gained the higher you can go. I think from lv 1-10 its like 5 skill lvs per lv and then 3 skill lvs per lv after that until 50 when it goes back to 5 skill lvs per lv I think. But yes there is a cap. Theres also a cap for magic skills as well :D
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
    Woodworking 91.9+2
    ZM:Complete CoP:Complete ToAU:27

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    • #3
      Re: Combat Skill caps per level, do they exist, and what is the math if they do?

      This is slightly outdated (no expansion jobs listed), but I've used it for a long time to determine the cap on skills for various jobs. I think there might be a newer version available via another site though.

      http://www.all-final.com/ff11/skill_chart.htm

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      • #4
        Re: Combat Skill caps per level, do they exist, and what is the math if they do?

        I've always used somepage's calculator.
        Pick a job, pick a level, then BAM, you got it all

        http://ffxi.somepage.com/skilldb/

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        • #5
          Re: Combat Skill caps per level, do they exist, and what is the math if they do?

          This is what I've always used. It's basically identical to Aelathir's link, but translated better and loads a little faster I think.

          http://www.ausystem.org/~aushacho/gbox/ff/skill-e.html
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • #6
            Re: Combat Skill caps per level, do they exist, and what is the math if they do?

            Yeah mine takes forever to load. Thanks, Taskmage.

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            • #7
              Re: Combat Skill caps per level, do they exist, and what is the math if they do?

              Thank you! These links were very useful!

              Now that I'm looking at it, the Algebra I was trying reached the same result, but would have been flawed later on.
              Evil will always triumph, because good is dumb. - Dark Helmet

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              • #8
                Re: Combat Skill caps per level, do they exist, and what is the math if they do?

                Originally posted by Oregonaut
                First off, I used the search function, I used Combat, Skill, Cap; and then Skill, Cap. Neither hit on anything that wasn't a maximum cap for when you were high level. So on with my question.

                From what I have seen in my limited time playing so far, there is a cap per level for Combat Skills. However, that could just be coincedence. Can anyone share with me some facts, or point me in the direction of said facts?

                Help is appreciated!
                the caps themselves were answered what they do is give a baseline for how things will go

                for example a war level 30 with sorely uncapped great axe skill checks a level 30ish Goblin and see's it as Even Match with High Evasion and High Defense.

                he then realizing that having skill in Great Axe might be useful decides to go out and cap it and goes back to check a similar Goblin and sees that it is now just a Even Match

                High Defense means your per hit damage for both normal melee and ws's will be lower than if your rating was higher.

                High Evasion means you will have a hard time hitting the monster (obviously), adding accuracy or skill will improve the percentage chance you have of hitting something. The cap for accuracy is around 95% which is after something shows up as Low Evasion.

                You can get equipment that gives you more accuracy (to get rid of the high evasion) or more attack (to get rid of the high defense) or skill in something (for example a greataxe), skill in something applying to both attack and accuracy.

                If you'd like to know roughly per level how much skill you will be gaining, 4-5 points if it's A rated, 3 points if it's B rated and 2-3 points if its C rated.
                Teh Jobs - 75- nin (I spend more time at 74 =P ) / 50-pld / 55-thf (currently leveling)/ 48-rdm / 43-war / 43-rng / 35-brd / 37-blm /34-whm / 20-sam / 16-mnk
                Teh crafts 81 Alchemy / 59 Woodcraft / 51 Cooking

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                • #9
                  Re: Combat Skill caps per level, do they exist, and what is the math if they do?

                  I used to use Aelethir's link, but as it hasn't updated in forever, I switched over to using Final Fantasy Wikipedia. It takes a little longer to find the information you want, but it's fairly well organized if you're just searching by job. For instance, it has all of the COR, PUP, and BLU caps listed by letters in the "Jobs" heading for each of them.

                  Incidentally the full chart is listed at http://wiki.ffxiclopedia.org/index.p...:Combat_Skills.

                  Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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